..
Abilities /Mime
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Access
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Actions
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Acz
Administration
Fix playtime on player tab getting set to Unknown ( #28876 )
2024-06-12 23:38:43 -07:00
Advertise
Convert advertisements to use localized datasets ( #28400 )
2024-05-30 12:08:42 -04:00
Afk
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Alert
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
AlertLevel
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
Ame
Revert "Buff the AME until somebody fixes engineering" ( #28419 )
2024-06-04 07:59:33 -08:00
Animals
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Announcements
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
Anomaly
Small anomaly behavior fix ( #28290 )
2024-05-27 17:52:56 -07:00
Antag
Make MakeAntag() log errors instead of throwing exceptions ( #28771 )
2024-06-09 09:53:03 -04:00
Arcade
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-25 17:04:01 -05:00
Atmos
Override under-pressure lock-out in air alarm "Fill" mode ( #28909 )
2024-06-13 15:25:02 -08:00
Audio
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
BarSign /Systems
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Beam
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Bed
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Bible
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Body
Pets toggle internals fix ( #28904 )
2024-06-12 22:17:07 -04:00
Botany
Move GasMixture to shared ( #27480 )
2024-04-30 14:31:05 -07:00
Buckle /Systems
Powered stasis bed prevents body decay ( #23520 )
2024-01-09 01:40:52 -05:00
Camera
CardboardBox
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Cargo
Add order quantity to cargo invoice label ( #28821 )
2024-06-13 10:36:38 -08:00
CartridgeLoader
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
CharacterInfo
Charges
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Chat
Swap some InRangeUnobstructed for InRangeUnoccluded ( #28706 )
2024-06-07 20:57:07 -04:00
Chemistry
Humans can no longer honk on command ( #28566 )
2024-06-04 01:45:00 +02:00
Chunking
Optimise DecalOverlay ( #25266 )
2024-02-23 18:12:23 +11:00
Cloning
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Clothing
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Cluwne
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
CombatMode
Commands
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
Communications
Comms Consoles without CanShuttle can no longer recall ( #28803 )
2024-06-12 09:32:57 -04:00
Configurable
Welding tweaks ( #27959 )
2024-06-02 23:28:53 -04:00
Connection
Panic Bunker uses minutes not hours ( #28805 )
2024-06-09 22:45:47 +02:00
Construction
Fix construction rotation ( #28427 )
2024-06-13 10:21:48 -08:00
Containers
Disposal aftermerg fix ( #27488 )
2024-04-29 23:26:28 +10:00
Coordinates
CPUJob/JobQueues /Queues
Crayon
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
CrewManifest
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
CriminalRecords /Systems
fix ninja hacking not affecting sechud ( #28021 )
2024-05-16 16:51:06 -04:00
Cuffs
Damage
Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted ( #28690 )
2024-06-08 15:53:54 +10:00
Database
Fixes client having authority over rules popup cvars ( #28655 )
2024-06-07 21:53:20 +02:00
Decals
Change some EntityQueryEnumerator to AllEntityQuery ( #27969 )
2024-05-13 15:11:49 +10:00
Defusable
Move grenade components to shared ( #22691 )
2024-02-02 00:29:01 +11:00
Destructible
move gamerule components to shared ( #28572 )
2024-06-04 21:53:24 +10:00
DetailExaminable
DeviceLinking
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
DeviceNetwork
Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent ( #28293 )
2024-05-26 13:20:29 +10:00
Devour
Dropping Corpses Devoured by Space Dragons on Gib/Butcher. ( #28709 )
2024-06-08 15:49:42 +10:00
Dice
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Discord
Relay custom votes to a webhook ( #18561 )
2023-12-14 20:03:32 -08:00
Disposal
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
DoAfter
Doors
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Dragon
dragon antag refactor ( #28217 )
2024-05-31 11:08:26 -04:00
Drunk
Effects
Electrocution
Only auto-enable internals when necessary ( #28248 )
2024-05-31 12:28:11 +10:00
Emoting
Emp
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Engineering
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Ensnaring
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
EntityList
Entry
Fixes client having authority over rules popup cvars ( #28655 )
2024-06-07 21:53:20 +02:00
EUI
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
Examine
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
Explosion
Add DoPopup data field to OnUseTimerTrigger ( #28691 )
2024-06-07 22:36:29 -07:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Eye /Blinding
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Fax
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-02 00:17:53 -04:00
Fluids
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Forensics
Add new icon for Remove Evidence verb ( #28898 )
2024-06-12 18:05:56 -04:00
GameTicking
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) ( #28763 )
2024-06-09 14:58:10 -04:00
Gateway
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Gatherable
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
GenericAntag
Store ninja objectives in conditions 2 ( #20894 )
2024-01-29 15:06:32 +11:00
Geras
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
Ghost
Add JobRequirementOverride prototypes ( #28607 )
2024-06-07 09:43:02 -07:00
GhostKick
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
Glue
scoopable ash and foam, solution transfer prediction ( #25832 )
2024-04-01 17:27:39 +11:00
Gravity
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
GridPreloader
LoadMapRule grid storage rework ( #28210 )
2024-06-03 20:04:19 -04:00
Guardian
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
GuideGenerator
Make some prototypes use frozen collections ( #22576 )
2023-12-25 15:12:22 +11:00
Hands /Systems
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
Holiday
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Holosign
Remove CRLF, enforce with workflow ( #26401 )
2024-03-24 22:06:17 +01:00
HotPotato
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Humanoid
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
IdentityManagement
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
IgnitionSource
fix fire spread round removal ( #27986 )
2024-05-13 17:49:44 -04:00
ImmovableRod
Optimise immovable rod mapinit ( #27149 )
2024-04-20 13:07:25 +10:00
Implants
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
Info
Fixes client having authority over rules popup cvars ( #28655 )
2024-06-07 21:53:20 +02:00
Instruments
Swap some InRangeUnobstructed for InRangeUnoccluded ( #28706 )
2024-06-07 20:57:07 -04:00
Interaction
Fix hugging mispredict ( #28432 )
2024-05-31 11:25:03 -06:00
Inventory
Move storage binds and slot click handling to shared ( #27135 )
2024-04-20 16:23:45 +10:00
IoC
Fixes client having authority over rules popup cvars ( #28655 )
2024-06-07 21:53:20 +02:00
IP
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-12 23:22:01 +01:00
Item
Misc ItemToggleSystem changes ( #26489 )
2024-03-28 15:05:04 +11:00
Jittering
Jobs
Replace EntityUid parsing with NetEntity ( #23474 )
2024-01-04 11:04:31 +11:00
KillTracking
Try fix KeyNotFoundException in KillTrackingSystem ( #28553 )
2024-06-03 09:36:07 -04:00
Kitchen
Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities ( #28225 )
2024-06-04 13:12:01 -04:00
Labels /Label
Fix handlabeler/utility belt misprediction ( #26660 )
2024-04-28 14:19:30 +10:00
LandMines
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Lathe
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Light
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Lightning
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Lube
scoopable ash and foam, solution transfer prediction ( #25832 )
2024-04-01 17:27:39 +11:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
MagicMirror
actually fix magic mirrors ( #28282 )
2024-05-25 21:46:41 -07:00
Mapping
Add NukeOps Test ( #27207 )
2024-04-24 15:38:43 +10:00
Maps
Resolve 'EntitySystem.Get<T>()' is obsolete in content ( #27936 )
2024-05-12 20:34:52 -04:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
MassMedia
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Materials
scoopable ash and foam, solution transfer prediction ( #25832 )
2024-04-01 17:27:39 +11:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Medical
Fix gauze stopping if it stops bleeding ( #28844 )
2024-06-12 22:19:10 -04:00
Mind
Fix ghosts getting spawned in nullspace ( #27617 )
2024-05-11 11:03:40 -04:00
Mindshield
Mining
Mobs
Moves muted to shared ( #25374 )
2024-02-21 15:53:46 -05:00
MoMMI
Morgue
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Motd
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
MouseRotator
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
SS14-26964 Clown Waddling Replicates, etc ( #26983 )
2024-06-04 09:23:09 -04:00
NameIdentifier
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Ninja
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
NodeContainer
Prevent stacking pipes ( #28308 )
2024-05-27 16:37:27 -06:00
NPC
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Nuke
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
NukeOps
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Nutrition
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Objectives
move gamerule components to shared ( #28572 )
2024-06-04 21:53:24 +10:00
PAI
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Paper
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Parallax
biome flexibility changes ( #28017 )
2024-05-14 23:27:25 -04:00
ParticleAccelerator
Update PA admin warnings ( #28911 )
2024-06-12 22:15:15 -04:00
Payload /EntitySystems
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
PDA
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
Physics
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Pinpointer
Fix nearest beacon messages reporting the opposite direction ( #28869 )
2024-06-11 18:18:30 -04:00
Placement
Players
Fix playtime on player tab getting set to Unknown ( #28876 )
2024-06-12 23:38:43 -07:00
PneumaticCannon
Welding tweaks ( #27959 )
2024-06-02 23:28:53 -04:00
Pointing
Remove obsolete VisibilitySystem functions ( #28610 )
2024-06-05 17:04:31 +10:00
Points
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Polymorph
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-04-22 13:57:13 +10:00
Power
Add CVar to disable pow3r parallel processing ( #28488 )
2024-06-04 16:54:22 +02:00
PowerCell
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
PowerSink
Remove all obsolete BatteryComponent method calls ( #25871 )
2024-03-06 16:34:50 +11:00
Prayer
Fix null ref exception in PrayerSystem ( #28712 )
2024-06-08 14:50:20 -04:00
Preferences /Managers
Add Job preference tests ( #28625 )
2024-06-06 00:19:24 +10:00
Procedural
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Projectiles
Only auto-enable internals when necessary ( #28248 )
2024-05-31 12:28:11 +10:00
Puppet
Moves muted to shared ( #25374 )
2024-02-21 15:53:46 -05:00
Radiation
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Radio
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
RandomAppearance
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
RandomMetadata
Add support for LocalizedDatasets to RandomMetadata ( #28601 )
2024-06-06 02:37:49 -04:00
RatKing
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Remotes
Restrict door remotes to only being able to manipulate doors relevant to their type ( #26371 )
2024-03-24 01:48:16 +01:00
Repairable
add fuel costs back to finishing welding ( #27030 )
2024-04-19 19:20:30 -04:00
RequiresGrid
Add RequiresGrid component ( #23394 )
2024-02-22 22:26:02 +11:00
Research
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Resist
Toilet Upgrade (needs review) ( #22133 )
2024-03-31 14:21:18 +11:00
Respawn
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Revenant
Remove obsolete VisibilitySystem functions ( #28610 )
2024-06-05 17:04:31 +10:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Robotics /Systems
malf killer 9000 (robotics console) ( #24855 )
2024-05-08 23:36:07 -07:00
Roles
localize RoleBriefing ( #28824 )
2024-06-12 22:24:08 -04:00
Rotatable
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
RoundEnd
Add evac shuttle test. ( #27152 )
2024-04-20 15:57:55 +10:00
Salvage
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Sandbox
Resolve 'EntitySystem.Get<T>()' is obsolete in content ( #27936 )
2024-05-12 20:34:52 -04:00
Screens
cancelable brig timers ( #26557 )
2024-03-31 16:44:02 -04:00
SensorMonitoring
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Sericulture
ServerInfo
ServerUpdates
Shuttles
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Silicons
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Singularity
Fix queued deletion check (singulo loosing at beyond PA 1 but only on live servers) ( #28906 )
2024-06-12 15:56:07 -07:00
Solar
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Sound
Add Ability to stop sound when MobState is Dead ( #26905 )
2024-04-14 13:12:38 +10:00
Spawners
Add Job preference tests ( #28625 )
2024-06-06 00:19:24 +10:00
Species /Systems
Body code cleanup ( #24946 )
2024-03-27 17:48:37 -07:00
Speech
Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) ( #26639 )
2024-06-02 15:13:57 -04:00
Spider
SprayPainter
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Spreader
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Sprite
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Stack
Machine-code cleanup ( #28489 )
2024-06-05 16:23:23 -04:00
Standing
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
Station
Add Job preference tests ( #28625 )
2024-06-06 00:19:24 +10:00
StationEvents
move gamerule components to shared ( #28572 )
2024-06-04 21:53:24 +10:00
StationRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-16 16:51:06 -04:00
Stealth
Sticky
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Storage
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Store
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Strip
Add popup for owner when inserting item in hand ( #28032 )
2024-05-27 17:46:54 -07:00
Stunnable
Misc ItemToggleSystem changes ( #26489 )
2024-03-28 15:05:04 +11:00
SubFloor
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-22 18:08:40 +11:00
SurveillanceCamera
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Tabletop
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Teleportation
hand teleport portals now may start in the same grid. ( #28556 )
2024-06-04 12:34:07 -04:00
Temperature
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Tesla
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Thief
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Tiles
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Tips
Localize tips ( #28285 )
2024-05-30 07:39:07 -04:00
Toilet
Toilet Upgrade (needs review) ( #22133 )
2024-03-31 14:21:18 +11:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:16:23 +10:00
Toolshed /Commands
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
Traitor
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
Traits
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
UserInterface
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
VendingMachines
Fix wall vending machines spawning items in walls. ( #28279 )
2024-05-28 17:02:15 +03:00
Verbs
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
VoiceMask
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Voting
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
Wagging
Stop wagging tails on crit ( #25323 )
2024-02-17 16:33:10 -05:00
Warps
Weapons
Lasers passover objects like projectiles unless the target is clicked on ( #28768 )
2024-06-14 12:04:45 +10:00
Weather
Whitelist
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
Wires
fix borg ui mispredict opening ( #28305 )
2024-05-26 13:07:16 -07:00
Worldgen
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Xenoarchaeology
Nodescanner now works with right click ( #26873 )
2024-06-13 22:01:32 -04:00
Zombies
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
AssemblyInfo.cs
Content.Server.csproj
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:16:23 +10:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs