* Add back pull moving * Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting * Remove compensation * Prevent pull move from pulling you * acruid did this * Add unsubscriptions to shutdown Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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| Components | ||
| EntitySystemMessages | ||
| EntitySystems | ||
| Verbs | ||
| ContentNetIDs.cs | ||
| DrawDepth.cs | ||