* Add smuggler stashes * Prevent anchor/collision test fail * Enabled = false * Oops, missed one * NYAH!1984 * Split/Rebalance loot pools and fix test fail * Errg, still with the canCollide thing * Removed notes, additional balance tweaking, removed some blank lines * Replace generator IDs * Adjust briefcase fill * Node moved * Use noSpawn * Goldschlonger * Adjusts fills for grid-inv * Replace removed items * Replace removed items part 2 * Add empty satchel to clothesmate contraband inventory * Merge master and switch spawning to roundstart event * Cleaned up and converted to entity spawn tables + Added funny clown satchel * Adds comp to prevent stacking bags * Inital cleanup * More changes * ff * Some fixes but yaml needs to be organized and a few bugs remain * Final fixes * Cleanup * good * One more * minor tweaks * Rename * Combine dupe fields * address review * review * make linter happy * names, contraband status * uplink * small bugfix --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: ScarKy0 <scarky0@onet.eu> |
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|---|---|---|
| .. | ||
| AnchoredStorageFilterComponent.cs | ||
| BinComponent.cs | ||
| DumpableComponent.cs | ||
| InsideEntityStorageComponent.cs | ||
| ItemCounterComponent.cs | ||
| ItemMapperComponent.cs | ||
| MagnetPickupComponent.cs | ||
| SecretStashComponent.cs | ||
| SharedBagOpenVisuals.cs | ||
| SharedEntityStorageComponent.cs | ||
| SharedMapLayerData.cs | ||
| StorageFillComponent.cs | ||
| StorageFillVisualizerComponent.cs | ||
| StoreAfterFailedInteractComponent.cs | ||
| StoreOnCollideComponent.cs | ||