fish-station/Content.Client/Input/ContentContexts.cs
Vigers Ray d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
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#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
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#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00

138 lines
7.5 KiB
C#

using Content.Shared.Input;
using Robust.Shared.Input;
namespace Content.Client.Input
{
/// <summary>
/// Contains a helper function for setting up all content
/// contexts, and modifying existing engine ones.
/// </summary>
public static class ContentContexts
{
public static void SetupContexts(IInputContextContainer contexts)
{
var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusLocalChat);
common.AddFunction(ContentKeyFunctions.FocusEmote);
common.AddFunction(ContentKeyFunctions.FocusWhisperChat);
common.AddFunction(ContentKeyFunctions.FocusRadio);
common.AddFunction(ContentKeyFunctions.FocusLOOC);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
common.AddFunction(ContentKeyFunctions.FocusConsoleChat);
common.AddFunction(ContentKeyFunctions.FocusDeadChat);
common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
common.AddFunction(ContentKeyFunctions.EscapeContext);
common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenAHelp);
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
common.AddFunction(ContentKeyFunctions.ToggleFullscreen);
common.AddFunction(ContentKeyFunctions.MoveStoredItem);
common.AddFunction(ContentKeyFunctions.RotateStoredItem);
common.AddFunction(ContentKeyFunctions.SaveItemLocation);
common.AddFunction(ContentKeyFunctions.Point);
common.AddFunction(ContentKeyFunctions.ZoomOut);
common.AddFunction(ContentKeyFunctions.ZoomIn);
common.AddFunction(ContentKeyFunctions.ResetZoom);
common.AddFunction(ContentKeyFunctions.InspectEntity);
common.AddFunction(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
// Not in engine, because engine cannot check for sanbox/admin status before starting placement.
common.AddFunction(ContentKeyFunctions.EditorCopyObject);
// Not in engine because the engine doesn't understand what a flipped object is
common.AddFunction(ContentKeyFunctions.EditorFlipObject);
// Not in engine so that the RCD can rotate objects
common.AddFunction(EngineKeyFunctions.EditorRotateObject);
var human = contexts.GetContext("human");
human.AddFunction(EngineKeyFunctions.MoveUp);
human.AddFunction(EngineKeyFunctions.MoveDown);
human.AddFunction(EngineKeyFunctions.MoveLeft);
human.AddFunction(EngineKeyFunctions.MoveRight);
human.AddFunction(EngineKeyFunctions.Walk);
human.AddFunction(ContentKeyFunctions.SwapHands);
human.AddFunction(ContentKeyFunctions.SwapHandsReverse);
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.UseItemInHand);
human.AddFunction(ContentKeyFunctions.AltUseItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.OpenEmotesMenu);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.TryPullObject);
human.AddFunction(ContentKeyFunctions.MovePulledObject);
human.AddFunction(ContentKeyFunctions.ReleasePulledObject);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
human.AddFunction(ContentKeyFunctions.OpenBackpack);
human.AddFunction(ContentKeyFunctions.OpenBelt);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
human.AddFunction(ContentKeyFunctions.RotateObjectClockwise);
human.AddFunction(ContentKeyFunctions.RotateObjectCounterclockwise);
human.AddFunction(ContentKeyFunctions.FlipObject);
human.AddFunction(ContentKeyFunctions.ArcadeUp);
human.AddFunction(ContentKeyFunctions.ArcadeDown);
human.AddFunction(ContentKeyFunctions.ArcadeLeft);
human.AddFunction(ContentKeyFunctions.ArcadeRight);
human.AddFunction(ContentKeyFunctions.Arcade1);
human.AddFunction(ContentKeyFunctions.Arcade2);
human.AddFunction(ContentKeyFunctions.Arcade3);
// Sunrise-Start
human.AddFunction(ContentKeyFunctions.ToggleStanding);
human.AddFunction(ContentKeyFunctions.CockGun);
human.AddFunction(ContentKeyFunctions.Jump);
human.AddFunction(ContentKeyFunctions.Reloading);
// Sunrise-End
// actions should be common (for ghosts, mobs, etc)
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
{
common.AddFunction(boundKey);
}
var aghost = contexts.New("aghost", "common");
aghost.AddFunction(EngineKeyFunctions.MoveUp);
aghost.AddFunction(EngineKeyFunctions.MoveDown);
aghost.AddFunction(EngineKeyFunctions.MoveLeft);
aghost.AddFunction(EngineKeyFunctions.MoveRight);
aghost.AddFunction(EngineKeyFunctions.Walk);
aghost.AddFunction(ContentKeyFunctions.SwapHands);
aghost.AddFunction(ContentKeyFunctions.SwapHandsReverse);
aghost.AddFunction(ContentKeyFunctions.Drop);
aghost.AddFunction(ContentKeyFunctions.UseItemInHand);
aghost.AddFunction(ContentKeyFunctions.CockGun);
aghost.AddFunction(ContentKeyFunctions.AltUseItemInHand);
aghost.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
aghost.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
aghost.AddFunction(ContentKeyFunctions.TryPullObject);
aghost.AddFunction(ContentKeyFunctions.MovePulledObject);
aghost.AddFunction(ContentKeyFunctions.ReleasePulledObject);
var ghost = contexts.New("ghost", "human");
ghost.AddFunction(EngineKeyFunctions.MoveUp);
ghost.AddFunction(EngineKeyFunctions.MoveDown);
ghost.AddFunction(EngineKeyFunctions.MoveLeft);
ghost.AddFunction(EngineKeyFunctions.MoveRight);
ghost.AddFunction(EngineKeyFunctions.Walk);
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
common.AddFunction(ContentKeyFunctions.OpenGuidebook);
}
}
}