# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
227 lines
6.6 KiB
C#
227 lines
6.6 KiB
C#
using Content.Client.UserInterface.Systems.Chat.Controls;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Audio;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Linq;
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using static Robust.Client.UserInterface.Controls.LineEdit;
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namespace Content.Client.UserInterface.Systems.Chat.Widgets;
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[GenerateTypedNameReferences]
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[Virtual]
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public partial class ChatBox : UIWidget
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{
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private readonly ChatUIController _controller;
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private readonly IEntityManager _entManager;
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private readonly IConfigurationManager _configurationManager;
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public bool Main { get; set; }
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public ChatSelectChannel SelectedChannel => ChatInput.ChannelSelector.SelectedChannel;
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public ChatBox()
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{
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RobustXamlLoader.Load(this);
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_entManager = IoCManager.Resolve<IEntityManager>();
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_configurationManager = IoCManager.Resolve<IConfigurationManager>();
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ChatInput.Input.OnTextEntered += OnTextEntered;
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ChatInput.Input.OnKeyBindDown += OnInputKeyBindDown;
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ChatInput.Input.OnTextChanged += OnTextChanged;
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ChatInput.Input.OnFocusEnter += OnFocusEnter;
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ChatInput.Input.OnFocusExit += OnFocusExit;
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ChatInput.ChannelSelector.OnChannelSelect += OnChannelSelect;
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ChatInput.FilterButton.Popup.OnChannelFilter += OnChannelFilter;
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_controller = UserInterfaceManager.GetUIController<ChatUIController>();
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_controller.MessageAdded += OnMessageAdded;
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_controller.RegisterChat(this);
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}
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public void SetChatOpacity()
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{
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_controller.SetChatWindowOpacity(_configurationManager.GetCVar(CCVars.ChatWindowOpacity));
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}
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private void OnTextEntered(LineEditEventArgs args)
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{
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_controller.SendMessage(this, SelectedChannel);
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}
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private void OnMessageAdded(ChatMessage msg)
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{
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Logger.DebugS("chat", $"{msg.Channel}: {msg.Message}");
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if (!ChatInput.FilterButton.Popup.IsActive(msg.Channel))
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{
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return;
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}
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if (msg is { Read: false, AudioPath: { } })
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_entManager.System<AudioSystem>().PlayGlobal(msg.AudioPath, Filter.Local(), false, AudioParams.Default.WithVolume(msg.AudioVolume));
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msg.Read = true;
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var color = msg.MessageColorOverride ?? msg.Channel.TextColor();
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AddLine(msg.WrappedMessage, color);
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}
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private void OnChannelSelect(ChatSelectChannel channel)
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{
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_controller.UpdateSelectedChannel(this);
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}
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public void Repopulate()
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{
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ClearChatContents(); // Sunrise
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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}
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private void OnChannelFilter(ChatChannel channel, bool active)
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{
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ClearChatContents(); // Sunrise
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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if (active)
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{
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_controller.ClearUnfilteredUnreads(channel);
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}
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}
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// Sunrise start
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private void ClearChatContents()
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{
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Contents.Clear();
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foreach (var child in Contents.Children.ToArray())
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{
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if (child.Name != "_v_scroll")
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{
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Contents.RemoveChild(child);
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}
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}
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}
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// Sunrise end
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public void AddLine(string message, Color color)
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{
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var formatted = new FormattedMessage(3);
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formatted.PushColor(color);
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formatted.AddMarkupOrThrow(message);
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formatted.Pop();
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Contents.AddMessage(formatted);
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}
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public void Focus(ChatSelectChannel? channel = null)
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{
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var input = ChatInput.Input;
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var selectStart = Index.End;
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if (channel != null)
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ChatInput.ChannelSelector.Select(channel.Value);
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input.IgnoreNext = true;
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input.GrabKeyboardFocus();
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input.CursorPosition = input.Text.Length;
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input.SelectionStart = selectStart.GetOffset(input.Text.Length);
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}
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public void CycleChatChannel(bool forward)
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{
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var idx = Array.IndexOf(ChannelSelectorPopup.ChannelSelectorOrder, SelectedChannel);
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do
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{
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// go over every channel until we find one we can actually select.
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idx += forward ? 1 : -1;
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idx = MathHelper.Mod(idx, ChannelSelectorPopup.ChannelSelectorOrder.Length);
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} while ((_controller.SelectableChannels & ChannelSelectorPopup.ChannelSelectorOrder[idx]) == 0);
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SafelySelectChannel(ChannelSelectorPopup.ChannelSelectorOrder[idx]);
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}
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public void SafelySelectChannel(ChatSelectChannel toSelect)
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{
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toSelect = _controller.MapLocalIfGhost(toSelect);
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if ((_controller.SelectableChannels & toSelect) == 0)
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return;
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ChatInput.ChannelSelector.Select(toSelect);
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}
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private void OnInputKeyBindDown(GUIBoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.TextReleaseFocus)
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{
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ChatInput.Input.ReleaseKeyboardFocus();
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ChatInput.Input.Clear();
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
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{
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CycleChatChannel(true);
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
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{
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CycleChatChannel(false);
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args.Handle();
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}
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}
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private void OnTextChanged(LineEditEventArgs args)
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{
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// Update channel select button to correct channel if we have a prefix.
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_controller.UpdateSelectedChannel(this);
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// Warn typing indicator about change
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_controller.NotifyChatTextChange();
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}
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private void OnFocusEnter(LineEditEventArgs args)
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{
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// Warn typing indicator about focus
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_controller.NotifyChatFocus(true);
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}
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private void OnFocusExit(LineEditEventArgs args)
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{
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// Warn typing indicator about focus
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_controller.NotifyChatFocus(false);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_controller.UnregisterChat(this);
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ChatInput.Input.OnTextEntered -= OnTextEntered;
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ChatInput.Input.OnKeyBindDown -= OnInputKeyBindDown;
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ChatInput.Input.OnTextChanged -= OnTextChanged;
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ChatInput.ChannelSelector.OnChannelSelect -= OnChannelSelect;
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}
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}
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