fish-station/Content.Packaging/ServerPackaging.cs
Vigers Ray d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
#	Resources/Locale/en-US/_strings/chat/chat-channel.ftl
#	Resources/Locale/en-US/_strings/components/screen-component.ftl
#	Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
#	Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
#	Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
#	Resources/Locale/en-US/_strings/salvage/job-board.ftl
#	Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
#	Resources/Locale/en-US/_strings/ui/turret-controls.ftl
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Masks/masks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien3.png
#	Resources/Textures/Effects/speech.rsi/alienroyal3.png
#	Resources/Textures/Effects/speech.rsi/default3.png
#	Resources/Textures/Effects/speech.rsi/guardian3.png
#	Resources/Textures/Effects/speech.rsi/holo3.png
#	Resources/Textures/Effects/speech.rsi/lawyer3.png
#	Resources/Textures/Effects/speech.rsi/lizard3.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Effects/speech.rsi/robot3.png
#	Resources/Textures/Effects/speech.rsi/slime3.png
#	Resources/Textures/Effects/speech.rsi/spider3.png
#	Resources/Textures/Effects/speech.rsi/syndibot3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
#	Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00

230 lines
7.5 KiB
C#

using System.Diagnostics;
using System.IO.Compression;
using Robust.Packaging;
using Robust.Packaging.AssetProcessing;
using Robust.Packaging.AssetProcessing.Passes;
using Robust.Packaging.Utility;
using Robust.Shared.Timing;
namespace Content.Packaging;
public static class ServerPackaging
{
private static readonly List<PlatformReg> Platforms = new()
{
new PlatformReg("win-x64", "Windows", true),
new PlatformReg("win-arm64", "Windows", true),
new PlatformReg("linux-x64", "Linux", true),
new PlatformReg("linux-arm64", "Linux", true),
new PlatformReg("osx-x64", "MacOS", true),
new PlatformReg("osx-arm64", "MacOS", true),
// Non-default platforms (i.e. for Watchdog Git)
new PlatformReg("win-x86", "Windows", false),
new PlatformReg("linux-x86", "Linux", false),
new PlatformReg("linux-arm", "Linux", false),
new PlatformReg("freebsd-x64", "FreeBSD", false),
};
private static List<string> PlatformRids => Platforms
.Select(o => o.Rid)
.ToList();
private static List<string> PlatformRidsDefault => Platforms
.Where(o => o.BuildByDefault)
.Select(o => o.Rid)
.ToList();
private static readonly List<string> ServerContentAssemblies = new()
{
// Sunrise-Start
"Content.Sunrise.Interfaces.Shared",
"Content.Sunrise.Interfaces.Server",
// Sunrise-End
"Content.Server.Database",
"Content.Server",
"Content.Shared",
"Content.Shared.Database",
};
private static readonly List<string> ServerExtraAssemblies = new()
{
// Python script had Npgsql. though we want Npgsql.dll as well soooo
"Npgsql",
"Microsoft",
"Discord",
};
private static readonly List<string> ServerNotExtraAssemblies = new()
{
"Microsoft.CodeAnalysis",
};
private static readonly HashSet<string> BinSkipFolders = new()
{
// Roslyn localization files, screw em.
"cs",
"de",
"es",
"fr",
"it",
"ja",
"ko",
"pl",
"pt-BR",
"ru",
"tr",
"zh-Hans",
"zh-Hant"
};
public static async Task PackageServer(bool skipBuild, bool hybridAcz, IPackageLogger logger, string configuration, List<string>? platforms = null)
{
if (platforms == null)
{
platforms ??= PlatformRidsDefault;
}
if (hybridAcz)
{
// Hybrid ACZ involves a file "Content.Client.zip" in the server executable directory.
// Rather than hosting the client ZIP on the watchdog or on a separate server,
// Hybrid ACZ uses the ACZ hosting functionality to host it as part of the status host,
// which means that features such as automatic UPnP forwarding still work properly.
await ClientPackaging.PackageClient(skipBuild, configuration, logger);
}
// Good variable naming right here.
foreach (var platform in Platforms)
{
if (!platforms.Contains(platform.Rid))
continue;
await BuildPlatform(platform, skipBuild, hybridAcz, configuration, logger);
}
}
private static async Task BuildPlatform(PlatformReg platform, bool skipBuild, bool hybridAcz, string configuration, IPackageLogger logger)
{
logger.Info($"Building project for {platform.TargetOs}...");
if (!skipBuild)
{
await ProcessHelpers.RunCheck(new ProcessStartInfo
{
FileName = "dotnet",
ArgumentList =
{
"build",
Path.Combine("Content.Server", "Content.Server.csproj"),
"-c", configuration,
"--nologo",
"/v:m",
$"/p:TargetOs={platform.TargetOs}",
"/t:Rebuild",
"/p:FullRelease=true",
"/m"
}
});
await PublishClientServer(platform.Rid, platform.TargetOs, configuration);
}
logger.Info($"Packaging {platform.Rid} server...");
var sw = RStopwatch.StartNew();
{
await using var zipFile =
File.Open(Path.Combine("release", $"SS14.Server_{platform.Rid}.zip"), FileMode.Create, FileAccess.ReadWrite);
using var zip = new ZipArchive(zipFile, ZipArchiveMode.Update);
var writer = new AssetPassZipWriter(zip);
await WriteServerResources(platform, "", writer, logger, hybridAcz, default);
await writer.FinishedTask;
}
logger.Info($"Finished packaging server in {sw.Elapsed}");
}
private static async Task PublishClientServer(string runtime, string targetOs, string configuration)
{
await ProcessHelpers.RunCheck(new ProcessStartInfo
{
FileName = "dotnet",
ArgumentList =
{
"publish",
"--runtime", runtime,
"--no-self-contained",
"-c", configuration,
$"/p:TargetOs={targetOs}",
"/p:FullRelease=True",
"/m",
"RobustToolbox/Robust.Server/Robust.Server.csproj"
}
});
}
private static async Task WriteServerResources(
PlatformReg platform,
string contentDir,
AssetPass pass,
IPackageLogger logger,
bool hybridAcz,
CancellationToken cancel)
{
var graph = new RobustServerAssetGraph();
var passes = graph.AllPasses.ToList();
pass.Dependencies.Add(new AssetPassDependency(graph.Output.Name));
passes.Add(pass);
AssetGraph.CalculateGraph(passes, logger);
var inputPassCore = graph.InputCore;
var inputPassResources = graph.InputResources;
var contentAssemblies = new List<string>(ServerContentAssemblies);
// Additional assemblies that need to be copied such as EFCore.
var sourcePath = Path.Combine(contentDir, "bin", "Content.Server");
// Should this be an asset pass?
// For future archaeologists I just want audio rework to work and need the audio pass so
// just porting this as is from python.
foreach (var fullPath in Directory.EnumerateFiles(sourcePath, "*.*", SearchOption.AllDirectories))
{
var fileName = Path.GetFileNameWithoutExtension(fullPath);
if (!ServerNotExtraAssemblies.Any(o => fileName.StartsWith(o)) && ServerExtraAssemblies.Any(o => fileName.StartsWith(o)))
{
contentAssemblies.Add(fileName);
}
}
await RobustSharedPackaging.DoResourceCopy(
Path.Combine("RobustToolbox", "bin", "Server",
platform.Rid,
"publish"),
inputPassCore,
BinSkipFolders,
cancel: cancel);
await RobustSharedPackaging.WriteContentAssemblies(
inputPassResources,
contentDir,
"Content.Server",
contentAssemblies,
cancel: cancel);
await RobustServerPackaging.WriteServerResources(contentDir, inputPassResources, cancel);
if (hybridAcz)
{
inputPassCore.InjectFileFromDisk("Content.Client.zip", Path.Combine("release", "SS14.Client.zip"));
}
inputPassCore.InjectFinished();
inputPassResources.InjectFinished();
}
private readonly record struct PlatformReg(string Rid, string TargetOs, bool BuildByDefault);
}