fish-station/Content.Server/Nutrition/EntitySystems/FoodSystem.cs
Vigers Ray d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
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#	Content.Client/Mech/MechSystem.cs
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#	Content.Server/Bed/BedSystem.cs
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#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
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#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
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#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
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#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00

575 lines
21 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Server.Inventory;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using Content.Server.Popups;
using Content.Server.Stack;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Body.Organ;
using Content.Shared.Chemistry;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Stacks;
using Content.Shared.Storage;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
using System.Linq;
using Content.Shared.Containers.ItemSlots;
using Robust.Server.GameObjects;
using Content.Shared.Whitelist;
using Content.Shared.Destructible;
namespace Content.Server.Nutrition.EntitySystems;
/// <summary>
/// Handles feeding attempts both on yourself and on the target.
/// </summary>
public sealed class FoodSystem : EntitySystem
{
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly StomachSystem _stomach = default!;
[Dependency] private readonly UtensilSystem _utensil = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public const float MaxFeedDistance = 1.0f;
public override void Initialize()
{
base.Initialize();
// TODO add InteractNoHandEvent for entities like mice.
// run after openable for wrapped/peelable foods
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand, after: new[] { typeof(OpenableSystem), typeof(ServerInventorySystem) });
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
}
/// <summary>
/// Eat item
/// </summary>
private void OnUseFoodInHand(Entity<FoodComponent> entity, ref UseInHandEvent ev)
{
if (ev.Handled)
return;
var result = TryFeed(ev.User, ev.User, entity, entity.Comp);
ev.Handled = result.Handled;
}
/// <summary>
/// Feed someone else
/// </summary>
private void OnFeedFood(Entity<FoodComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
var result = TryFeed(args.User, args.Target.Value, entity, entity.Comp);
args.Handled = result.Handled;
}
/// <summary>
/// Tries to feed the food item to the target entity
/// </summary>
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
{
//Suppresses eating yourself and alive mobs
if (food == user || (_mobState.IsAlive(food) && foodComp.RequireDead))
return (false, false);
// Target can't be fed or they're already eating
if (!TryComp<BodyComponent>(target, out var body))
return (false, false);
if (HasComp<UnremoveableComponent>(food))
return (false, false);
if (_openable.IsClosed(food, user))
return (false, true);
if (!_solutionContainer.TryGetSolution(food, foodComp.Solution, out _, out var foodSolution))
return (false, false);
if (!_body.TryGetBodyOrganEntityComps<StomachComponent>((target, body), out var stomachs))
return (false, false);
// Check for special digestibles
if (!IsDigestibleBy(food, foodComp, stomachs))
return (false, false);
if (!TryGetRequiredUtensils(user, foodComp, out _))
return (false, false);
// Check for used storage on the food item
if (TryComp<StorageComponent>(food, out var storageState) && storageState.Container.ContainedEntities.Any())
{
_popup.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
return (false, true);
}
// Checks for used item slots
if (TryComp<ItemSlotsComponent>(food, out var itemSlots))
{
if (itemSlots.Slots.Any(slot => slot.Value.HasItem))
{
_popup.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
return (false, true);
}
}
var flavors = _flavorProfile.GetLocalizedFlavorsMessage(food, user, foodSolution);
if (GetUsesRemaining(food, foodComp) <= 0)
{
_popup.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
DeleteAndSpawnTrash(foodComp, food, user);
return (false, true);
}
if (IsMouthBlocked(target, user))
return (false, true);
if (!_interaction.InRangeUnobstructed(user, food, popup: true))
return (false, true);
if (!_interaction.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
return (false, true);
// TODO make do-afters account for fixtures in the range check.
if (!_transform.GetMapCoordinates(user).InRange(_transform.GetMapCoordinates(target), MaxFeedDistance))
{
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
_popup.PopupEntity(message, user, user);
return (false, true);
}
var forceFeed = user != target;
if (forceFeed)
{
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SharedSolutionContainerSystem.ToPrettyString(foodSolution)}");
}
else
{
// log voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SharedSolutionContainerSystem.ToPrettyString(foodSolution)}");
}
var doAfterArgs = new DoAfterArgs(EntityManager,
user,
forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
new ConsumeDoAfterEvent(foodComp.Solution, flavors),
eventTarget: food,
target: target,
used: food)
{
BreakOnHandChange = false,
BreakOnMove = forceFeed,
BreakOnDamage = true,
MovementThreshold = 0.01f,
DistanceThreshold = MaxFeedDistance,
// do-after will stop if item is dropped when trying to feed someone else
// or if the item started out in the user's own hands
NeedHand = forceFeed || _hands.IsHolding(user, food),
};
_doAfter.TryStartDoAfter(doAfterArgs);
return (true, true);
}
private void OnDoAfter(Entity<FoodComponent> entity, ref ConsumeDoAfterEvent args)
{
if (args.Cancelled || args.Handled || entity.Comp.Deleted || args.Target == null)
return;
if (!TryComp<BodyComponent>(args.Target.Value, out var body))
return;
if (!_body.TryGetBodyOrganEntityComps<StomachComponent>((args.Target.Value, body), out var stomachs))
return;
if (args.Used is null || !_solutionContainer.TryGetSolution(args.Used.Value, args.Solution, out var soln, out var solution))
return;
if (!TryGetRequiredUtensils(args.User, entity.Comp, out var utensils))
return;
// TODO this should really be checked every tick.
if (IsMouthBlocked(args.Target.Value))
return;
// TODO this should really be checked every tick.
if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
return;
var forceFeed = args.User != args.Target;
args.Handled = true;
var transferAmount = entity.Comp.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) entity.Comp.TransferAmount, solution.Volume) : solution.Volume;
var split = _solutionContainer.SplitSolution(soln.Value, transferAmount);
// Get the stomach with the highest available solution volume
var highestAvailable = FixedPoint2.Zero;
Entity<StomachComponent>? stomachToUse = null;
foreach (var ent in stomachs)
{
var owner = ent.Owner;
if (!_stomach.CanTransferSolution(owner, split, ent.Comp1))
continue;
if (!_solutionContainer.ResolveSolution(owner, StomachSystem.DefaultSolutionName, ref ent.Comp1.Solution, out var stomachSol))
continue;
if (stomachSol.AvailableVolume <= highestAvailable)
continue;
stomachToUse = ent;
highestAvailable = stomachSol.AvailableVolume;
}
// No stomach so just popup a message that they can't eat.
if (stomachToUse == null)
{
_solutionContainer.TryAddSolution(soln.Value, split);
_popup.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other", ("target", args.Target.Value)) : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
return;
}
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
_stomach.TryTransferSolution(stomachToUse!.Value.Owner, split, stomachToUse);
var flavors = args.FlavorMessage;
if (forceFeed)
{
var targetName = Identity.Entity(args.Target.Value, EntityManager);
var userName = Identity.Entity(args.User, EntityManager);
_popup.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)), entity.Owner, entity.Owner);
_popup.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
// log successful force feed
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(entity.Owner):food}");
}
else
{
_popup.PopupEntity(Loc.GetString(entity.Comp.EatMessage, ("food", entity.Owner), ("flavors", flavors)), args.User, args.User);
// log successful voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity.Owner):food}");
}
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
// Try to break all used utensils
foreach (var utensil in utensils)
{
_utensil.TryBreak(utensil, args.User);
}
args.Repeat = !forceFeed;
if (TryComp<StackComponent>(entity, out var stack))
{
//Not deleting whole stack piece will make troubles with grinding object
if (stack.Count > 1)
{
_stack.SetCount(entity.Owner, stack.Count - 1);
_solutionContainer.TryAddSolution(soln.Value, split);
return;
}
}
else if (GetUsesRemaining(entity.Owner, entity.Comp) > 0)
{
return;
}
// don't try to repeat if its being deleted
args.Repeat = false;
DeleteAndSpawnTrash(entity.Comp, entity.Owner, args.User);
}
public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid user)
{
var ev = new BeforeFullyEatenEvent
{
User = user
};
RaiseLocalEvent(food, ev);
if (ev.Cancelled)
return;
var attemptEv = new DestructionAttemptEvent();
RaiseLocalEvent(food, attemptEv);
if (attemptEv.Cancelled)
return;
var afterEvent = new AfterFullyEatenEvent(user);
RaiseLocalEvent(food, ref afterEvent);
var dev = new DestructionEventArgs();
RaiseLocalEvent(food, dev);
//Sunrise-start
if (TryComp(food, out InventoryComponent? inventory))
{
foreach (SlotDefinition sl in inventory.Slots)
{
_inventory.TryUnequip(food, sl.Name, out EntityUid? item);
if (!TryComp(item, out TransformComponent? transform))
continue;
_transform.DropNextTo((EntityUid)item, food);
}
}
//Sunrise-end
if (component.Trash.Count == 0)
{
QueueDel(food);
return;
}
//We're empty. Become trash.
//cache some data as we remove food, before spawning trash and passing it to the hand.
var position = _transform.GetMapCoordinates(food);
var trashes = component.Trash;
var tryPickup = _hands.IsHolding(user, food, out _);
Del(food);
foreach (var trash in trashes)
{
var spawnedTrash = Spawn(trash, position);
// If the user is holding the item
if (tryPickup)
{
// Put the trash in the user's hand
_hands.TryPickupAnyHand(user, spawnedTrash);
}
}
}
private void AddEatVerb(Entity<FoodComponent> entity, ref GetVerbsEvent<AlternativeVerb> ev)
{
if (entity.Owner == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!TryComp<BodyComponent>(ev.User, out var body) ||
!_body.TryGetBodyOrganEntityComps<StomachComponent>((ev.User, body), out var stomachs))
return;
// have to kill mouse before eating it
if (_mobState.IsAlive(entity) && entity.Comp.RequireDead)
return;
// only give moths eat verb for clothes since it would just fail otherwise
if (!IsDigestibleBy(entity, entity.Comp, stomachs))
return;
var user = ev.User;
AlternativeVerb verb = new()
{
Act = () =>
{
TryFeed(user, user, entity, entity.Comp);
},
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
Text = Loc.GetString("food-system-verb-eat"),
Priority = -1
};
ev.Verbs.Add(verb);
}
/// <summary>
/// Returns true if the food item can be digested by the user.
/// </summary>
public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
{
if (!Resolve(food, ref foodComp, false))
return false;
if (!_body.TryGetBodyOrganEntityComps<StomachComponent>(uid, out var stomachs))
return false;
return IsDigestibleBy(food, foodComp, stomachs);
}
/// <summary>
/// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent.SpecialDigestible"/> that whitelists
/// this <paramref name="food"/> (or if they even have enough stomachs in the first place).
/// </summary>
private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<Entity<StomachComponent, OrganComponent>> stomachs)
{
var digestible = true;
// Does the mob have enough stomachs?
if (stomachs.Count < component.RequiredStomachs)
return false;
// Run through the mobs' stomachs
foreach (var ent in stomachs)
{
// Find a stomach with a SpecialDigestible
if (ent.Comp1.SpecialDigestible == null)
continue;
// Check if the food is in the whitelist
if (_whitelistSystem.IsWhitelistPass(ent.Comp1.SpecialDigestible, food))
return true;
// If their diet is whitelist exclusive, then they cannot eat anything but what follows their whitelisted tags. Else, they can eat their tags AND human food.
if (ent.Comp1.IsSpecialDigestibleExclusive)
return false;
}
if (component.RequiresSpecialDigestion)
return false;
return digestible;
}
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
out List<EntityUid> utensils, HandsComponent? hands = null)
{
utensils = new List<EntityUid>();
if (component.Utensil == UtensilType.None)
return true;
if (!Resolve(user, ref hands, false))
return true; //mice
var usedTypes = UtensilType.None;
foreach (var item in _hands.EnumerateHeld(user, hands))
{
// Is utensil?
if (!TryComp<UtensilComponent>(item, out var utensil))
continue;
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
{
// Add to used list
usedTypes |= utensil.Types;
utensils.Add(item);
}
}
// If "required" field is set, try to block eating without proper utensils used
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
{
_popup.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
return false;
}
return true;
}
/// <summary>
/// Block ingestion attempts based on the equipped mask or head-wear
/// </summary>
private void OnInventoryIngestAttempt(Entity<InventoryComponent> entity, ref IngestionAttemptEvent args)
{
if (args.Cancelled)
return;
IngestionBlockerComponent? blocker;
if (_inventory.TryGetSlotEntity(entity.Owner, "mask", out var maskUid) &&
TryComp(maskUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = maskUid;
args.Cancel();
return;
}
if (_inventory.TryGetSlotEntity(entity.Owner, "head", out var headUid) &&
TryComp(headUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = headUid;
args.Cancel();
}
}
/// <summary>
/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
/// </summary>
/// <param name="uid">The target whose equipment is checked</param>
/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
/// piece of equipment.</param>
/// <returns></returns>
public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
{
var attempt = new IngestionAttemptEvent();
RaiseLocalEvent(uid, attempt, false);
if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
{
_popup.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", attempt.Blocker.Value)),
uid, popupUid.Value);
}
return attempt.Cancelled;
}
/// <summary>
/// Get the number of bites this food has left, based on how much food solution there is and how much of it to eat per bite.
/// </summary>
public int GetUsesRemaining(EntityUid uid, FoodComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return 0;
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out _, out var solution) || solution.Volume == 0)
return 0;
// eat all in 1 go, so non empty is 1 bite
if (comp.TransferAmount == null)
return 1;
return Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2) comp.TransferAmount).Float()));
}
}