fish-station/Content.Shared/Implants/SharedSubdermalImplantSystem.cs
Vigers Ray d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
#	Resources/Locale/en-US/_strings/chat/chat-channel.ftl
#	Resources/Locale/en-US/_strings/components/screen-component.ftl
#	Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
#	Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
#	Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
#	Resources/Locale/en-US/_strings/salvage/job-board.ftl
#	Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
#	Resources/Locale/en-US/_strings/ui/turret-controls.ftl
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Masks/masks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien3.png
#	Resources/Textures/Effects/speech.rsi/alienroyal3.png
#	Resources/Textures/Effects/speech.rsi/default3.png
#	Resources/Textures/Effects/speech.rsi/guardian3.png
#	Resources/Textures/Effects/speech.rsi/holo3.png
#	Resources/Textures/Effects/speech.rsi/lawyer3.png
#	Resources/Textures/Effects/speech.rsi/lizard3.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Effects/speech.rsi/robot3.png
#	Resources/Textures/Effects/speech.rsi/slime3.png
#	Resources/Textures/Effects/speech.rsi/spider3.png
#	Resources/Textures/Effects/speech.rsi/syndibot3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
#	Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00

257 lines
8.3 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Shared.Implants;
public abstract class SharedSubdermalImplantSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
public const string BaseStorageId = "storagebase";
private static readonly ProtoId<TagPrototype> MicroBombTag = "MicroBomb";
private static readonly ProtoId<TagPrototype> MacroBombTag = "MacroBomb";
public override void Initialize()
{
SubscribeLocalEvent<SubdermalImplantComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
SubscribeLocalEvent<SubdermalImplantComponent, ContainerGettingRemovedAttemptEvent>(OnRemoveAttempt);
SubscribeLocalEvent<SubdermalImplantComponent, EntGotRemovedFromContainerMessage>(OnRemove);
SubscribeLocalEvent<ImplantedComponent, MobStateChangedEvent>(RelayToImplantEvent);
SubscribeLocalEvent<ImplantedComponent, AfterInteractUsingEvent>(RelayToImplantEvent);
SubscribeLocalEvent<ImplantedComponent, SuicideEvent>(RelayToImplantEvent);
}
private void OnInsert(EntityUid uid, SubdermalImplantComponent component, EntGotInsertedIntoContainerMessage args)
{
if (component.ImplantedEntity == null)
return;
// Sunrise-Start
if (args.Container.ID != "implant")
return;
// Sunrise-End
if (!string.IsNullOrWhiteSpace(component.ImplantAction))
{
_actionsSystem.AddAction(component.ImplantedEntity.Value, ref component.Action, component.ImplantAction, uid);
}
//replace micro bomb with macro bomb
if (_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId, out var implantContainer) && _tag.HasTag(uid, MacroBombTag))
{
foreach (var implant in implantContainer.ContainedEntities)
{
if (_tag.HasTag(implant, MicroBombTag))
{
_container.Remove(implant, implantContainer);
PredictedQueueDel(implant);
}
}
}
var ev = new ImplantImplantedEvent(uid, component.ImplantedEntity.Value);
RaiseLocalEvent(uid, ref ev);
}
private void OnRemoveAttempt(EntityUid uid, SubdermalImplantComponent component, ContainerGettingRemovedAttemptEvent args)
{
// Sunrise-Start
if (args.Container.ID != "implant")
return;
// Sunrise-End
if (component.Permanent && component.ImplantedEntity != null)
args.Cancel();
}
private void OnRemove(EntityUid uid, SubdermalImplantComponent component, EntGotRemovedFromContainerMessage args)
{
if (component.ImplantedEntity == null || Terminating(component.ImplantedEntity.Value))
return;
// Sunrise-Start
if (args.Container.ID != "implant")
return;
// Sunrise-End
if (component.ImplantAction != null)
_actionsSystem.RemoveProvidedActions(component.ImplantedEntity.Value, uid);
if (!_container.TryGetContainer(uid, BaseStorageId, out var storageImplant))
return;
var containedEntites = storageImplant.ContainedEntities.ToArray();
foreach (var entity in containedEntites)
{
_transformSystem.DropNextTo(entity, uid);
}
// Sunrsie-Start
var ev = new ImplantEjectEvent(uid, component.ImplantedEntity.Value);
RaiseLocalEvent(uid, ref ev);
// Sunrsie-End
}
/// <summary>
/// Add a list of implants to a person.
/// Logs any implant ids that don't have <see cref="SubdermalImplantComponent"/>.
/// </summary>
public void AddImplants(EntityUid uid, IEnumerable<String> implants)
{
foreach (var id in implants)
{
AddImplant(uid, id);
}
}
/// <summary>
/// Adds a single implant to a person, and returns the implant.
/// Logs any implant ids that don't have <see cref="SubdermalImplantComponent"/>.
/// </summary>
/// <returns>
/// The implant, if it was successfully created. Otherwise, null.
/// </returns>>
public EntityUid? AddImplant(EntityUid uid, String implantId)
{
var coords = Transform(uid).Coordinates;
var ent = Spawn(implantId, coords);
if (TryComp<SubdermalImplantComponent>(ent, out var implant))
{
ForceImplant(uid, ent, implant);
}
else
{
Log.Warning($"Found invalid starting implant '{implantId}' on {uid} {ToPrettyString(uid):implanted}");
Del(ent);
return null;
}
return ent;
}
/// <summary>
/// Forces an implant into a person
/// Good for on spawn related code or admin additions
/// </summary>
/// <param name="target">The entity to be implanted</param>
/// <param name="implant"> The implant</param>
/// <param name="component">The implant component</param>
public void ForceImplant(EntityUid target, EntityUid implant, SubdermalImplantComponent component)
{
//If the target doesn't have the implanted component, add it.
var implantedComp = EnsureComp<ImplantedComponent>(target);
var implantContainer = implantedComp.ImplantContainer;
component.ImplantedEntity = target;
_container.Insert(implant, implantContainer);
}
/// <summary>
/// Force remove a singular implant
/// </summary>
/// <param name="target">the implanted entity</param>
/// <param name="implant">the implant</param>
[PublicAPI]
public void ForceRemove(EntityUid target, EntityUid implant)
{
if (!TryComp<ImplantedComponent>(target, out var implanted))
return;
var implantContainer = implanted.ImplantContainer;
_container.Remove(implant, implantContainer);
QueueDel(implant);
}
/// <summary>
/// Removes and deletes implants by force
/// </summary>
/// <param name="target">The entity to have implants removed</param>
[PublicAPI]
public void WipeImplants(EntityUid target)
{
if (!TryComp<ImplantedComponent>(target, out var implanted))
return;
var implantContainer = implanted.ImplantContainer;
_container.CleanContainer(implantContainer);
}
//Relays from the implanted to the implant
private void RelayToImplantEvent<T>(EntityUid uid, ImplantedComponent component, T args) where T : notnull
{
if (!_container.TryGetContainer(uid, ImplanterComponent.ImplantSlotId, out var implantContainer))
return;
var relayEv = new ImplantRelayEvent<T>(args);
foreach (var implant in implantContainer.ContainedEntities)
{
if (args is HandledEntityEventArgs { Handled : true })
return;
RaiseLocalEvent(implant, relayEv);
}
}
}
public sealed class ImplantRelayEvent<T> where T : notnull
{
public readonly T Event;
public ImplantRelayEvent(T ev)
{
Event = ev;
}
}
/// <summary>
/// Event that is raised whenever someone is implanted with any given implant.
/// Raised on the the implant entity.
/// </summary>
/// <remarks>
/// implant implant implant implant
/// </remarks>
[ByRefEvent]
public readonly struct ImplantImplantedEvent
{
public readonly EntityUid Implant;
public readonly EntityUid? Implanted;
public ImplantImplantedEvent(EntityUid implant, EntityUid? implanted)
{
Implant = implant;
Implanted = implanted;
}
}
// Sunrise-Start
[ByRefEvent]
public readonly struct ImplantEjectEvent
{
public readonly EntityUid Implant;
public readonly EntityUid? Implanted;
public ImplantEjectEvent(EntityUid implant, EntityUid? implanted)
{
Implant = implant;
Implanted = implanted;
}
}
// Sunrise-End