# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
257 lines
8.3 KiB
C#
257 lines
8.3 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Shared.Implants;
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public abstract class SharedSubdermalImplantSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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public const string BaseStorageId = "storagebase";
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private static readonly ProtoId<TagPrototype> MicroBombTag = "MicroBomb";
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private static readonly ProtoId<TagPrototype> MacroBombTag = "MacroBomb";
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public override void Initialize()
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{
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SubscribeLocalEvent<SubdermalImplantComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
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SubscribeLocalEvent<SubdermalImplantComponent, ContainerGettingRemovedAttemptEvent>(OnRemoveAttempt);
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SubscribeLocalEvent<SubdermalImplantComponent, EntGotRemovedFromContainerMessage>(OnRemove);
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SubscribeLocalEvent<ImplantedComponent, MobStateChangedEvent>(RelayToImplantEvent);
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SubscribeLocalEvent<ImplantedComponent, AfterInteractUsingEvent>(RelayToImplantEvent);
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SubscribeLocalEvent<ImplantedComponent, SuicideEvent>(RelayToImplantEvent);
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}
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private void OnInsert(EntityUid uid, SubdermalImplantComponent component, EntGotInsertedIntoContainerMessage args)
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{
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if (component.ImplantedEntity == null)
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return;
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// Sunrise-Start
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if (args.Container.ID != "implant")
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return;
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// Sunrise-End
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if (!string.IsNullOrWhiteSpace(component.ImplantAction))
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{
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_actionsSystem.AddAction(component.ImplantedEntity.Value, ref component.Action, component.ImplantAction, uid);
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}
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//replace micro bomb with macro bomb
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if (_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId, out var implantContainer) && _tag.HasTag(uid, MacroBombTag))
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{
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (_tag.HasTag(implant, MicroBombTag))
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{
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_container.Remove(implant, implantContainer);
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PredictedQueueDel(implant);
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}
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}
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}
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var ev = new ImplantImplantedEvent(uid, component.ImplantedEntity.Value);
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RaiseLocalEvent(uid, ref ev);
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}
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private void OnRemoveAttempt(EntityUid uid, SubdermalImplantComponent component, ContainerGettingRemovedAttemptEvent args)
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{
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// Sunrise-Start
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if (args.Container.ID != "implant")
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return;
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// Sunrise-End
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if (component.Permanent && component.ImplantedEntity != null)
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args.Cancel();
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}
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private void OnRemove(EntityUid uid, SubdermalImplantComponent component, EntGotRemovedFromContainerMessage args)
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{
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if (component.ImplantedEntity == null || Terminating(component.ImplantedEntity.Value))
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return;
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// Sunrise-Start
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if (args.Container.ID != "implant")
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return;
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// Sunrise-End
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if (component.ImplantAction != null)
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_actionsSystem.RemoveProvidedActions(component.ImplantedEntity.Value, uid);
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if (!_container.TryGetContainer(uid, BaseStorageId, out var storageImplant))
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return;
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var containedEntites = storageImplant.ContainedEntities.ToArray();
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foreach (var entity in containedEntites)
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{
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_transformSystem.DropNextTo(entity, uid);
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}
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// Sunrsie-Start
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var ev = new ImplantEjectEvent(uid, component.ImplantedEntity.Value);
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RaiseLocalEvent(uid, ref ev);
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// Sunrsie-End
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}
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/// <summary>
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/// Add a list of implants to a person.
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/// Logs any implant ids that don't have <see cref="SubdermalImplantComponent"/>.
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/// </summary>
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public void AddImplants(EntityUid uid, IEnumerable<String> implants)
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{
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foreach (var id in implants)
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{
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AddImplant(uid, id);
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}
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}
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/// <summary>
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/// Adds a single implant to a person, and returns the implant.
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/// Logs any implant ids that don't have <see cref="SubdermalImplantComponent"/>.
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/// </summary>
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/// <returns>
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/// The implant, if it was successfully created. Otherwise, null.
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/// </returns>>
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public EntityUid? AddImplant(EntityUid uid, String implantId)
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{
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var coords = Transform(uid).Coordinates;
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var ent = Spawn(implantId, coords);
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if (TryComp<SubdermalImplantComponent>(ent, out var implant))
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{
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ForceImplant(uid, ent, implant);
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}
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else
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{
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Log.Warning($"Found invalid starting implant '{implantId}' on {uid} {ToPrettyString(uid):implanted}");
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Del(ent);
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return null;
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}
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return ent;
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}
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/// <summary>
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/// Forces an implant into a person
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/// Good for on spawn related code or admin additions
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/// </summary>
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/// <param name="target">The entity to be implanted</param>
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/// <param name="implant"> The implant</param>
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/// <param name="component">The implant component</param>
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public void ForceImplant(EntityUid target, EntityUid implant, SubdermalImplantComponent component)
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{
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//If the target doesn't have the implanted component, add it.
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var implantedComp = EnsureComp<ImplantedComponent>(target);
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var implantContainer = implantedComp.ImplantContainer;
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component.ImplantedEntity = target;
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_container.Insert(implant, implantContainer);
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}
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/// <summary>
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/// Force remove a singular implant
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/// </summary>
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/// <param name="target">the implanted entity</param>
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/// <param name="implant">the implant</param>
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[PublicAPI]
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public void ForceRemove(EntityUid target, EntityUid implant)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return;
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var implantContainer = implanted.ImplantContainer;
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_container.Remove(implant, implantContainer);
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QueueDel(implant);
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}
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/// <summary>
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/// Removes and deletes implants by force
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/// </summary>
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/// <param name="target">The entity to have implants removed</param>
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[PublicAPI]
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public void WipeImplants(EntityUid target)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return;
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var implantContainer = implanted.ImplantContainer;
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_container.CleanContainer(implantContainer);
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}
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//Relays from the implanted to the implant
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private void RelayToImplantEvent<T>(EntityUid uid, ImplantedComponent component, T args) where T : notnull
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{
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if (!_container.TryGetContainer(uid, ImplanterComponent.ImplantSlotId, out var implantContainer))
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return;
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var relayEv = new ImplantRelayEvent<T>(args);
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (args is HandledEntityEventArgs { Handled : true })
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return;
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RaiseLocalEvent(implant, relayEv);
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}
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}
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}
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public sealed class ImplantRelayEvent<T> where T : notnull
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{
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public readonly T Event;
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public ImplantRelayEvent(T ev)
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{
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Event = ev;
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}
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}
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/// <summary>
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/// Event that is raised whenever someone is implanted with any given implant.
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/// Raised on the the implant entity.
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/// </summary>
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/// <remarks>
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/// implant implant implant implant
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/// </remarks>
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[ByRefEvent]
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public readonly struct ImplantImplantedEvent
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{
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public readonly EntityUid Implant;
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public readonly EntityUid? Implanted;
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public ImplantImplantedEvent(EntityUid implant, EntityUid? implanted)
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{
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Implant = implant;
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Implanted = implanted;
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}
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}
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// Sunrise-Start
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[ByRefEvent]
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public readonly struct ImplantEjectEvent
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{
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public readonly EntityUid Implant;
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public readonly EntityUid? Implanted;
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public ImplantEjectEvent(EntityUid implant, EntityUid? implanted)
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{
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Implant = implant;
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Implanted = implanted;
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}
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}
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// Sunrise-End
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