fish-station/Content.Server/Implants/ImplantedSystem.cs
Vigers Ray 3355febe9b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/StatusIcon/StatusIconSystem.cs
#	Content.Server/Implants/ImplantedSystem.cs
#	Resources/Audio/Effects/attributions.yml
#	Resources/Locale/en-US/markings/ears.ftl
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Mobs/Player/observer.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Research/arsenal.yml
#	Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
#	Resources/manifest.yml
#	Resources/migration.yml
#	RobustToolbox
2025-02-09 22:17:22 +03:00

46 lines
1.6 KiB
C#

using Content.Server.Body.Components;
using Content.Shared.Implants.Components;
using Content.Shared.Storage;
using Robust.Shared.Containers;
namespace Content.Server.Implants;
public sealed partial class ImplanterSystem
{
public void InitializeImplanted()
{
SubscribeLocalEvent<ImplantedComponent, ComponentInit>(OnImplantedInit);
SubscribeLocalEvent<ImplantedComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ImplantedComponent, BeingGibbedEvent>(OnGibbed);
}
private void OnImplantedInit(Entity<ImplantedComponent> ent, ref ComponentInit args)
{
ent.Comp.ImplantContainer = _container.EnsureContainer<Container>(ent.Owner, ImplanterComponent.ImplantSlotId);
ent.Comp.ImplantContainer.OccludesLight = false;
}
private void OnShutdown(Entity<ImplantedComponent> ent, ref ComponentShutdown args)
{
//If the entity is deleted, get rid of the implants
_container.CleanContainer(ent.Comp.ImplantContainer);
}
private void OnGibbed(Entity<ImplantedComponent> ent, ref BeingGibbedEvent args)
{
// Drop the storage implant contents before the implants are deleted by the body being gibbed
foreach (var implant in ent.Comp.ImplantContainer.ContainedEntities)
{
if (!TryComp<SubdermalImplantComponent>(implant, out var subdermalImplant))
continue;
if (!subdermalImplant.DropContainerItemsIfGib)
continue;
if (TryComp<StorageComponent>(implant, out var storage))
_container.EmptyContainer(storage.Container, destination: Transform(ent).Coordinates);
}
}
}