fish-station/Content.Server/GameTicking/Rules
deltanedas 91a157d7ed
use weighted random for ninja threats (#20469)
* change threats to be weighted random and a little cleanup

* ninja rule stores weighted random id for threats

* move threats out of the rule and into weighted random

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-24 23:16:09 -04:00
..
Components use weighted random for ninja threats (#20469) 2023-09-24 23:16:09 -04:00
DeathMatchRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
GameRulePrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameRuleSystem.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
KillCalloutRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs After killing all nuclear operatives, shuttle will be called instead of instant round end (#19850) 2023-09-24 16:16:33 -04:00
PiratesRuleSystem.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RespawnRuleSystem.cs Suiciding no longer sends you to The Void (#19710) 2023-09-01 10:46:05 +10:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ZombieRuleSystem.cs Action container rejig (#20260) 2023-09-23 18:49:39 +10:00