fish-station/Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs
Vigers Ray 5c219f5105 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
#	Resources/Locale/en-US/_strings/mind/role-types.ftl
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00

54 lines
1.7 KiB
C#

using Content.Server._Sunrise.SolutionRegenerationSwitcher;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Chemistry.Components;
/// <summary>
/// Passively increases a solution's quantity of a reagent.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause]
[Access(typeof(SolutionRegenerationSystem), typeof(SolutionRegenerationSwitcherSystem))] // Sunrise-Edit
public sealed partial class SolutionRegenerationComponent : Component
{
/// <summary>
/// The name of the solution to add to.
/// </summary>
[DataField("solution", required: true)]
public string SolutionName = string.Empty;
/// <summary>
/// The solution to add reagents to.
/// </summary>
[ViewVariables]
public Entity<SolutionComponent>? SolutionRef = null;
/// <summary>
/// The reagent(s) to be regenerated in the solution.
/// </summary>
[DataField(required: true)]
public Solution Generated = default!;
/// <summary>
/// How long it takes to regenerate once.
/// </summary>
[DataField]
public TimeSpan Duration = TimeSpan.FromSeconds(1);
/// <summary>
/// The time when the next regeneration will occur.
/// </summary>
[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextRegenTime = TimeSpan.FromSeconds(0);
// Sunrise-start
public void ChangeGenerated(ReagentQuantity reagent)
{
Generated.RemoveAllSolution();
Generated.AddReagent(reagent);
}
// Sunrise-end
}