fish-station/Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
Paul Ritter 79854e59a4
adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-10-08 12:15:27 +02:00

29 lines
1.3 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.Components;
using Content.Shared.Throwing;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
var dmg = _damageableSystem.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances, origin: args.User);
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.Total:damage} damage from collision");
}
}
}