26 lines
801 B
C#
26 lines
801 B
C#
using System.Numerics;
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using Content.Shared._Sunrise.ScaleSprite;
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using Robust.Client.ComponentTrees;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client._Sunrise.ScaleSprite;
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public sealed class ScaleVisualsSystem : EntitySystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ScaleSpriteComponent, AfterAutoHandleStateEvent>(OnComponentInit);
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}
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private void OnComponentInit(Entity<ScaleSpriteComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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_sprite.SetScale((ent.Owner, sprite), ent.Comp.Scale);
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}
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}
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