Билд проекта Fish Station (Рыбья Станция) в игре Space Station 14.
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SharkSnake98 fd20cc2a00
Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-09-14 18:30:12 -07:00
.github Add a space in osx-arm64 to fix arm64 osx builds (#40137) 2025-09-05 20:41:08 +02:00
.run Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
.vscode Adds Test & Integration Test commands to the Visual Studio Code configuration (#32705) 2025-04-18 13:49:36 +10:00
BuildChecker Make git hooks work in git worktrees (#40038) 2025-09-03 01:01:43 +02:00
BuildFiles/Mac/Space Station 14.app/Contents
Content.Benchmarks Atmos Delta-Pressure Window Shattering (#39238) 2025-09-03 16:58:48 -07:00
Content.Client Merge staging into master (#40356) 2025-09-14 13:57:50 -07:00
Content.Docfx
Content.IntegrationTests Stop microwaving! (#40132) 2025-09-12 12:17:29 +02:00
Content.MapRenderer MapRenderer code fixes (#38357) 2025-06-26 14:47:39 +02:00
Content.Packaging Skip MapImages folder in packaging (#38928) 2025-09-04 22:50:46 +02:00
Content.PatreonParser Update submodule, .NET 9 (#34320) 2025-01-11 21:22:47 +01:00
Content.Replay Treat duplicate dependency warnings as errors (#38480) 2025-06-22 00:25:20 +02:00
Content.Server Merge staging into master (#40356) 2025-09-14 13:57:50 -07:00
Content.Server.Database Revert "Admin Log Browser Improvements (#39130)" 2025-08-31 17:50:37 +02:00
Content.Shared Merge staging into master (#40356) 2025-09-14 13:57:50 -07:00
Content.Shared.Database Revert "Added button and manager for in game bug reports (Part 1)" (#39872) 2025-08-28 01:46:24 -07:00
Content.Tests De-enumify humanoid species skin colours (#39175) 2025-09-13 22:30:17 -07:00
Content.Tools
Content.YAMLLinter Fix yaml linter and misc errors (#37444) 2025-07-10 00:25:36 -04:00
Pow3r
Resources Dark/Light Grass & Desert Astrotiles (#37867) 2025-09-14 18:30:12 -07:00
RobustToolbox@a1cdd60602 Update RT to 266.0.0 2025-08-06 16:17:15 +02:00
Tools Updated Aseprite Tools (#39358) 2025-08-28 17:44:50 -04:00
.editorconfig Prefer file-scoped namespaces in .editorconfig (#38879) 2025-07-09 11:33:18 -07:00
.envrc Update nix flake for .NET 9 (#34480) 2025-01-17 18:26:04 +01:00
.gitattributes
.gitignore
.gitmodules
bors.toml
CODE_OF_CONDUCT.md MINOR SPELLING ERROR!!1!!1! (#38510) 2025-06-22 21:37:25 +02:00
Directory.Packages.props Update OpenTK to latest (#39227) 2025-08-17 21:24:42 +02:00
flake.lock Update nix flake for .NET 9 (#34480) 2025-01-17 18:26:04 +01:00
flake.nix Update nix flake for .NET 9 (#34480) 2025-01-17 18:26:04 +01:00
global.json Update submodule, .NET 9 (#34320) 2025-01-11 21:22:47 +01:00
LICENSE.TXT Happy New Year (#34288) 2025-01-08 03:50:46 +01:00
nuget.config
omnisharp.json
README.md Update README.md (#33528) 2025-04-18 12:14:23 +10:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-12 01:02:41 +01:00
runclient-Tools.bat Add pause to runclient (#37748) 2025-05-26 13:50:05 +02:00
runclient-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
runclient.bat Add pause to runclient (#37748) 2025-05-26 13:50:05 +02:00
runclient.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
runserver-Tools.bat Tools batch files (#29179) 2024-06-19 21:33:02 +02:00
runserver-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
runserver.bat Use dotnet run for the run batch files instead of directly calling the exe (#27698) 2024-05-05 22:18:26 +02:00
runserver.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-20 00:36:08 +02:00
SECURITY.md
shell.nix Add libicu to shell.nix (#35540) 2025-02-26 19:54:33 +01:00
SpaceStation14.sln Add Robust.Xaml.csproj to the solution (#31573) 2024-08-28 15:08:35 +02:00
SpaceStation14.sln.DotSettings "LV" is an acronym (#31402) 2024-08-24 23:22:19 +02:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Documentation/Wiki

Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:

We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.

Building

  1. Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

All code for the content repository is licensed under the MIT license.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.