..
Abilities
Predict mimepowers ( #38859 )
2025-07-28 20:53:07 +02:00
Access
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-02-24 17:21:17 +01:00
Actions
Fix ActionsSystem.IsCooldownActive always returning false if curTime is null ( #39329 )
2025-08-03 00:59:48 +02:00
Administration
Move HeadstandComponent to Shared ( #39377 )
2025-08-04 23:00:19 +02:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
AlertLevel
Ame
Predict AME Fuel Examine ( #38018 )
2025-06-03 13:51:50 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Anomaly
Predict anomaly synchronizer ( #39321 )
2025-08-03 01:07:32 +02:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-12 19:21:43 +11:00
Arcade
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Chameleon vests now act like winter coats ( #34929 )
2025-03-17 19:39:04 +01:00
Atmos
Revert "Fix bug with pipe color" ( #39135 )
2025-08-04 13:10:54 -07:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Bed
Add guard to unbuckling to help it to not act upon terminating entities ( #39410 )
2025-08-06 01:15:16 +02:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Blocking
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Body
Catchable items, playable basketball ( #37702 )
2025-07-06 09:54:20 -07:00
Botany
Bql
Buckle
Cleanup unused/redundant dependencies ( #38099 )
2025-06-06 18:11:52 +02:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
Cabinet
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Camera
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
CardboardBox
Cargo
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
CCVar
Add scaling filter option (Nearest/Bilinear) ( #39111 )
2025-07-27 20:26:17 +03:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Charges
Fix autorecharge
2025-04-28 15:53:40 +02:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Chemistry
Move solution examine subscription from DrinkComponent to ExaminableSolutionComponent ( #39362 )
2025-08-06 09:11:19 -07:00
Climbing
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Clothing
fix foldable clothes not working while worn ( #39257 )
2025-07-28 12:19:17 +02:00
Clumsy
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Cluwne
CombatMode
make PacifiedComponent session specific ( #38137 )
2025-06-07 14:37:13 -07:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Priority Deliveries ( #36968 )
2025-04-27 02:13:52 -07:00
Computer
Configurable
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Construction
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Containers
fix ItemSlotsSystem debug assert ( #38655 )
2025-06-29 10:33:58 -04:00
Contraband
Only sec glasses can show contraband: second attempt ( #36412 )
2025-04-26 17:06:34 -04:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-11-15 21:25:06 -06:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-16 19:43:37 -04:00
Cuffs
Crawling Fixes Part 5: Holy Fuck ( #39109 )
2025-07-21 11:08:04 +02:00
Damage
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Delivery
change Identity.Name to Identity.Entity for delivery popups ( #38909 )
2025-07-10 19:44:37 +02:00
Destructible
Better Godmode ( #37020 )
2025-05-10 01:06:19 -04:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
DeviceNetwork
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Devour
Predict DevourSystem. ( #38970 )
2025-07-16 02:21:18 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
DisplacementMap
Handle inventory template updating V2 ( #39246 )
2025-07-27 23:05:58 +02:00
Disposal
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
DoAfter
fix DoAfter DistanceThreshold ( #39276 )
2025-08-06 16:35:31 +02:00
Doors
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
DragDrop
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
Drowsiness
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
Drugs
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
Drunk
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Effects
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-15 16:57:35 +01:00
Emag
[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed ( #38664 )
2025-07-03 22:08:45 -07:00
Emoting
Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular ( #32588 )
2025-07-11 13:18:15 -04:00
Emp
Predict EMP Examine ( #39419 )
2025-08-06 16:25:24 +02:00
Engineering
Fix inflatable barriers finishing instantly if canceled! ( #36937 )
2025-04-26 16:56:18 -04:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityEffects
EntityEffectConditions changed to be inclusive of min/max ( #36289 )
2025-07-29 23:44:46 -07:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
EntityTable
Add support for contextual information in EntityTables ( #37737 )
2025-05-31 15:40:25 +02:00
Entry
Eui
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Exchanger
Execution
Execution System uses the identity of an entity; added "the" to execution message ( #32536 )
2024-09-30 00:36:47 +02:00
Explosion
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Eye
Admin Tool: Observe entities in an extra viewport ( #36969 )
2025-07-25 18:53:01 +02:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
FingerprintReader
Tearable Deliveries V2 ( #36815 )
2025-04-24 21:47:46 +02:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Flash
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Fluids
Make mopping predicted (and some other stuff) ( #38749 )
2025-07-09 05:17:55 +02:00
Foldable
Fix: Don't deploy foldables when clicking on items inside containers ( #38709 )
2025-07-03 14:10:20 +02:00
Follower
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Forensics
Fingerprint taking improvements ( #31864 )
2025-04-22 14:15:12 -04:00
Friction
Content changes required for physicsmap purge ( #37878 )
2025-05-28 19:38:47 +10:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GameTicking
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
GameWindow
Gateway
Ghost
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
GhostKick
Gibbing
fix: Use PredictedQueueDel for gib spell ( #38729 )
2025-07-04 14:48:16 +02:00
Glue
Predict GlueSystem ( #39079 )
2025-07-30 12:57:50 -07:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
Gravity
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
Crawling Part 1: The Knockdownening ( #36881 )
2025-07-20 01:54:42 +02:00
HealthExaminable
Improved Health examination text ( #38126 )
2025-06-09 00:31:49 -07:00
Holiday
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Humanoid
Update content to remove redundant Robust math types ( #38930 )
2025-07-22 12:29:17 +02:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
fix clone appearance ( #37130 )
2025-05-02 21:26:12 -04:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Crawling Part 1: The Knockdownening ( #36881 )
2025-07-20 01:54:42 +02:00
Instruments
sanitize MIDI parser ( #38806 )
2025-07-07 14:23:45 +02:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-09 13:29:29 -06:00
Interaction
Predict GlueSystem ( #39079 )
2025-07-30 12:57:50 -07:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-06-02 13:09:45 +02:00
Inventory
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
IoC
Item
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-02-23 16:24:44 +01:00
Labels
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
Improve lathe queue performance ( #38583 )
2025-06-27 00:08:01 +02:00
Light
Predict Flashes ( #37640 )
2025-06-23 13:32:56 +02:00
Lightning
Localizations
Battery (SMES/substation) interface ( #36386 )
2025-04-27 21:08:34 +10:00
Lock
Fix overlapping popups for entity storages you can't access ( #39039 )
2025-07-17 16:44:45 -07:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Machines
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Maps
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Fix ore silo clients showing up when out of range ( #36741 )
2025-04-20 11:00:23 +10:00
Maths
Mech
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Medical
Predict cryopods ( #39385 )
2025-08-05 17:09:50 -07:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
Localize makesentient command. Move makesentient method to mind system. ( #38565 )
2025-07-23 14:29:46 +02:00
Mindshield
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-05-30 12:07:25 +02:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Module
Morgue
Morgue system refactor remove unused VVs and into Entity ( #31835 )
2024-09-04 17:30:21 +02:00
MouseRotator
Fix mouse rotator error spam ( #39071 )
2025-07-20 01:16:40 +02:00
Mousetrap
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Movement
Optimizations from server profile ( #38290 )
2025-07-26 11:44:34 +02:00
NameIdentifier
make name identifier prefix LocId ( #39035 )
2025-07-18 21:59:49 +03:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
NodeContainer
Predict gasthermomachines ( #33837 )
2025-05-13 21:49:43 +10:00
NPC
Forbid string literals for NpcFactionSystem methods ( #38140 )
2025-06-08 00:39:18 +02:00
Nuke
Add microwave-nukedisk interaction ( #36114 )
2025-05-21 11:06:58 -07:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Objectives
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Overlays
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
PAI
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Paper
Revert "Added Kill Tome (Death Note). ( #39011 )"
2025-08-03 22:03:43 +02:00
Parallax
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
ParcelWrap
Adds Parcel Wrap ( #34471 )
2025-04-26 19:24:25 -04:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Physics
Fun with cardboard! ( #37363 )
2025-08-06 12:58:07 -04:00
Pinpointer
Predict Nav Beacon Examine ( #39408 )
2025-08-05 23:20:43 +02:00
Placeable
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Players
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Pointing
Points
Polymorph
fix: properly respect AllowRepeatedMorphs ( #39411 )
2025-08-06 02:02:52 +02:00
Popups
Add PopupPredictedCursor and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Power
Voltage enum to shared ( #38964 )
2025-07-13 23:13:01 -07:00
PowerCell
Fix PowerCellDrawComponent draw rate ( #38562 )
2025-06-25 09:38:57 -04:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
HumanoidCharacterProfileFix ( #39333 )
2025-08-02 17:14:16 +02:00
Procedural
Revert biome rework ( #38724 )
2025-07-03 20:48:04 +02:00
Projectiles
Minor ReflectionSystem refactor ( #37039 )
2025-05-01 00:10:54 +10:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Radiation
Geiger counters can now be heard by everyone nearby ( #30463 )
2025-04-17 21:24:47 +10:00
Radio
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Random
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
RatKing
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
RCD
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes
Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) ( #35536 )
2025-06-29 18:21:14 +02:00
Repairable
Predict RepairableSystem ( #38886 )
2025-07-10 04:39:34 +02:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Resist
Respawn
RetractableItemAction
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Revenant
Generic Numeric Alerts ( #38370 )
2025-06-21 20:59:37 +03:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Roles
Cleanup SharedRoleCodewordSystem ( #38310 )
2025-06-27 02:27:25 +02:00
Rootable
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Sandbox
Security
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-17 15:27:39 +10:00
SensorMonitoring
Sericulture
Fixup Sericulture to be clonable ( #38516 )
2025-06-25 21:50:47 +02:00
Shuttles
Fix center of mass mispredict when placing tiles ( #37969 )
2025-06-01 00:39:45 -04:00
Silicons
Add name to AI eye ( #39177 )
2025-07-24 13:24:18 +02:00
Singularity
Predict EmitterSystem ExamineEvent and GetVerbsEvent ( #39318 )
2025-08-01 19:40:15 +02:00
Slippery
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
SmartFridge
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
SMES
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Sound
Content fixes for engine PR ( #39086 )
2025-07-22 12:25:28 +02:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Speech
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
Spillable
SprayPainter
Add Serializable, NetSerializable attributes to DecalPaintMode ( #38921 )
2025-07-10 23:43:56 -04:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
Move scale command to content and turn it into a toolshed command ( #39349 )
2025-08-06 14:33:21 +02:00
SSDIndicator
fix: dirty SSD indicator comp on mapinit ( #38891 )
2025-07-22 17:40:15 +02:00
Stacks
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Standing
Crawling Part 1: The Knockdownening ( #36881 )
2025-07-20 01:54:42 +02:00
Station
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
StationRecords
More filters for station records ( #37213 )
2025-05-06 12:21:16 -04:00
StatusEffect
feat: add a component for rejuvenateable status effects ( #39025 )
2025-07-24 17:13:29 +02:00
StatusEffectNew
Status effects disable light occluding (1-line PR) ( #39418 )
2025-08-06 13:02:14 +02:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Puddle Code Slipping Cleanup ( #35845 )
2025-04-20 17:27:12 -04:00
Sticky
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Storage
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Store
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
StoreDiscount /Components
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
StoryGen
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Strip
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Stunnable
Crawling Bugfix: Don't drop items when falling. ( #39168 )
2025-07-23 22:24:21 +02:00
SubFloor
feat: allow admins to interact under subfloors ( #38813 )
2025-07-10 13:14:37 +02:00
SurveillanceCamera
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Tabletop
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Cleanup: Remove `TelephoneComponent.RequiresPower` ( #38823 )
2025-07-07 17:55:09 +02:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Temperature
Add prediction to electric grills ( #36241 )
2025-04-01 09:43:19 -07:00
TextScreen
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Throwing
Crawling Part 1: The Knockdownening ( #36881 )
2025-07-20 01:54:42 +02:00
Tiles
Fix a logic error in Protectedgridsystem ( #39271 )
2025-07-29 14:01:40 +02:00
Timing
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Tips
Fix tippy speech time ( #36616 )
2025-04-16 08:23:40 -04:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-08-05 18:34:41 -07:00
Tools
Predict passive welding fuel consumption ( #38876 )
2025-07-31 00:38:38 +02:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Traits
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Trigger
fix: hide timer trigger's cycle time verb if DelayOptions is empty ( #39388 )
2025-08-05 05:26:02 +02:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Turrets
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Udder
UserInterface
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Vapor
VendingMachines
Make VendingMachineInventoryEntry a data definition for post-init savegrid ( #38406 )
2025-07-31 20:34:29 +02:00
Verbs
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Warps
Predict warp point location examines. ( #39402 )
2025-08-05 20:26:41 +02:00
Weapons
Predict base and damage examines of cartridge ammo. ( #39401 )
2025-08-06 16:29:57 +02:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-06-09 02:09:42 +02:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Wieldable
Hand refactor bugfix ( #38576 )
2025-06-25 17:41:19 +02:00
Wires
localization support to air alarms, wire panels and more ( #39307 )
2025-08-05 17:13:04 +02:00
Xenoarchaeology
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Xenoborgs /Components
Xenoborgs part 2 ( #36844 )
2025-04-28 18:10:35 -04:00
Zombies
Remove prototype caching from ZombieComponent ( #38979 )
2025-07-14 04:05:18 +02:00
Content.Shared.csproj
Treat duplicate dependency warnings as errors ( #38480 )
2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs