* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * Port the work over * wawawewa * zoom * Kinda workin * Adjust wawa * Unloading work * Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * wawawewa * Fixes * true * Fixes # Conflicts: # Content.Server/Procedural/DungeonJob/DungeonJob.cs * wawawewa * Fixes * Fix * Lot of work * wawawewa * Fixing * eh? * a * Fix a heap of stuff * Better ignored check * Reserve tile changes * biome * changes * wawawewa * Fixes & snow * Shadow fixes * wawawewa * smol * Add layer API * More work * wawawewa * Preloads and running again * wawawewa * Modified * Replacements and command * Runtime support * werk * Fix expeds + dungeon alltiles * reh --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Conditions | ||
| NameGenerators | ||
| GameMapCondition.cs | ||
| GameMapManager.cs | ||
| GameMapPoolPrototype.cs | ||
| GameMapPrototype.cs | ||
| GameMapPrototype.MapSelection.cs | ||
| GridDraggingCommand.cs | ||
| GridDraggingSystem.cs | ||
| IGameMapManager.cs | ||
| MapMigrationSystem.cs | ||
| PlanetCommand.cs | ||
| ResaveCommand.cs | ||