Билд проекта Fish Station (Рыбья Станция) в игре Space Station 14.
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Vera Aguilera Puerto fea41c539e Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent.
The latter is very useful for any special machine cleanup that needs to happen when a machine is deconstructed.
The former will be useful for so many things!
2021-11-01 17:29:09 +01:00
.github god bless Ana06 2021-10-09 13:15:08 -07:00
.vscode Fix C# VSCode extension recommendation. 2020-05-01 20:03:42 +02:00
BuildChecker Add error for git not found in git_helper (#4011) 2021-05-16 22:27:30 +02:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Content.Client Fix incorrect size set in BwoinkWindow 2021-10-31 15:59:44 +01:00
Content.IntegrationTests Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
Content.Server Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent. 2021-11-01 17:29:09 +01:00
Content.Server.Database DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Content.Shared Network MovementSpeedModifierComponent (#5100) 2021-11-01 23:24:00 +11:00
Content.Tests Move Access to ECS (#4826) 2021-10-22 13:31:07 +11:00
Content.Tools Remove PhysShapeGrid (#4264) 2021-07-14 18:48:07 +10:00
Content.YAMLLinter Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
Pow3r Pow3r goes brrr with generational IDs. 2021-07-31 02:50:23 +02:00
Resources Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent. 2021-11-01 17:29:09 +01:00
RobustToolbox@4210f30460 updates submodule 2021-10-31 22:53:54 +01:00
Tools Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
.editorconfig Update submodule, NuGet natives 2020-12-13 01:14:29 +01:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore Adds desktop.ini to .gitignore 2021-05-10 00:07:45 -07:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
auth.ps1 Define CVars in a central location. 2020-09-25 21:39:33 +02:00
LICENSE.TXT Create LICENSE.TXT 2017-08-02 12:27:55 -07:00
nuget.config Probably fix build forgetting that nuget exists. 2020-12-21 12:15:29 +01:00
README.md Update README.md 2.0 2021-10-19 16:53:08 -07:00
RUN_THIS.py Revert "Deprecates RUN_THIS.py in favor of manually doin' it (#3930)" (#3933) 2021-05-05 14:30:46 +02:00
runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
runserver.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
SpaceStation14.sln Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
SpaceStation14.sln.DotSettings Refactor AccentManager to be an entity system, makes accents ECS. (#4825) 2021-10-11 11:18:39 -07:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.