fish-station/Content.Client/GameObjects/Components
Víctor Aguilera Puerto fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00
..
Access Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Actor Use automatic component registration. 2019-07-31 15:07:54 +02:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry Add null check before using prototype in ReagentDispenserWindow (#461) 2019-11-24 00:46:48 +01:00
Clothing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Construction Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
HUD/Inventory Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
IconSmoothing Fix icon smoothing not applying after entities are deleted. 2019-10-14 17:09:45 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Items Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
MedicalScanner Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mobs Added hair, facial hair, magic mirror (#452) 2019-11-23 21:55:46 +01:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Power Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
Research Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
LowWallComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
MagicMirrorBoundUserInterface.cs Added hair, facial hair, magic mirror (#452) 2019-11-23 21:55:46 +01:00
SubFloorHideComponent.cs The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing. 2019-09-19 11:43:46 -07:00
WindowComponent.cs Updates the content components to be compatible with the changes in 55a50ff7ba. 2019-09-18 11:36:58 -07:00