fish-station/Content.Server/GameObjects/Components
Víctor Aguilera Puerto fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00
..
Access Make ID console fancier. 2019-10-21 22:54:16 +02:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry Add hunger and thirst (#363) 2019-11-11 22:20:03 +01:00
Construction Fix various bugs with construction (#446) 2019-11-21 23:46:37 +01:00
Damage Rejunevate now satiates hunger and thirst plus code quality (#456) 2019-11-23 21:57:02 +01:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
Explosion Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
GUI Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Crowbar floor tiles and placement (#429) 2019-11-23 22:10:05 +01:00
Items Crowbar floor tiles and placement (#429) 2019-11-23 22:10:05 +01:00
Markers Use automatic component registration. 2019-07-31 15:07:54 +02:00
Medical Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mining Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mobs Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Movement IoC'd random (#302) 2019-08-17 12:09:09 -07:00
Nutrition Rejunevate now satiates hunger and thirst plus code quality (#456) 2019-11-23 21:57:02 +01:00
Power Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
Projectiles Physics Shapes (#306) 2019-09-03 22:14:04 +02:00
Research Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Crowbar floor tiles and placement (#429) 2019-11-23 22:10:05 +01:00
Temperature Use automatic component registration. 2019-07-31 15:07:54 +02:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapon Make melee weapons use raycasts. 2019-11-17 21:46:39 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs Added hair, facial hair, magic mirror (#452) 2019-11-23 21:55:46 +01:00
PlaceableSurfaceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
RotatableComponent.cs Basic rotatable component (#416) 2019-11-06 17:22:26 +01:00
WiresComponent.cs Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00