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Fix: Insert items into clothing instead of butchering them when used (#44860)
Fix
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1 changed files with 2 additions and 1 deletions
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@ -3,6 +3,7 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Destructible;
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using Content.Shared.FixedPoint;
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using Content.Shared.Gibbing;
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@ -38,7 +39,7 @@ public sealed partial class ToolRefinableSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<ToolRefinableComponent, GetVerbsEvent<InteractionVerb>>(AddVerb);
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SubscribeLocalEvent<ToolRefinableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ToolRefinableComponent, InteractUsingEvent>(OnInteractUsing, after: [typeof(ItemSlotsSystem)]);
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SubscribeLocalEvent<ToolRefinableComponent, ToolRefineDoAfterEvent>(OnDoAfter);
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}
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