Fix: Insert items into clothing instead of butchering them when used (#44860)

Fix
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Winkarst 2026-08-11 22:05:04 +00:00 • committed by GitHub
parent 59ef39473e
commit e7d0af2a7c
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@ -3,6 +3,7 @@ using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Construction;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Destructible;
using Content.Shared.FixedPoint;
using Content.Shared.Gibbing;
@ -38,7 +39,7 @@ public sealed partial class ToolRefinableSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<ToolRefinableComponent, GetVerbsEvent<InteractionVerb>>(AddVerb);
SubscribeLocalEvent<ToolRefinableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ToolRefinableComponent, InteractUsingEvent>(OnInteractUsing, after: [typeof(ItemSlotsSystem)]);
SubscribeLocalEvent<ToolRefinableComponent, ToolRefineDoAfterEvent>(OnDoAfter);
}