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Dragon rift no longer deletes all rifts when destroyed (#42234)
Maintaining the status quo
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1 changed files with 0 additions and 3 deletions
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@ -268,9 +268,6 @@ public sealed partial class DragonSystem : EntitySystem
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if (!Resolve(uid, ref comp))
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return;
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// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
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DeleteRifts(uid, true, comp);
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// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
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comp.WeakenedAccumulator = comp.WeakenedDuration;
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_movement.RefreshMovementSpeedModifiers(uid);
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