Commit graph

74 commits

Author SHA1 Message Date
Whatstone
d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00
InsoPL
cfd925d9e7
Vacuum shader (#46038)
* init

* slider

* fixes

* fixes

* vacuum

* toggle

* turned on be default lol

* typo

* mediump

* marker thingis

* GetWorldPositionRotationMatrixWithInv

* cvar dynamic

* fixes

* magic numbers bad

* discard

* refactors will continue until clean code improves

* format

* comm

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-10-04 12:58:17 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
DrSmugleaf
65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
Pok
e7897d76a4
More item status (#39264)
* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa
2026-07-19 23:41:09 +00:00
SlamBamActionman
24485c39ee
Change dwarves to use displacement maps instead of sprite scaling (#43816)
* ach, ye initial commit

* Review changes...?

* Change parentage

* Widen the dwarf sprite

* Widen the dwarf sprite

* Solve the murder at the Portermeister Estate

* The rest of the fucking owl

* Fix female displacement, fix the displacement error

* Review changes

* Review fixes

* IPrototypeManager to ProtoMan

* Review changes
2026-07-05 22:17:17 +00:00
Whatstone
f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00
ArtisticRoomba
faa9ead594
Migrate Atmospherics to TensorPrimitives (#44139) 2026-06-02 12:52:50 -07:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Princess Cheeseballs
527735f20d
A couple more Max Cap fixes/rebalances (#43659)
* max cap more fixes and rebalances

* arbitrary

* bugefix cleanup, rebalance

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-23 03:34:29 +00:00
Princess Cheeseballs
77dd687183
The Grand Max Cap Rewrite (#43281)
* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-19 05:22:42 +00:00
InsoPL
1f24878cf6
Heat distortion shader (#42973)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-29 02:23:40 +00:00
slarticodefast
b582f2e156
cleanup GasPrototype and some other atmos code (#43318)
* cleanup

* fix some localizations

* fix typo

* review and test fix

* rename

* minus one

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-28 04:15:41 +00:00
InsoPL
d5ed6aa462
Refactor: Gas tile overlay split (#42881)
* yeah

* split2

* well

* cleanup

* docs fix

* Dependency cleanup

* Update Content.Client/Atmos/EntitySystems/GasTileFireOverlaySystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* yup

* modifying a lot anyways

* other cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-15 07:20:06 +00:00
Princess Cheeseballs
a1d7406bf2
Move a metric fuckton of AtmosphereSystem to Shared. (#42989)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* docs updates and misc changes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-14 08:53:49 +00:00
ArtisticRoomba
5f030ee346
Atmos YAML-defined gas flammability, flammability API (#43165)
* atmos masked flammability/API

* on that oomba pac

* yuuup

* resolve todo and review

* rename
2026-03-11 06:23:27 +00:00
B_Kirill
877070139f
Fix AtmosDebugOverlay being always active (#43073)
* Fix AtmosDebugOverlay being always active

* review
2026-03-01 20:12:12 +00:00
ArtisticRoomba
f702dc8f2d
Atmos GasSpecificHeats in shared (#42136) 2026-01-14 15:21:04 -08:00
ArtisticRoomba
91292522b5
DeltaPressure Predicted Examine (#41135)
* predicted examine

* atrociously satanic

* do it right this time

* deltafields aren't necessary

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-27 11:00:37 +00:00
slarticodefast
a38c6c1aca
Revert "Add heat distortion shader for hot gases" (#40352) 2025-09-14 20:48:24 +02:00
Quantum-cross
70ffc1eb5d
Add heat distortion shader for hot gases (#39107) 2025-09-03 20:17:39 -07:00
ArtisticRoomba
e996fb62f1
Revert "Fix bug with pipe color" (#39135) 2025-08-04 13:10:54 -07:00
IgorAnt028
41a175636b
Fix bug with pipe color (#30645)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-07-19 15:10:38 -07:00
Whatstone
9ad99cfa64
Make more objects spray paintable (Reviving #31328) (#37341)
* PaintableAirlockComponent and AirlockGroupPrototype have been replaced

* Slightly redesigned SprayPainterSystem for greater versatility

* Added handling of changes to the appearance of doors and storages

* PaintableGroup prototypes have been created

* Generating tabs with styles in the UI

* Fix error with undiscovered layer

* Slight improvement

* Removed unnecessary property

* The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed

* Added canisters, but repainting doesn't work

* Added localization to styles

* Fix sprite changing

* Added the ability to paint canisters

* slight ui improvement

* Fix yamllinter errors

* Fix test

* The UI now remembers which tab was open

* Fix build (?)

* Rename

* Charges have been added to the spray painter

* Added a charge texture for the spray painter

* Now spray painter can paint decals

* Increased number of charges

* Spawning dummy objects has been replaced by PrototypeManager

* added a signature about the painting of the object

* fix

* Code commenting

* Fix upstream

* Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* review

* Now decals can only be painted if the corresponding tab in the menu is open.

* Fixed a bug with pipe and decal tabs not being remembered

* Update EntityStorageVisualizerSystem.cs

* record

* loc

* Cleanup

* Revert electrified visuals

* more cleanup, fix charges, del ammo4

* no empty file, remove meta component

* closet exceptions, storage visualizer fixes

* enable/disable decal through alt-verb

* Fix missed merge conflicts

* fix snap offset, button event handlers

* simpler order, fix snap loc string

* Remove PaintableViz.BaseRSI, no decal item, A-Z

* State-respecting UI, BUI updates, FTL fixes

* revert DecalPlacerWindow changes

* revert unwanted changes, cleanup function order

* Limit SprayPainterAmmo write access to AmmoSystem

* Remove PaintedSystem

* spray paint ammo lathe recipe, youtool listing

* category as a list, groups as subtabs

* Restore inhand copyright in meta.json

* empty spray painter, recipe produces an empty one

* allow alpha on spray painter decals

* add comments

* paintable wall lockers

* Restrict painting more objects

* Suggested event changes, event cleanup

* component comments, fix ammo inhands

* uncleanable decals, dirty styles on mapinit

* organize paintables, separate emergency/closet grp

* fix categories newline at EOF

* airlock group whitespace cleanup

* realphabetize

* Clean up EntityStorageViz merge conflict markers

* Apply requested changes

* Apply suggestions from sowelipililimute's review

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* betrayal most foul

* Remove members from EntityPaintedEvent

* No emerg. group, steelsec to secure, locker/closet

* Enable repainting the medical wall locker

* comments, no flags on PaintableVisuals

* Remove locked variants from closets/wall closets

* removable decals

* off value consistency

* can't paint away those bones

* fix precedence

* Remove AirlockDepartment, AirlockGroup protos

Both unused.

* whitelist consistency re: ammo component

* add standing emergency closet styles

* alphabetize the spray painter listings

---------

Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-07-10 20:36:57 -04:00
ArtisticRoomba
f874459092
Pressure Relief Valve (#36708)
* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-03 18:00:34 +02:00
chromiumboy
45012cbe1d
Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-06-01 22:01:43 -07:00
Tayrtahn
bd6645b021
Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00
Tayrtahn
7692d96f57
Cleanup warnings in AtmosPipeAppearanceSystem (#37449)
* Cleanup warnings in AtmosPipeAppearanceSystem

* Another enum
2025-05-14 19:59:35 +02:00
Tayrtahn
05c71507c5
Cleanup warnings in FireVisualizerSystem (#37417)
Cleanup warnings in FireVisualizerSystem
2025-05-13 17:58:53 +02:00
metalgearsloth
bd69fc612a
Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
Milon
92a3fd99ca
Fix gas pressure pump prediction (#35865)
* ACTUALLY predict gas pumps

* generic fake

* aaaaaaaaaaaaa
2025-03-28 10:42:16 +11:00
TemporalOroboros
a30fe603c3
Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942) 2025-02-11 14:22:41 +11:00
metalgearsloth
9365e3a99b
Predicted gas pumps (#33717)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
2024-12-07 14:39:52 +11:00
MilenVolf
6c86d7b32b
Cleanup some Client atmos systems (#33634)
* Cleanup `ScrubberControl.xaml.cs`

* Minor cleanups

* Another pile of minor cleanups

* Apply requested changes

* Rename "which" into "bound". Add whitespace after "if"
2024-11-30 02:33:29 +01:00
Mervill
b8d10a3f5e
Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood

* no need for these to be properties

* use an enum instead of two booleans for the miner state

* require the gas miner to be anchored in order to not be disabled

* xmldoc

* pr feedback

* file-scope namespace

* it's to late to hide my transgressions in a rebase

* turns out the normal examine distance is totally fine for this
2024-08-08 12:14:31 +10:00
Leon Friedrich
5d50467466
Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
2024-05-24 14:08:23 +10:00
metalgearsloth
a6ea8b210d
Firestarter fixes (#24647)
* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you
2024-02-01 00:01:52 +11:00
Leon Friedrich
68765a4753
Improve atmos debug overlay (#22520) 2023-12-15 14:18:00 -08:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
metalgearsloth
99b77bc2d3
Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Visne
c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Pieter-Jan Briers
73996d17e4
Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
Leon Friedrich
5cc5a8c82e
Validate that client prototypes are serializable (#18780) 2023-08-07 13:44:53 +10:00
metalgearsloth
fbf1d476f2
Component ECS (#17991) 2023-07-13 20:20:46 +10:00
metalgearsloth
44a3db398b
Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00
Leon Friedrich
f99533a7bf
Remove server and shared sprite component (#15917) 2023-04-30 16:09:52 +10:00
metalgearsloth
f32a922c11
Fix firevisuals layer spam (#14871) 2023-03-26 08:15:23 -05:00
08A
dbc9baf2e5
Fix appearance system (#14425) 2023-03-06 09:01:35 -08:00