mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 02:21:08 +03:00
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
This commit is contained in:
parent
b0026453c4
commit
65f5f67cd5
313 changed files with 328 additions and 526 deletions
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@ -259,7 +259,7 @@ public struct QueryBenchEvent
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public int HashCode;
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}
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public sealed class QueryBenchSystem : EntitySystem
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public sealed partial class QueryBenchSystem : EntitySystem
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{
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public override void Initialize()
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{
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@ -1,11 +1,7 @@
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using Content.Shared.Access.Systems;
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using JetBrains.Annotations;
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namespace Content.Client.Access
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{
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[UsedImplicitly]
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public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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{
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namespace Content.Client.Access;
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}
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}
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[UsedImplicitly]
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public sealed partial class AccessOverriderSystem : SharedAccessOverriderSystem;
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@ -2,6 +2,4 @@ using Content.Shared.Access.Systems;
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namespace Content.Client.Access;
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public sealed class AccessSystem : SharedAccessSystem
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{
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}
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public sealed partial class AccessSystem : SharedAccessSystem;
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@ -4,7 +4,7 @@ using JetBrains.Annotations;
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namespace Content.Client.Access
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{
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[UsedImplicitly]
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public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
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public sealed partial class IdCardConsoleSystem : SharedIdCardConsoleSystem
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{
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// one day, maybe bound user interfaces can be shared too.
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// then this doesn't have to be like this.
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@ -2,4 +2,4 @@
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namespace Content.Client.Access;
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public sealed class IdCardSystem : SharedIdCardSystem;
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public sealed partial class IdCardSystem : SharedIdCardSystem;
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@ -6,7 +6,7 @@ namespace Content.Client.Administration;
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/// <summary>
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/// This handles the client portion of quick dialogs.
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/// </summary>
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public sealed class QuickDialogSystem : EntitySystem
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public sealed partial class QuickDialogSystem : EntitySystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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@ -2,6 +2,4 @@ using Content.Shared.Administration.Systems;
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namespace Content.Client.Administration.Systems;
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public sealed class BufferingSystem : SharedBufferingSystem
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{
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}
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public sealed partial class BufferingSystem : SharedBufferingSystem;
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@ -3,7 +3,7 @@ using Robust.Client.GameObjects;
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namespace Content.Client.Administration.Systems;
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public sealed class HeadstandSystem : EntitySystem
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public sealed partial class HeadstandSystem : EntitySystem
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{
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public override void Initialize()
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{
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@ -2,4 +2,4 @@ using Content.Shared.Advertise.Systems;
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namespace Content.Client.Advertise.Systems;
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public sealed class SpeakOnUIClosedSystem : SharedSpeakOnUIClosedSystem;
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public sealed partial class SpeakOnUIClosedSystem : SharedSpeakOnUIClosedSystem;
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@ -2,4 +2,4 @@ using Content.Shared.Animals.Systems;
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namespace Content.Client.Animals.Systems;
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public sealed class ParrotMemorySystem : SharedParrotMemorySystem;
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public sealed partial class ParrotMemorySystem : SharedParrotMemorySystem;
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@ -2,7 +2,4 @@
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namespace Content.Client.Anomaly.Effects;
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public sealed class GravityAnomalySystem : SharedGravityAnomalySystem
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{
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// this is not the system you are looking for
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}
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public sealed partial class GravityAnomalySystem : SharedGravityAnomalySystem;
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@ -3,7 +3,4 @@
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namespace Content.Client.Armor;
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/// <inheritdoc/>
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public sealed class ArmorSystem : SharedArmorSystem
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{
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}
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public sealed partial class ArmorSystem : SharedArmorSystem;
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@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Atmos.Consoles;
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public sealed class AtmosMonitoringConsoleSystem : SharedAtmosMonitoringConsoleSystem
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public sealed partial class AtmosMonitoringConsoleSystem : SharedAtmosMonitoringConsoleSystem
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{
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public override void Initialize()
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{
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@ -2,4 +2,4 @@ using Content.Shared.Atmos.EntitySystems;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class DeltaPressureSystem : SharedDeltaPressureSystem;
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public sealed partial class DeltaPressureSystem : SharedDeltaPressureSystem;
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@ -2,7 +2,7 @@ using Content.Shared.Atmos.EntitySystems;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class FirestarterSystem : SharedFirestarterSystem
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public sealed partial class FirestarterSystem : SharedFirestarterSystem
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{
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}
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@ -4,7 +4,7 @@ using JetBrains.Annotations;
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namespace Content.Client.Atmos.EntitySystems;
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[UsedImplicitly]
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public sealed class GasMinerSystem : SharedGasMinerSystem
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public sealed partial class GasMinerSystem : SharedGasMinerSystem
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{
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}
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@ -4,7 +4,7 @@ using Content.Shared.Atmos.Piping.Binary.Components;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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public sealed partial class GasPressurePumpSystem : SharedGasPressurePumpSystem
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{
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public override void Initialize()
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{
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@ -5,7 +5,7 @@ using Content.Shared.Atmos.EntitySystems;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class GasTankSystem : SharedGasTankSystem
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public sealed partial class GasTankSystem : SharedGasTankSystem
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{
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public override void Initialize()
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{
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@ -7,7 +7,7 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Atmos.EntitySystems;
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[UsedImplicitly]
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public sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
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public sealed partial class GasTileOverlaySystem : SharedGasTileOverlaySystem
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{
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public override void Initialize()
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{
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@ -4,7 +4,7 @@ using Content.Shared.Atmos.Piping;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
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public sealed partial class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PipeColorVisualsComponent component, ref AppearanceChangeEvent args)
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{
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@ -5,7 +5,7 @@ using Robust.Client.Graphics;
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namespace Content.Client.Atmos.Monitor;
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public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
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public sealed partial class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
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{
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@ -2,7 +2,7 @@ using Content.Shared.Atmos.Piping.Binary.Systems;
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namespace Content.Client.Atmos.Piping.Binary.Systems;
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public sealed class GasValveSystem : SharedGasValveSystem
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public sealed partial class GasValveSystem : SharedGasValveSystem
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{
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}
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@ -7,7 +7,7 @@ using Content.Shared.NodeContainer;
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namespace Content.Client.Atmos.Piping.Unary.Systems;
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public sealed class GasCanisterSystem : SharedGasCanisterSystem
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public sealed partial class GasCanisterSystem : SharedGasCanisterSystem
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{
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public override void Initialize()
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{
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@ -2,6 +2,4 @@
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namespace Content.Client.Atmos.Rotting;
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public sealed class RottingSystem : SharedRottingSystem
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{
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}
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public sealed partial class RottingSystem : SharedRottingSystem;
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@ -7,7 +7,7 @@ namespace Content.Client.Atmos.Visualizers;
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/// <summary>
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/// Controls client-side visuals for portable scrubbers.
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/// </summary>
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public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
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public sealed partial class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
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{
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@ -5,7 +5,7 @@ using Robust.Shared.Physics;
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namespace Content.Client.Audio;
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public sealed class AmbientSoundTreeSystem : ComponentTreeSystem<AmbientSoundTreeComponent, AmbientSoundComponent>
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public sealed partial class AmbientSoundTreeSystem : ComponentTreeSystem<AmbientSoundTreeComponent, AmbientSoundComponent>
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{
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#region Component Tree Overrides
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protected override bool DoFrameUpdate => false;
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@ -3,7 +3,4 @@ using Content.Shared.Bed.Cryostorage;
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namespace Content.Client.Bed.Cryostorage;
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/// <inheritdoc/>
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public sealed class CryostorageSystem : SharedCryostorageSystem
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{
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}
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public sealed partial class CryostorageSystem : SharedCryostorageSystem;
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@ -5,7 +5,7 @@ using Robust.Client.GameObjects;
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namespace Content.Client.Botany;
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public sealed class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
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public sealed partial class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args)
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{
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@ -2,4 +2,4 @@ using Content.Shared.Chat;
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namespace Content.Client.Chat;
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public sealed class ChatSystem : SharedChatSystem {}
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public sealed partial class ChatSystem : SharedChatSystem {}
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@ -3,7 +3,4 @@ using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Client.Chemistry.EntitySystems;
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/// <inheritdoc/>
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public sealed class SolutionContainerMixerSystem : SharedSolutionContainerMixerSystem
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{
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}
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public sealed partial class SolutionContainerMixerSystem : SharedSolutionContainerMixerSystem;
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@ -6,7 +6,7 @@ namespace Content.Client.Chemistry.Visualizers;
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/// <summary>
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/// Ensures entities with <see cref="SmokeVisualsComponent"/> have a color corresponding with their contained reagents.
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/// </summary>
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public sealed class SmokeVisualizerSystem : VisualizerSystem<SmokeVisualsComponent>
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public sealed partial class SmokeVisualizerSystem : VisualizerSystem<SmokeVisualsComponent>
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{
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/// <summary>
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/// Syncs the color of the smoke with the color of its contained reagents.
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@ -7,7 +7,7 @@ namespace Content.Client.Chemistry.Visualizers;
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/// <summary>
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/// Handles vapor playing the 'being sprayed' animation if necessary.
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/// </summary>
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public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsComponent>
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public sealed partial class VaporVisualizerSystem : VisualizerSystem<VaporVisualsComponent>
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{
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public override void Initialize()
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{
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@ -7,7 +7,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Client.Clothing.Systems;
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// All valid items for chameleon are calculated on client startup and stored in dictionary.
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public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
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public sealed partial class ChameleonClothingSystem : SharedChameleonClothingSystem
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{
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public override void Initialize()
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{
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@ -3,4 +3,4 @@ using Content.Shared.Clothing;
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namespace Content.Client.Clothing.Systems;
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/// <inheritdoc/>
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public sealed class CursedMaskSystem : SharedCursedMaskSystem;
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public sealed partial class CursedMaskSystem : SharedCursedMaskSystem;
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@ -5,6 +5,4 @@ namespace Content.Client.Communications;
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/// <summary>
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/// Does nothing special, only exists to provide a client implementation.
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/// </summary>
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public sealed class CommsHackerSystem : SharedCommsHackerSystem
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{
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}
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public sealed partial class CommsHackerSystem : SharedCommsHackerSystem;
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@ -17,7 +17,7 @@ namespace Content.Client.ContextMenu.UI
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/// <remarks>
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/// This largely involves setting up timers to open and close sub-menus when hovering over other menu elements.
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/// </remarks>
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public sealed class ContextMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CombatModeSystem>, IOnStateEntered<MappingState>, IOnStateExited<MappingState>
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public sealed partial class ContextMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CombatModeSystem>, IOnStateEntered<MappingState>, IOnStateExited<MappingState>
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{
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public static readonly TimeSpan HoverDelay = TimeSpan.FromSeconds(0.2);
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@ -2,4 +2,4 @@ using Content.Shared.CriminalRecords.Systems;
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namespace Content.Client.CriminalRecords.Systems;
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public sealed class CriminalRecordsConsoleSystem : SharedCriminalRecordsConsoleSystem;
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public sealed partial class CriminalRecordsConsoleSystem : SharedCriminalRecordsConsoleSystem;
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@ -2,4 +2,4 @@ using Content.Shared.CriminalRecords.Systems;
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namespace Content.Client.CriminalRecords.Systems;
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public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem;
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public sealed partial class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem;
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@ -2,4 +2,4 @@ using Content.Shared.CriminalRecords.Systems;
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namespace Content.Client.CriminalRecords.Systems;
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public sealed class CriminalRecordsSystem : SharedCriminalRecordsSystem;
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public sealed partial class CriminalRecordsSystem : SharedCriminalRecordsSystem;
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@ -2,7 +2,4 @@ using Content.Shared.Destructible;
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namespace Content.Client.Damage;
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public sealed class DestructibleSystem : SharedDestructibleSystem
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{
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}
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public sealed partial class DestructibleSystem : SharedDestructibleSystem;
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@ -2,7 +2,4 @@ using Content.Shared.Damage.Systems;
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namespace Content.Client.Damage;
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public sealed class GodmodeSystem : SharedGodmodeSystem
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{
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}
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public sealed partial class GodmodeSystem : SharedGodmodeSystem;
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@ -2,4 +2,4 @@ using Content.Shared.Damage.Systems;
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namespace Content.Client.Damage.Systems;
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public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem;
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public sealed partial class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem;
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@ -4,7 +4,7 @@ using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.DamageState;
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public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVisualsComponent>
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public sealed partial class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, DamageStateVisualsComponent component, ref AppearanceChangeEvent args)
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{
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@ -2,4 +2,4 @@ using Content.Shared.Delivery;
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namespace Content.Client.Delivery;
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public sealed class DeliverySystem : SharedDeliverySystem;
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public sealed partial class DeliverySystem : SharedDeliverySystem;
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@ -2,7 +2,4 @@ using Content.Shared.DeviceLinking;
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namespace Content.Client.DeviceLinking;
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public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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{
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}
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public sealed partial class DeviceLinkSystem : SharedDeviceLinkSystem;
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@ -2,4 +2,4 @@ using Content.Shared.DeviceLinking.Systems;
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namespace Content.Client.DeviceLinking.Systems;
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public sealed class RandomGateSystem : SharedRandomGateSystem;
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public sealed partial class RandomGateSystem : SharedRandomGateSystem;
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@ -2,7 +2,4 @@ using Content.Shared.Radio.EntitySystems;
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namespace Content.Client.DeviceNetwork;
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public sealed class JammerSystem : SharedJammerSystem
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{
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}
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public sealed partial class JammerSystem : SharedJammerSystem;
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@ -3,4 +3,4 @@ using Content.Shared.DeviceNetwork.Systems;
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namespace Content.Client.DeviceNetwork.Systems;
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/// <inheritdoc/>
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public sealed class DeviceNetworkJammerSystem : SharedDeviceNetworkJammerSystem;
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public sealed partial class DeviceNetworkJammerSystem : SharedDeviceNetworkJammerSystem;
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@ -2,7 +2,4 @@ using Content.Shared.DeviceNetwork.Systems;
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namespace Content.Client.DeviceNetwork.Systems;
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public sealed class DeviceNetworkSystem : SharedDeviceNetworkSystem
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{
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}
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public sealed partial class DeviceNetworkSystem : SharedDeviceNetworkSystem;
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@ -3,4 +3,4 @@ using Content.Shared.Disposal.Unit;
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|||
namespace Content.Client.Disposal.Unit;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public sealed class BeingDisposedSystem : SharedBeingDisposedSystem;
|
||||
public sealed partial class BeingDisposedSystem : SharedBeingDisposedSystem;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Effects;
|
||||
|
||||
public sealed class EffectVisualizerSystem : EntitySystem
|
||||
public sealed partial class EffectVisualizerSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using Content.Shared.Electrocution;
|
||||
|
||||
namespace Content.Client.Electrocution
|
||||
{
|
||||
public sealed class ElectrocutionSystem : SharedElectrocutionSystem
|
||||
{ }
|
||||
}
|
||||
namespace Content.Client.Electrocution;
|
||||
|
||||
public sealed partial class ElectrocutionSystem : SharedElectrocutionSystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Explosion;
|
||||
|
||||
public sealed class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGrenadeVisualsComponent>
|
||||
public sealed partial class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGrenadeVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, ClusterGrenadeVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Explosion.EntitySystems;
|
|||
|
||||
namespace Content.Client.Explosion.EntitySystems;
|
||||
|
||||
public sealed class ExplosionSystem : SharedExplosionSystem;
|
||||
public sealed partial class ExplosionSystem : SharedExplosionSystem;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,4 @@
|
|||
|
||||
namespace Content.Client.Explosion;
|
||||
|
||||
public sealed class ScatteringGrenadeSystem : SharedScatteringGrenadeSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class ScatteringGrenadeSystem : SharedScatteringGrenadeSystem;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using Content.Shared.Fluids;
|
|||
namespace Content.Client.Fluids;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public sealed class AbsorbentSystem : SharedAbsorbentSystem
|
||||
public sealed partial class AbsorbentSystem : SharedAbsorbentSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,4 +4,4 @@ using Robust.Shared.Map;
|
|||
|
||||
namespace Content.Client.Fluids;
|
||||
|
||||
public sealed class SpraySystem : SharedSpraySystem;
|
||||
public sealed partial class SpraySystem : SharedSpraySystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Content.Client.Items;
|
|||
|
||||
namespace Content.Client.GPS.Systems;
|
||||
|
||||
public sealed class HandheldGpsSystem : EntitySystem
|
||||
public sealed partial class HandheldGpsSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,7 +2,4 @@ using Content.Shared.Gravity;
|
|||
|
||||
namespace Content.Client.Gravity;
|
||||
|
||||
public sealed class GravityGeneratorSystem : SharedGravityGeneratorSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class GravityGeneratorSystem : SharedGravityGeneratorSystem;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Content.Client.Guidebook;
|
|||
/// Requests data from the server on <see cref="Initialize"/>.
|
||||
/// Can also be pushed new data when the server reloads prototypes.
|
||||
/// </summary>
|
||||
public sealed class GuidebookDataSystem : EntitySystem
|
||||
public sealed partial class GuidebookDataSystem : EntitySystem
|
||||
{
|
||||
private GuidebookData? _data;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Implants;
|
|||
|
||||
namespace Content.Client.Implants;
|
||||
|
||||
public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem;
|
||||
public sealed partial class SubdermalImplantSystem : SharedSubdermalImplantSystem;
|
||||
|
|
|
|||
|
|
@ -5,5 +5,5 @@ using Robust.Shared.Containers;
|
|||
namespace Content.Client.Interactable
|
||||
{
|
||||
// TODO Remove Shared prefix
|
||||
public sealed class InteractionSystem : SharedInteractionSystem;
|
||||
public sealed partial class InteractionSystem : SharedInteractionSystem;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Content.Shared.Inventory.VirtualItem;
|
|||
|
||||
namespace Content.Client.Inventory;
|
||||
|
||||
public sealed class VirtualItemSystem : SharedVirtualItemSystem
|
||||
public sealed partial class VirtualItemSystem : SharedVirtualItemSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Kudzu;
|
||||
|
||||
public sealed class KudzuVisualsSystem : VisualizerSystem<KudzuVisualsComponent>
|
||||
public sealed partial class KudzuVisualsSystem : VisualizerSystem<KudzuVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, KudzuVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using Content.Shared.Labels.EntitySystems;
|
|||
|
||||
namespace Content.Client.Labels.EntitySystems;
|
||||
|
||||
public sealed class HandLabelerSystem : SharedHandLabelerSystem
|
||||
public sealed partial class HandLabelerSystem : SharedHandLabelerSystem
|
||||
{
|
||||
protected override void UpdateUI(Entity<HandLabelerComponent> ent)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Light.EntitySystems;
|
||||
|
||||
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
|
||||
public sealed partial class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Light.EntitySystems;
|
|||
|
||||
namespace Content.Client.Light.EntitySystems;
|
||||
|
||||
public sealed class PoweredLightSystem : SharedPoweredLightSystem;
|
||||
public sealed partial class PoweredLightSystem : SharedPoweredLightSystem;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,4 @@ using Content.Shared.Light.EntitySystems;
|
|||
namespace Content.Client.Light.EntitySystems;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public sealed class RoofSystem : SharedRoofSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class RoofSystem : SharedRoofSystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Lock.Visualizers;
|
||||
|
||||
public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent>
|
||||
public sealed partial class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, LockVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,6 +3,4 @@ using Content.Shared.Magic.Events;
|
|||
|
||||
namespace Content.Client.Magic;
|
||||
|
||||
public sealed class MagicSystem : SharedMagicSystem
|
||||
{
|
||||
}
|
||||
public sealed partial class MagicSystem : SharedMagicSystem;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,4 @@ using Content.Shared.MassMedia.Systems;
|
|||
|
||||
namespace Content.Client.MassMedia;
|
||||
|
||||
public sealed class NewsSystem : SharedNewsSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class NewsSystem : SharedNewsSystem;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,4 @@
|
|||
namespace Content.Client.Materials;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class MaterialReclaimerSystem : SharedMaterialReclaimerSystem;
|
||||
|
|
|
|||
|
|
@ -3,4 +3,4 @@ using Content.Shared.Materials.OreSilo;
|
|||
namespace Content.Client.Materials;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public sealed class OreSiloSystem : SharedOreSiloSystem;
|
||||
public sealed partial class OreSiloSystem : SharedOreSiloSystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Materials;
|
||||
|
||||
public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
|
||||
public sealed partial class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Content.Client.Mech;
|
|||
/// Handles the sprite state changes while
|
||||
/// constructing mech assemblies.
|
||||
/// </summary>
|
||||
public sealed class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssemblyVisualsComponent>
|
||||
public sealed partial class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssemblyVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, MechAssemblyVisualsComponent component,
|
||||
ref AppearanceChangeEvent args)
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Medical;
|
|||
|
||||
namespace Content.Client.Medical;
|
||||
|
||||
public sealed class DefibrillatorSystem : SharedDefibrillatorSystem;
|
||||
public sealed partial class DefibrillatorSystem : SharedDefibrillatorSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Medical.SuitSensors;
|
|||
|
||||
namespace Content.Client.Medical.SuitSensors;
|
||||
|
||||
public sealed class SuitSensorSystem : SharedSuitSensorSystem;
|
||||
public sealed partial class SuitSensorSystem : SharedSuitSensorSystem;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Content.Client.Mind;
|
||||
|
||||
public sealed class MindSystem : SharedMindSystem
|
||||
public sealed partial class MindSystem : SharedMindSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Morgue;
|
|||
|
||||
namespace Content.Client.Morgue;
|
||||
|
||||
public sealed class CrematoriumSystem : SharedCrematoriumSystem;
|
||||
public sealed partial class CrematoriumSystem : SharedCrematoriumSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Morgue;
|
|||
|
||||
namespace Content.Client.Morgue;
|
||||
|
||||
public sealed class MorgueSystem : SharedMorgueSystem;
|
||||
public sealed partial class MorgueSystem : SharedMorgueSystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Robust.Client.ResourceManagement;
|
|||
|
||||
namespace Content.Client.NPC.HTN;
|
||||
|
||||
public sealed class HTNSystem : EntitySystem
|
||||
public sealed partial class HTNSystem : EntitySystem
|
||||
{
|
||||
/*
|
||||
* Mainly handles clientside debugging for HTN NPCs.
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Content.Shared.NPC.Systems;
|
|||
|
||||
namespace Content.Client.NPC.Systems;
|
||||
|
||||
public sealed class NPCSystem : SharedNPCSystem
|
||||
public sealed partial class NPCSystem : SharedNPCSystem
|
||||
{
|
||||
public override bool IsNpc(EntityUid uid)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.NameIdentifier;
|
|||
|
||||
namespace Content.Client.NameIdentifier;
|
||||
|
||||
public sealed class NameIdentifierSystem : SharedNameIdentifierSystem;
|
||||
public sealed partial class NameIdentifierSystem : SharedNameIdentifierSystem;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,4 @@ using Content.Shared.DeviceNetwork.Systems;
|
|||
|
||||
namespace Content.Client.NetworkConfigurator.Systems;
|
||||
|
||||
public sealed class DeviceListSystem : SharedDeviceListSystem
|
||||
{
|
||||
}
|
||||
public sealed partial class DeviceListSystem : SharedDeviceListSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Ninja.Systems;
|
|||
|
||||
namespace Content.Client.Ninja.Systems;
|
||||
|
||||
public sealed class ItemCreatorSystem : SharedItemCreatorSystem;
|
||||
public sealed partial class ItemCreatorSystem : SharedItemCreatorSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Ninja.Systems;
|
|||
|
||||
namespace Content.Client.Ninja.Systems;
|
||||
|
||||
public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem;
|
||||
public sealed partial class NinjaGlovesSystem : SharedNinjaGlovesSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Ninja.Systems;
|
|||
|
||||
namespace Content.Client.Ninja.Systems;
|
||||
|
||||
public sealed class NinjaSuitSystem : SharedNinjaSuitSystem;
|
||||
public sealed partial class NinjaSuitSystem : SharedNinjaSuitSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Ninja.Systems;
|
|||
|
||||
namespace Content.Client.Ninja.Systems;
|
||||
|
||||
public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem;
|
||||
public sealed partial class SpaceNinjaSystem : SharedSpaceNinjaSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.Ninja.Systems;
|
|||
|
||||
namespace Content.Client.Ninja.Systems;
|
||||
|
||||
public sealed class SpiderChargeSystem : SharedSpiderChargeSystem;
|
||||
public sealed partial class SpiderChargeSystem : SharedSpiderChargeSystem;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ using Content.Shared.NodeContainer;
|
|||
|
||||
namespace Content.Client.NodeContainer;
|
||||
|
||||
public sealed class NodeContainerSystem : SharedNodeContainerSystem;
|
||||
public sealed partial class NodeContainerSystem : SharedNodeContainerSystem;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,4 @@ using Content.Shared.Objectives.Systems;
|
|||
|
||||
namespace Content.Client.Objectives.Systems;
|
||||
|
||||
public sealed class ObjectivesSystem : SharedObjectivesSystem
|
||||
{
|
||||
}
|
||||
public sealed partial class ObjectivesSystem : SharedObjectivesSystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Content.Shared.Overlays;
|
|||
namespace Content.Client.Overlays;
|
||||
|
||||
// The GetStatusIconsEvent subscription is handled in JobStatusSystem
|
||||
public sealed class ShowCrewIconsSystem : EquipmentHudSystem<ShowCrewIconsComponent>
|
||||
public sealed partial class ShowCrewIconsSystem : EquipmentHudSystem<ShowCrewIconsComponent>
|
||||
{
|
||||
public bool UncertainCrewBorder = false;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,4 +3,4 @@ using Content.Shared.Overlays;
|
|||
namespace Content.Client.Overlays;
|
||||
|
||||
// The GetStatusIconsEvent subscription is handled in JobStatusSystem
|
||||
public sealed class ShowJobIconsSystem : EquipmentHudSystem<ShowJobIconsComponent>;
|
||||
public sealed partial class ShowJobIconsSystem : EquipmentHudSystem<ShowJobIconsComponent>;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,4 @@ using Content.Shared.PDA;
|
|||
|
||||
namespace Content.Client.PDA;
|
||||
|
||||
public sealed class PdaSystem : SharedPdaSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class PdaSystem : SharedPdaSystem;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.PDA;
|
||||
|
||||
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
|
||||
public sealed partial class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Content.Client.PDA.Ringer;
|
|||
/// <summary>
|
||||
/// Handles the client-side logic for <see cref="SharedRingerSystem"/>.
|
||||
/// </summary>
|
||||
public sealed class RingerSystem : SharedRingerSystem
|
||||
public sealed partial class RingerSystem : SharedRingerSystem
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.Paper;
|
||||
|
||||
public sealed class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
|
||||
public sealed partial class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using static Content.Shared.Paper.PaperComponent;
|
|||
|
||||
namespace Content.Client.Paper;
|
||||
|
||||
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualizerComponent>
|
||||
public sealed partial class PaperVisualizerSystem : VisualizerSystem<PaperVisualizerComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, PaperVisualizerComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,7 +2,4 @@ using Content.Shared.Parallax.Biomes;
|
|||
|
||||
namespace Content.Client.Parallax;
|
||||
|
||||
public sealed class BiomeSystem : SharedBiomeSystem
|
||||
{
|
||||
|
||||
}
|
||||
public sealed partial class BiomeSystem : SharedBiomeSystem;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Robust.Client.GameObjects;
|
|||
|
||||
namespace Content.Client.ParticleAccelerator;
|
||||
|
||||
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
|
||||
public sealed partial class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue