Whatstone
d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData ( #45373 )
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* First impl. of appearance TryGetData cleanup
* Handful of fixes
* DamageVisuals: fix HandleDamage call, inheritdoc
* bunch of unused AppearanceSystem instances
* Handful more unused appearance systems, inheritdoc
* JetpackSystem: Ent<T>
* cleanup roundup, more Ent<T>
* a few lingering AppearanceSystem.TryGetData calls
* more lingering AppearanceData access
* Remove unnecessary inheritdoc
* once again, with feeling
2026-10-05 00:45:37 +00:00
DrSmugleaf
65f5f67cd5
Make every EntitySystem partial ( #45220 )
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* Make every EntitySystem partial
* Oobs thats for a diff PR
* Also oops on that one
* Test systems
* git are we fr
* Update file templates
* cleanup empty classes while we are here
* forgor
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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
Tayrtahn
bd6645b021
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
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Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00
Tayrtahn
a9e0d8725e
Cleanup warnings in DamageStateVisualizerSystem ( #37435 )
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Cleanup warnings in DamageStateVisualizerSystem
2025-05-14 03:58:03 +02:00
ArthurMousatov
7d1c576556
Issues #17034 : Changed Dead Mob DrawDepth ( #17052 )
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* Issues #17034 : Changed Mob Dead DrawDepth from FloorObjects to Items
* Issues #17034 : Added new DeadMobs Layer
2023-07-18 06:13:59 -05:00
metalgearsloth
eabbfefdd2
Fix some damagestatevisuals ( #15674 )
2023-04-23 14:29:56 +10:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00