Commit graph

319 commits

Author SHA1 Message Date
Dmitry
ab0d589756 merge remote wizden/master 2026-09-20 03:32:36 +07:00
AndrewFenriz
53e29ab962
Move admin smites to prototypes (#45550)
* Add prototype-backed admin verb framework

* Add reusable admin verb operations

* Add smite-specific admin operations

* Migrate admin smites to prototypes

* More docs for god of docs

* We dont have prediction here, so...

* Final cleanup

* Fix adminSmite

* Add segment display control

* Add generic thermoregulator

* Add thermobath systems

* Replace hotplate with thermobath

* Refine thermobath layout

* move simple smites to effects

* move comps to effects

* move add action to effect

* move add mind role to effect

* move add user interfaces to effect

* move godmode to effect

* move eye zoom to effect

* move speed swap to effect

* move spill bloodstream to effect

* move remove organs to effect

* move cream pie to effect

* move slip to effect

* fix server effect usings

* move homing rod to effect

* move locker stuff to effect

* move tabletop dimension to effect

* move pinball to effect

* move yeet to effect

* move silicon laws to effect

* move ghost kick to effect

* remove admin operations

* revert sht

* remove BOM

* use admin verb prototypes for smites

* add heart attack smite prototype

* docs update

* fix AdminSmiteVomitOrgans

* split and move to shared

* move to shared

* move to shared and predict

* PredictedQueueDel

* fix Popup

* fix HomingRod

* port DeleteEntityEntityEffectSystem

* fix StuffIntoLockerEntityEffectSystem

* upd

* fix eye

* fix movement

* fix!!

* fix and doc

* Add admin verb category prototype

* upd AdminVerbPrototype

* split verbs

* SuperSuperSuperBonk

* Update PopupMessageEntityEffectSystem.cs

* fields

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-18 19:01:16 +00:00
Dmitry
73ffef2ac0 merge remote wizden/master 2026-09-17 23:33:06 +07:00
Princess Cheeseballs
2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00
Dmitry
3a9db586ff merge remote wizden/master 2026-07-30 05:04:04 +07:00
Pok
7a8fab78e3
Move Accents to Shared v2 (#44772)
* move-accents-to-shared

* Update AccentSystem.cs

* Update ListeningSystem.cs

* aaaaaa

* Update AccentSystem.cs

* oh god

* aaooao

* //

* review

* fix

* Update VocalSystem.cs
2026-07-25 22:29:39 +00:00
Dmitry
07cfbcb86f merge remote wizden/master 2026-07-26 02:17:18 +07:00
KeTuFaisPiKiNut
cd6d356005
Screeching & Changeling Screech (#44432)
* pcmasterrace

* RMC screech port + i guess it works more

* i made a magic commit that mostly duplicates the flash system but different TM

* it just works nya

* final touchups

* Revert "pcmasterrace"

This reverts commit b75e9265610924c3a1a30761e5e050cb6ee63bc8.

* there, support for more :godo:

* Update Content.Shared/Screech/SharedScreechSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* all feedback except the big one

* i lied

* mfw code

* fix

* le shader temp

* vfx

* Revert "le shader temp"

This reverts commit 0180a8c1a6ffe82f0ae8d151c07d0794c3eb4984.

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechShockWaveComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* rwrw

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* :godo:

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Effects

* sexy

* lang

* scub

* nya

* e

* fixed shader

* entity effects

* FNAF IS THIS WHERE U WANNA BE???????

* Update Resources/Locale/en-US/screech/screech.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/NoiseProtection.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* weeeee

* scar whyyyyy

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* e

* they've got allen wrenches gerbil feeders toilet seat electric heaters

* cleanup

* datafield ig

* Revert "datafield ig"

This reverts commit dd0d9421452f156b0b1ebc527ac9b142d657ae50.

* comments

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-07-22 23:16:46 +00:00
Dmitry
fb035c708d minor codefix 2026-05-19 23:00:47 +07:00
Dmitry
fb7486dcb7 merge remote wizden/master 2026-05-19 18:43:37 +07:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Dmitry
01d04165df merge remote wizden/stable 2026-04-18 19:47:29 +07:00
Moony
be9b2fbb88
Remove unused space worldgen. (#43428)
* Remove my unmaintained feature.

* Cut world loaders.

* Cut unused pool.
2026-04-03 18:40:21 +00:00
Pok
8e683a9257
[Wiki] авто загрузка спрайтов (#3541) 2026-03-29 04:51:22 +07:00
Dmitry
d7704cb9cb merge remote wizden/master 2026-01-24 00:55:41 +07:00
Julian Giebel
bcd3612730
Add feedback popups (#41352)
* Commit

* add the form post

* dv

* fixes

* Change wording

* Address review

* wording change

* Added some stuff

* New format

* bruh

* thanks perry!

* yes

* More fixes!

* typo

* Add a command to show the list, improve the UI slightly, split up command names

* Fix UI controller

* Add better comment

* Get rid of weird recursive thing

* Cleanup

* Work on moving feedback popups out of simulation

* Move round end screen subscription to feedback ui controller

* Finish moving feedback popups out of simulation

* Fix _ as parameter

* Clean up FeedbackPopupUIController

* Clean up commands

* Fix prototype yaml

* Fix openfeedbackpopup command description

* Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* Address reviews

* Address reviews

* Fix FeedbackPopupPrototype.cs using empty string instead of string.empty

* Address some more of the reviews, style nano is still trolling sadly

* Fix feedback popup styling

* Fix PopupPrototype ID field not having a setter

* Address reviews

* Add label when no feedback entries are present

Change link button to not show when no link is set

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2026-01-22 22:19:54 +00:00
Dmitry
8eb0cdde41 merge remote upstream 2025-12-10 03:12:01 +07:00
Dmitry
f392e9601a merge remote stable, upstream 2025-11-25 05:28:10 +07:00
Matthew Herber
11a6f57d69
Main menu art credit system (#41328)
* Main menu art credit system

* change to center align in one box

* left align

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* add margin

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* fix formatting

* change to locale

* FTL file

* locid

* handle null list properly

* remove unneeded using

* push

* One more push

---------

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 13:00:58 +00:00
Justin Pfeifler
4f0b1f377e
Gravity Generators cannot be unanchored while active (#41256)
* Add unanchor attempt check

* Combine shared component and server component

- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool

* Remove SharedGravityGeneratorComponent

* Update to SharedGravityGeneratorComponent

* Fix to be a complete sentence

* Dirty GravityActive whenever changed

* Rename component and remove view variables

* Update referenced component name

* Move unanchor attempt to shared system

* Add client system

* Revert popup to PopupEntity

* Fix popup to be PopupClient

* Set access restriction on GravityActive
2025-11-07 00:53:27 +00:00
Dmitry
c682eb80b4 merge remote master, upstream 2025-10-26 22:31:58 +07:00
Myra
1a5be55c70
Clean up TitleWindowManager.cs (#36327)
* Clean up TitleWindowManager.cs

- I did not like how `OnHostnameChange()` always needed a string even though that string would always just be the hostname, so now it's just part of its function
- The extra function made to just trigger `OnHostnameChange()` are removed. It just runs the right function off the bat.
- Checking for `ClientRunLevel.InGame` for setting the title without the hostname, which means the previous joined server won't appear for a split second before being corrected by the new cvars being set. Or if the server prefers no host name in the titlebar by the time we connect.

* review

* Sus
2025-10-14 22:13:32 +00:00
Dmitry
76e987c7b3 merge mini-upstream 2025-10-05 03:20:56 +07:00
Leon Friedrich
de9593c0e7
Remove static IoC from client & server EntryPoint (#40562)
* Remove static IoC from client & server EntryPoint

* Fix missing log manager initialization

* file namespace
2025-10-02 14:32:56 +00:00
Dmitry
76f0d2d12b upstream syns 2025-06-19 15:45:02 +07:00
deathride58
08d9c0aedd
Playtime Reminders - Raising awareness of addiction by highlighting excessive playtime (#36483)
* grass touch protocol - Rebases to latest master to fix conflicts

* aight local tests are passing lets see if our golf works

* It is 5 am and our ass COMPLETELY overcomplicated this lmaooo

* Addresses feedback - Clarifies comments, swaps internal var names for grasstouchless and selfdestructive, makes the third tier a little less demanding, and fixes 1 hours

* Addresses review - conflict fix

* This too

* Axes playtime exclusion for ghosts

* Use switch expression

code style nit

* Refactor/cleanup

Use IGameTiming.RealTime to track time instead of DateTime. Use nullable instead of magic values.

Expose the current day value through a property that is always up to date, instead of making the API to read the CVar that updates at inconsistent times. This also makes it trivial to debug with VV.

Other minor cleanup like using string interp, code style fixes, comments, etc.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-06-19 03:06:26 +02:00
Dmitry
0f4b1717e0 upstream 2025-06-08 00:04:48 +07:00
Simon
d7d7a6c80e
Split codewords into its own system (#37928)
* Split codewords into its own system

* Fix admin log

* Nuke unused code

* Fix formatting errors

* Fix tests

* Make the codeword system add itself if called when not active

* Put comment in right place.

* Review: Rename prototypes

* Review: Make codewords serializable

* Fix build

* Reviews: Change the system to not be a gamerule.

* Fix YAML Linter

* Fix test fail

* Remove unused import
2025-06-05 19:19:41 -04:00
Dmitry
25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00
Pieter-Jan Briers
ffe130b38d
Battery (SMES/substation) interface (#36386)
* Add ENERGYWATTHOURS() loc function

Takes in joules (energy), displays as watt-hours.

* Add simple OnOffButton control

* Re-add Inset style class

This was sloppily removed at some point?? Whatever, I need it.

* Add helper functions for setting title/guidebook IDs on FancyWindow

Reagent dispenser uses these, more in the next commits.

* Add BuiPredictionState helper

This enables me to implement coarse prediction manually in the battery UI.

Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.

* Add input coalescing infrastructure

I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.

There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.

I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.

In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.

Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.

* Battery interface

This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.

This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.

* Oops, forgot to remove these style class defs.
2025-04-27 21:08:34 +10:00
Morb0
be480aced1 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Shared/Localizations/ContentLocalizationManager.cs
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
2024-10-30 16:38:56 +03:00
Vasilis
a739b21b04
Change the window titlebar to show the joined server (#32547)
* Change the window titlebar to show the joined server

Requires https://github.com/space-wizards/RobustToolbox/pull/5475/

* Totally not a webedit

* Can you tell what cvar I copied?

* And this kids is why we don't webedit

* Reviews

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-17 13:06:07 +02:00
Morb0
3ab6d3ef71 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/blue_circuit.png
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
nikthechampiongr
a5840b925b
Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Morb0
721f7bfecf Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	SpaceStation14.sln
2024-08-28 16:40:36 +03:00
Simon
f92ef41538
Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
Morbo
44a22c928d Merge remote-tracking branch 'refs/remotes/upstream/master' into master-syndie
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/IoC/ClientContentIoC.cs
2024-06-27 18:13:54 +03:00
Pieter-Jan Briers
ced15b7934
Fix coords monitor in replays (#29512)
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.

Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.
2024-06-27 16:58:51 +02:00
Morb0
9888f8fa57 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/ServerInfo/Guidebook/Controls/Controls.xml
#	Resources/ServerInfo/Guidebook/Controls/Radio.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Medical/Chemist.xml
#	Resources/ServerInfo/Guidebook/Medical/Medical.xml
#	Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Security/Security.xml
#	Resources/ServerInfo/Guidebook/Service/Bartender.xml
#	Resources/ServerInfo/Guidebook/Service/Chef.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
Nemanja
1333b48747
Convert rules to use guidebook parsing (#28647) 2024-06-06 03:11:26 -04:00
Morb0
6a6bf86856 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/GameRules/events.yml
2024-06-02 19:57:53 +03:00
slarticodefast
1283989346
Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Morb0
d97a09543d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00
Morb0
b704ef0d5e Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
#	Resources/Textures/Clothing/Hands/Gloves/combat.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/combat.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/combat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/combat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/combat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left-light.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left-unshaded.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right-light.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right-unshaded.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-left-unshaded.png
#	Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-right-unshaded.png
#	Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/clown.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right-light.png
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cburn.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/clown.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/piratecaptain.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/pirateeva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiemedic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/cardborg.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/bombsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/monkey.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/rad.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
2024-05-09 13:28:43 +03:00
no
630a7a78ed
Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
Morb0
c44d509701 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
#	Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
2024-03-29 11:43:30 +03:00
Tayrtahn
794a447bb7
Separate "thank you" messages from general ads (#25867)
* Separated "thank you" messages from general ads

* Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype.
+More suggests changes.

* Rename PackPrototypeID to Pack in both components.
2024-03-28 17:46:26 +11:00
Morb0
8daf4b3f32 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/stairs.rsi/meta.json
2024-03-21 01:15:13 +03:00
Leon Friedrich
646f7e07a8
Add reckless replay load button (#26212)
* Add reckless replay load button

* A

* More descriptive button
2024-03-18 18:31:36 +11:00