Whatstone
d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData ( #45373 )
...
* First impl. of appearance TryGetData cleanup
* Handful of fixes
* DamageVisuals: fix HandleDamage call, inheritdoc
* bunch of unused AppearanceSystem instances
* Handful more unused appearance systems, inheritdoc
* JetpackSystem: Ent<T>
* cleanup roundup, more Ent<T>
* a few lingering AppearanceSystem.TryGetData calls
* more lingering AppearanceData access
* Remove unnecessary inheritdoc
* once again, with feeling
2026-10-05 00:45:37 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files ( #45796 )
2026-09-17 23:23:54 +10:00
DrSmugleaf
65f5f67cd5
Make every EntitySystem partial ( #45220 )
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* Make every EntitySystem partial
* Oobs thats for a diff PR
* Also oops on that one
* Test systems
* git are we fr
* Update file templates
* cleanup empty classes while we are here
* forgor
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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
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* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
ScarKy0
6b8842c44d
Generic Numeric Alerts ( #38370 )
2025-06-21 20:59:37 +03:00
Tayrtahn
be6078557a
Cleanup warnings in RevenantSystem ( #37430 )
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Cleanup warnings in RevenantSystem
2025-05-14 00:22:25 +02:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Nemanja
d576f5cbbb
dynamic alert sprites ( #25452 )
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* dynamic alert sprite
* fix fat cooldowns
2024-03-28 17:32:56 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
metalgearsloth
bae7b8d0d8
Content struct enumerators ( #11894 )
2022-11-07 03:33:44 +11:00
Nemanja
3c3ee60dd2
Revenant 2: Electric Boogaloo ( #11510 )
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* revenant 2: electric boogaloo
* revevent
* oversights
* Update RevenantSystem.Abilities.cs
* names
* no shoote stouhg walls
2022-09-28 21:30:48 -05:00
Nemanja
d7e0b70e2c
revenant cleanup ( #10662 )
2022-08-18 17:04:23 -07:00
Nemanja
2152914acc
Generalized Store System ( #10201 )
2022-08-16 21:34:25 -07:00
Nemanja
3e1cf73469
Revs (the spooky ones) ( #9842 )
2022-08-13 23:49:41 +10:00