* Scope creep my ass
* why was this shit not pushed????
* gone...
* fix that
* review plus buildd
* asfsafsafsafsafas
* grug
* burber
* I'll fix this later
* shrimply die
* also this
* it's snerf or snuthin
* assaads
* round snend
* aaaa
* fix this shit for real
* actually, don't start GameRules until MapInit now that I think aboot it.
* forgot u
* don't actually need this part nullable
* Deffer comp removal
* one liner
* do that too
* chungus
* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)
* deferred removal :V
* aaaaaaaaaaaaaaa
* whhop
* Whoop
* better
* landmine that I placed for myself then forgot about lmao
* cleanup
* FUCKING `!`
* gotovo
* amogus
* please don't check by metadata I beg
* waawsasfdfsasfa
* sfafsasfafsas
* fdsaasffsasfa
* code
* fix
* fasasffasfasfsad
* chungaas
* I may be stupid
* gra
* graaaaaaaaaaaaaaaaa
* comment
* gra
* clearing is not predicted and would require major refactors, so don't cache on client.
* lame shit :P
* last holes
* nukeopsfsafsasafsfafsa
* why was that shit public bruh
* bubrbgwahrghfaka
* dynamic
* revert change that did nothing lmao
* refactor: extracted notify-on-non-functioning feature from emitter component
* refactor: revert server side PowerStateSystem usage of SubscribeLocalEvent - it is not calling base Initialize, skip SetWorkingState raising event on init
* refactor: ensureAPC is now conditional for powerstate
* refactor: fix double notifiation on destruction and on un-powering for emitter
* refactor: added LocTurnedOff for NotifyOnNonFunctioningComponent, fix double alert on destruction, removed emitter-deconstructed-broadcast as it is unused (cannot deconstruct withou unanchor)
* refactor: modernize server PowerStateSystem subscription
* refactor: update and modernize PowerStatePrototypeTest
* refactor: give APE specific radio message upon unlocking
* refactor: extracted PowerStateSystem.SetPowerLoad to split init from triggering is-working change event
* Update Content.Server/Power/EntitySystems/PowerStateSystem.cs
---------
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* Make every EntitySystem partial
* Oobs thats for a diff PR
* Also oops on that one
* Test systems
* git are we fr
* Update file templates
* cleanup empty classes while we are here
* forgor
---------
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* verb category
* voltage toggle comp
* move stuff
* add simple prototype
* implement verb action
* switch expression
* fixed the node not updating
* charge the battery
* fixed battery not charging
* spawn on battery level system
* finally works
* swap commentary position
* can only anchor the extractor on the station
* popup message for trying to anchor outside of station
* default placement for unanchored version
* ops
* fix body type
* commentary
* update visuals of power consumer
* add custom sprite
* fix light layer not changing
* xenoborg circuit
* fix xenoborg circuit
* add tag
* add hand to hold xenoborg circuits
* move to material
* add xenoborg circuit material
* add recipe to mothership core
* add a hand to hold circuits to the mothership core
* to not confuse
* update
* ops
* another ops
* update mothership
* update guidebook
* update values
* more info
* fix stack
* can store xenoborg circuits
* description
* also update description
* circuit -> crytal
* not modified from anything
* update description
* Revert "update mothership"
This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.
* update empty label
* small update to sprite
* not necessary code
* remove empty line
* color
* make it explode when destroyed
* change values
* update sprite
* update sprite
* make it eletrified
* flavor text
* simplify to only use charge
* subscribe to event
* new line
* remove popup
* no need for the setter
* no longer networked
* feedback popups
* Minor tweaks
* better to understand
* better now?
* double the amount of power per crystal
* ajust power levels
* make modules cost more
* update guidebook with new values
* add popup back
* i love solving merge issues
* remove readonly
* use Transform
* predict verb
* only do stuff if both comps are present
* newline
* fix popup
* remove string.empty
* better voltage comment
* remove indentation from comment
* comment
* break the extractor
* fix comp
* change to protected
* add a client system
* make the component with the biggest name ever
* fix the anchor fail message popup
* kill this thing
* update the proto
* revert changes to PowerNetSystem
* ops
* make it spawn some gas when it explodes
* can't discharge
* comment was wrong
* swap order of components
* set examinable to false
* examine text
* rename AnchorableSystem to SharedAnchorableSystem
* rename file and make it abstract
* server side anchor system
* ops
* client anchor system
* use server anchorable system in server
* use battery visuals
* use a helper method
* revert changes to anchorable system
* new system
* new line
* ops, not used
* ops
* fix battery visuals
* set CableDeviceNode as not enabled
* set setting on map init
* enough feedback for the mothership
* new line
* locale changes
* locale changes to SharedPowerNetworkBatteryChargerVoltageTogglerSystem
* change name (again)
* update comments
* add event
* raise a event
* use events
* use a method instead of just raising the event
* more subscriptions to the voltage change event
* update locale stuff
* upgrade voltage toggler system with stuff from the power switch system
* replace power switch with voltage toggle in generator window
* replace power switch with voltage toggle in SharedPortableGeneratorSystem
* replace power switch with voltage toggle in power sensor
* KILL POWER SWITCHABLE COMPONENT AND SYSTEM
* replace power switch with voltage toggle in PortableGeneratorSystem
* replace all PowerSwitchable for VoltageToggler in the prototypes
* nullable switch text
* not required anymore
* mistake with the yml
* fix some issues with locale
* opposite
* i don't have words
* only use delay if it has the delay comp
* revert this change
* revert this change
* revert this change
* revert this change
* add color
* comment
* use another component
* fix the alert not showing
* generic comp for powernetwork battery and power consumer
* rename events
* fix proto
* make it less efficient
* change how it displays the rogue power thingy
* Comp is evil
* comment
* use resolve
* loc id
* error
* one line
* move this stuff to the voltage toggler system
* revert changes to PowerNetConnector
* revert changes to NodeContainerSystem
* revert changes that mess with PowerSupplierComponent
* revert changes to SharedBatterySystem
* revert changes to server BatterySystem
* revert changes to PowerMonitoringConsoleSystem
* remove whitespace
* guess it was 2 lines
* remove this from PowerNetworkBatteryComponent
* PowerConsumerBatteryCharger
* remove charging behavior from power sink system
* add new component to power sink
* extractor now uses power consumer comp
* update PowerDeviceVisuals.Powered for power consumers that are recieving power
* use PowerDeviceVisuals.Powered instead of BatteryVisuals.Charging
* PowerConsumerBatteryChargerEfficiencyVoltageTogglerComponent
* change values
* Orks micro balance
* me when i forget to change the actual value
* change values in the guidebook
* use a event
* move efficiency to the powerconsumer component
* ops
* revert this random change
* remove mapinit
* move to one line
* remove try comp
* update event
* this is important
* use a entity table
* only one line
* use the entity table
* use the current body crusher proto
* update guidebook
* say that it changes the efficiency
* Improve guidebook wording.xml
Co-authored-by: korczoczek <danielkorczok@gmail.com>
* remove random whitespace
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* style stuff
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make AnchorOnlyOnStationComponent networked
* better wording
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Prettier
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* fix stack text
* give option to be anchored on any station member
* use 4 spaces
* use stuff from the other PR
* revert this change
* remove power toggle things
* idk
* use a update loop
* revert locale changes about the voltage toggler
* remove mentions of voltage toggling
* ops
* fix proto
* remove white line
* revert this
* move efficiency to PowerConsumerBatteryCharger
* revert rider suggestion
* custom sprite for extractor flatpack
* use a new enum
* make it destructible
* cleanup
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: korczoczek <danielkorczok@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Logging fixed + minor clean-up of ApcToggleBreaker method
* ATS is no longer targeted by BreakFlipRule
* Fixed typo
* Now uses Uid
* Now uses Uid
* Fixed look-up
* Added blacklist to BreakerFlipComponent to specify which entities shouldn't trigger the game rule
* small fix
* Cancel if APC is in unpowered list
* Also prevent re-power via re-construction
* Revert useless dependency
* Reduced event time by 10-20 seconds
* Move to ApcSystem
* Also verify game rule is active
* Empty commit
* Move station and affected checking
* Check for main station grid
* Fix format warnings
* Somehow this got duplicated
* Make GetRuleAffectingEntity() also check for BecomesStationComponent
* Make APCSystem also check for ActivegameRuleComponent
* Removed redundant checks and duplicate logic
* Add GridEventEligibleComponent with flag for PowerGridChecks
* Propagate GridEventEligibleComponent.
* Revert GridEventEligible
* Use GetLargestGrid
* Dirty ApcPowerReceiver if state doesn't match defs
* surely this will work and isn't massive hubris
* SPACE
* docs & comments
* voltage, not charge
* no space
* jfc
* fix powered devices reporting as powered when Load is 0
* add small power load and draw to reagent grinder
* add small power load and draw for centrifuge and electro...thingy
* remove unhelpful comment
* clean up to make things more clear
* cleanup code for readability, maintaining current functionality
* code stuff
* fix error
* now its fixed
* use the charge from the arg
* only on battery full
* remove whitespace
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use default! instead of null!
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use set charge
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* verb category
* voltage toggle comp
* move stuff
* add simple prototype
* implement verb action
* switch expression
* fixed the node not updating
* charge the battery
* fixed battery not charging
* spawn on battery level system
* finally works
* swap commentary position
* can only anchor the extractor on the station
* popup message for trying to anchor outside of station
* default placement for unanchored version
* ops
* fix body type
* commentary
* update visuals of power consumer
* add custom sprite
* fix light layer not changing
* xenoborg circuit
* fix xenoborg circuit
* add tag
* add hand to hold xenoborg circuits
* move to material
* add xenoborg circuit material
* add recipe to mothership core
* add a hand to hold circuits to the mothership core
* to not confuse
* update
* ops
* another ops
* update mothership
* update guidebook
* update values
* more info
* fix stack
* can store xenoborg circuits
* description
* also update description
* circuit -> crytal
* not modified from anything
* update description
* Revert "update mothership"
This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.
* update empty label
* small update to sprite
* not necessary code
* remove empty line
* color
* make it explode when destroyed
* change values
* update sprite
* update sprite
* make it eletrified
* flavor text
* simplify to only use charge
* subscribe to event
* new line
* remove popup
* no need for the setter
* no longer networked
* feedback popups
* Minor tweaks
* better to understand
* better now?
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* initial commit
* misc additions and fixes
* final tests and additions
* cleanup 1
* fix tests and add a test
* fix tests AGAIN
* abject horror and misery
* cleanup
* cleanup 2
* address some issues
* Implement APC overloading
* Add power test
* Review
* Some more reviews
* Show map coordinates for test failures
* Widen column 2
* Reduce singularity beacon power consumption
* Try to get grid coordinates
* cleanup
* fix fixtures
* this belongs into the next PR
* review
* misc
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* eye on the prize
* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts
* namespace
* Use, get count, getMaxCount
* component access
* add regions, mark TODO
* obsolete TryAdd, public TryMergeStacks
* GetMaxCount
* event handlers
* event handlers
* SetCount
* client server event handlers
* move to shared
* Revert "move to shared"
This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.
* misc changes to shared
* split
* spawn and SpawnNextToOrDrop
* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup
* Rename Use to TryUse.
* Small misc changes
* Remove obsolete functions
* Remove some SetCount calls
* Partialize
* small misc change
* don't nuke the git dif with the namespace block
* Comments and reordering
* touchup to UpdateLingering
* Summary comment for StackStatusControl
* Last pass
* Actual last pass (for now)
* I know myself too well
* fixup
* goodbye lingering
* fixes
* review
* fix test
* second look
* fix test
* forgot
* remove early comp getting
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>