Commit graph

25 commits

Author SHA1 Message Date
Fildrance
ec01361c4e
Bind type of EntityTableContext keys to expected values (#46214)
* refactor: EntityTableContext methods now use strongly typed keys, which are bound to type of value you want to extract from context.

* refactor: remove unused attributes

* refactor: extracted EntityTableContext into separate file, fixed xml-doc
2026-09-30 03:04:19 +00:00
Fildrance
a5fc42e83d
refactor: adapt artifact gen to balanced artifacts (#45862)
* refactor: adapt artifact gen to balanced artifacts

* refactor: cleanup and no-additional-allocation optimization

* refactor: revert memory allocation optimizations in favour of readability

* refactor: simplify amount of arguments to be used during generation, add xml-doc

* refactor: more cleanups

* refactor: xml-docs

* refactor: comment on missing error log + change EntityTableSystem.GetFirstOrDefault to EntityTableSystem.GetFirstOrNull

* refactor: fix typo
2026-09-18 19:45:47 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Princess Cheeseballs
2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00
Whatstone
1885238b4d
Bugfix: RandomSpawnerComponent now spawns rare drops again. (#45833)
* Restore the rare drops

* what newlines there were never newlines

you're crazy

go home

* Comment spawner components, system, tableselector

* known to cause cancer in the state of california
2026-09-04 07:21:20 +00:00
Fildrance
8bf0961e5a
Feature/refactor xenoarch trigger to be entity table ed (#45608)
* refactor: rough strokes for initial implementation

* refactor: fix ada remarks

* refactor: fix XenoArtifactNodeParser not displaying trigger and effect properly in autocompletion

* refactor: more changes for IsNotRepeatingCondition

* refactor: update triggers declarations

* refactor: remove IsNotRepeatingCondition - duplicate

* refactor: fixup after merge with master

* refactor: properly handle creation of improper trigger set, all selectors gt ToString override!

* refactor: fix missing weight for some triggers, XenoArtifactCommand.UnlockAllNodes now accepts multiple entries

* refactor: fix trigger hints loc being name explicitly and failing tests

* yaml changes

* rename

* refactor: fix xml-doc copy-paste for XenoArtifactTriggerParser

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-31 20:58:52 +00:00
āda
cbbc651957
EntTable EmptyContainerCondition (#45583)
* surprisingly easy

* touchup

* comment

* refactor: cleanup ContainerFillSystem.OnTableMapInit, more xml-doc for EmptyContainerCondition

* tested

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-24 16:00:55 +00:00
Fildrance
ff495df549
Injecting entity table conditions into context (#45231)
* refactor: entity table condition injection and hierarhical condition checks

* refactor: rename IsNotRepeatingCondition into ExcludeEntitiesFromContextCondition, simplify EntityTableSelectorWithChildrenBase.CheckConditions logic, + new test

* refactor: fix test using old name of condition

* refactor: renaming

* refactor: fix no condition + RequireAll case and added test

* refactor: GetSpawns no more virtual

* refactor: more tests!

* refactor: use ScopedConditionsRestore for child conditions in EntityTableSelectorWithChildrenBase, not for current type conditions
2026-08-24 00:12:07 +00:00
DrSmugleaf
dd99bf6374
Replace some usages of object reads with generic type reads (#45149) 2026-08-14 17:20:28 +00:00
Ewanderer
d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00
Whatstone
a8453723d8
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386)
* Remove Shared System IPrototypeManager instances

* Remove RecipeManager IPrototypeManager instance

* Fix ItemSystem IPrototypeManager refs, use TryComp

* SharedItemSystem changes, EntWhitelist CompName

* HasComponent->HasComp
2026-06-29 10:18:44 +00:00
Whatstone
f339f58945
Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32)
* Remove all uses of System.Random

* Use IRobustRandom in BinomialNumberSelector.Get

* Remove remaining ToolRefinableSystem S.Random inst
2026-06-16 23:38:37 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Princess Cheeseballs
e533921cb2
Entity Table Probabilities API (#41920)
* push

* fix

* push

* abstract and more accurate

* new abstract method I guess

* that table does not explode

* webedit major

* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* big ass merge conflicts

* sadas

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
2026-02-01 00:41:32 +00:00
Princess Cheeseballs
479579e86a
Remove Visitor Shuttles (Real) and also cleanup the event rule system to not break when I try to do this. (#41915)
* shelve

* halfway there

* borgar

* just pass TimeSpan.Zero????

* better API

* no more TODO

* comment

* some fixes

* Gonna make a new PR for this I guess shrug

* add quark back, cleanup some stuff

* add syndie pod back

* one final change

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-27 22:47:18 +00:00
Nemanja
f23e8c2861
Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-08-15 16:06:51 +02:00
Nemanja
e92b6b6a7e
Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-31 15:40:25 +02:00
metalgearsloth
4afccdd5db
DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 03:10:30 +10:00
Nemanja
91e441ada1
Infer NumberSelector type in EntityTables (#36568)
* Infer number selector types from context

* forgor
2025-05-15 11:21:54 +10:00
Nemanja
26ebf06b81
Add condition support to entity tables (#36819) 2025-05-02 11:37:14 +03:00
IProduceWidgets
98511d1b21
Binomial Number Selector for EntityTables (#36783)
* binomial dist

* lol initialize the int tho idiot

* xml docs my forgotten

* ditto
2025-04-21 02:57:20 +02:00
ArtisticRoomba
6c2c5935ed
fix RangeNumberSelector to actually be inclusive (#36155)
* fix RangeNumberSelector to actually be inclusive

* Convert all random number stuff to randomint and prune unused code

* another heisentest???

* another heisentest after a heisentest. im going to lose it.
2025-04-14 17:02:49 -04:00
Tayrtahn
6f925dd610
Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Nemanja
fdbf2a229e
Infer type for EntSelector (#30856)
Infer type for EntSelector.cs
2024-08-10 10:17:45 -04:00
Nemanja
437c861622
Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code

* entity table examples

* fix dat shit

* access

* tests tests tests

* sloth review
2024-08-09 22:12:40 -04:00