Commit graph

56 commits

Author SHA1 Message Date
DrSmugleaf
65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
deltanedas
cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00
Pok
6f6a5694c8
Botany refactor (#44576)
* Restarting files from scratch

* reduce file count, more progress

* Additional partial work

* update 1

* update 2

* TODO execution

* fix

* Update PlantGrowthComponent.cs

* fix 1

* growth correction

* PlantGrowthComponent

* update 99

* last update

* oops

* Update vegan-meatball.yml

* Data loss

* ToxinsComponent

* Default components

* minor fix

* PlantTraitsComponent

* fix error

* fix error 2

* Copy growth components

* last update within this PR

* AutoHarvestGrowth remote

* Viable

* fix

* Fix growth rate

* Improvements to the YAML

* merge update

* fix

* code cleanup

* TODO

* fix

* oops

* oops 2

* more TODO

* fix names

* fix names oops

* Harvest bug fixes

* fix tests

* refactor: cleanup after mering master

* Update ConsumeExudeGasGrowthSystem.cs

* refactor: make this piece of happiness and ponies work

* review

* oops

* fix <summary>

* Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning

* EnsureUniqueSeed

* refactor: change Resolve to TryComp where appropriate

* refactor: review comments - try get for components, clenaups

* refactor: minor yaml cleanups

* fixing trifles

* botany-rework-part-3

* API and mutations

* minor fixes

* Update WeedPestGrowthSystem.cs

* Update plants.yml

* PlantChemicals

* YAMLLinter

* review and some lost code

* YAMLLinter part 2

* plants.yml

* Aaaa tests

* seedId

* clone plant component

* Update clone.yml

* refactor: remove suppress possible null reference exception

* refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup

* Separation of tray and plant

* oops

* PlantingPlant

* a little more cleaning

* oops 2

* botany-rework-part-4

* predict and API

* Field OldAgeDamage

* oops

* YMAL

* YMAL 2

* YMAAAAAL

* Update PlantToxinsSystem.cs

* review

* Update randomMutations.yml

* minor fix design

* Updates the plants visuals not every frame

* bug fixes

* some fixes

* bugfix and renames

* Dirty

* Replace ComponentRegistry

* unnecessary API

* fix merge

* build

* build 2

* Review by AJCM

* del PlantDataComponent and fix harvest

* fix all

* final review

* Update PlantTrayVisualizerSystem.cs

* fix merge

* Update PlantTraitsComponent.cs

* Traits LocId fix

* Update SpawnEntitiesBehavior.cs

* aaaaaaaaa

* fix all part 2

* PlantDataComponent revert

* aoao

* fix all part 3

* Update PlantTraitsComponent.cs

* Update clone.yml

* Reviews

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 21:58:01 +00:00
Jessica M
e0dd1c5404
Refactor ambient music rules to use EntityConditions (#44696)
* i guess one big mega commit sorry

* cleanup and reviews

* mfw you cherrypick from an outdated commit on the other branch and its all fucked up and the world sees it..

* reviews
2026-07-17 15:25:03 -04:00
TemporalOroboros
84b2f07157
The IMapManager is dead (#44002)
* Axes the easy IMapManager references

* Axes the references to unported (obsolete) IMapManager methods

* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem

* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line

* submodule update(?)

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 20:44:54 -07:00
Whatstone
f339f58945
Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32)
* Remove all uses of System.Random

* Use IRobustRandom in BinomialNumberSelector.Get

* Remove remaining ToolRefinableSystem S.Random inst
2026-06-16 23:38:37 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
ArtisticRoomba
376f16504c
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
* part 1

* second pass

* final fix

* last fix i swear

* an even bigger genius

* regex missed this

* should be all of em?

* oops

* yeah

* Revert "should be all of em?"

This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-11 21:30:36 +00:00
Princess Cheeseballs
41f042b8f9
PredictedRandom Helpers (#42797)
* PredictedRandom Helpers

* fixxxx

* documentation!!!

* pram

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-02-05 02:20:38 +00:00
Fildrance
22fe5185a3
refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)
* refactor: new overload for SharedRandomExtensions.HashCodeCombine

* Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-19 21:29:31 +00:00
DrSmugleaf
00826aaad6
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
* Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out

* Missed one

* Missed another

* Fix data field ids
2025-07-10 05:06:51 +02:00
slarticodefast
22e3d533d3
Catchable items, playable basketball (#37702)
* catching

* fix

* improve

* fix linter

* cleanup

* fix prediction

* do the same here

* fix comment
2025-07-06 09:54:20 -07:00
Cojoke
a66de72a26
Removes references to GetAnchoredEntitiesEnumerator(Vector2i) (#37796)
* Removes references to GetAnchoredEntitiesEnumerator(Vector2i)

* requested changes(I think)
2025-05-25 01:00:47 +02:00
Tayrtahn
11f291d1a2
Cleanup warning in GridInRange (#37699)
Cleanup warning in GridInRange
2025-05-21 21:28:42 -04:00
drakewill-CRL
294a5a1b69
Display obvious plant mutations in examine text (#32650)
* Effect mutations now display on examine

* ChangeSpecies shouldn't stay on the list after running. Name cleanup

* EmoGarbage Review - convert description to LocId and add minor logic fix

* fix the dastardly yaml

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-29 00:45:10 -04:00
J
b1c08582d5
Various system spring cleaning (#36206)
* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
2025-04-16 13:08:22 +02:00
Tayrtahn
86aa82f2b6
Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-19 19:30:31 +01:00
Tayrtahn
6f925dd610
Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
MilenVolf
d4067bcaab
Fix wrong system usage (#33679)
Fix wrong system using
2024-12-01 11:34:18 -08:00
MilenVolf
5fdf03c216
Replace obsolete GetTilesIntersecting methods (#32455)
* Remove usage of obsolete GetTilesIntersecting round 1

* Oop wrong uids

* Remove usage of obsolete GetLocalTilesIntersecting round 2

* Remove usage of obsolete GetLocalTilesIntersecting final round

* weh

* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-01 12:56:47 +11:00
slarticodefast
c861c56a69
Fix space ambient music (#33594) 2024-11-27 16:32:39 +11:00
drakewill-CRL
1dec19cc05
Botany Rework Part 1: Mutations (#31163)
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed.

All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc.

The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones.

Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit.

This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
2024-09-14 20:12:17 -07:00
Nemanja
437c861622
Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code

* entity table examples

* fix dat shit

* access

* tests tests tests

* sloth review
2024-08-09 22:12:40 -04:00
Ed
1c74ffb8e4
Ambient music rules refactor (#29921)
* refactor

* dutypo
2024-07-14 23:58:48 +10:00
Tayrtahn
3388c0dcaa
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00
Tayrtahn
d71b88a747
Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-06 02:37:49 -04:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Tayrtahn
0bca934c9d
Add LocalizedDatasetPrototype (#28310) 2024-05-28 14:41:41 -04:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
Kara
aaabd5e914
Fix TryFindRandomTile grid weighting (#27724) 2024-05-06 04:25:11 -07:00
c4llv07e
64bb8dbdd5
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00
DrSmugleaf
2d58d19b07
Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Kara
77964d4a6b
Kill SharedEntityExtensions and all popup extensions (#20909)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-16 16:56:09 +11:00
metalgearsloth
036b9ef74f
Expeditions rework (#18960) 2023-09-19 22:52:01 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Vordenburg
cc8b642444
Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
forthbridge
5fc7f21853
Add Spaceshrooms (#17092)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-02 00:10:48 +10:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
5f7b756cbe
Another rules change (#16920) 2023-05-29 15:48:58 +10:00
metalgearsloth
3ffd4d6b2e
More rules tweaks (#16918) 2023-05-29 15:11:52 +10:00
metalgearsloth
42b4109bbb
Maint ambience tweaks (#16917) 2023-05-29 14:19:00 +10:00
metalgearsloth
0c83642c5a
Add ambient music (#16829) 2023-05-29 10:44:11 +10:00
metalgearsloth
6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
8d6a3ecea7
Secret! (#8276)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-05-19 14:44:24 +10:00