Commit graph

88 commits

Author SHA1 Message Date
portfiend
477cbdf8cd
Add examine text for tool refinable entities (#46191)
* the owl

* add butchering verb / text

* make mobs use butchering verb

* comment

* awa

* change these to use the subscription attributes while we're at it

* Update Content.Shared/Tools/Systems/ToolRefinableSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Apply suggestion from @Pok27

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2026-09-28 11:42:29 +00:00
Whatstone
231dbb02d5
Fix toilet visuals, comment ToolOpenableComponent. (#46185)
* better toilet visuals

* unshaded lights 👀

* better comments, LocId for name

* formatting

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-28 02:54:42 +00:00
metalgearsloth
a3cbf7ea68
Avoid assigning tool autonetworkedfield (#46071)
Sitting there for 4 years.
2026-09-27 13:24:58 +00:00
ScarKy0
eefa7073c7
Changeling Fleshtomb (#45851)
* init

* make it proper

* listing, random humanoid appearance to shared

* oops

* moar

* pre-pr cleanup

* examine change

* partial review

* ye

* comment

* examinable

* sounds

* TrapInContainer >>>>>

* textures

* ambience

* fix

* Change collection to use leftclicking

* last minute balance change fuck everything

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-09-24 12:31:06 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
eoineoineoin
637dcb18ad
Fix bug where utility knife loses tool qualities (#45570)
* Fix added ToolComponent being stomped on by net sync

* Whitespace

* Dirty tool component

* One free bugfix with another non-dirtied component
2026-08-27 15:02:56 +00:00
Errant
967c45c1c5
High security door fixes (#45611)
* door inheritance fix

* wip comments

* cleanup 1

* move static price up the tree

* some comments

* undo name change

* cleanup

* more tweaks

* formatting
2026-08-24 18:02:46 +00:00
deltanedas
cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00
Winkarst
e7d0af2a7c
Fix: Insert items into clothing instead of butchering them when used (#44860)
Fix
2026-08-11 22:05:04 +00:00
phönix
242f5b5d27
Examinable tool doafter (#45278)
* hmhm

* goodresult

* done
2026-08-11 19:57:40 +00:00
deltanedas
8d1e25fe96
Fix typo in ToolRefinableSystem name (#44845)
e

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-07-23 19:16:44 +00:00
Whatstone
a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685)
* PopupClient to PopupEntity/Coordinates

* PopupPredictedX to PopupEntity/Cursor/Coordinates

* The rest of the damn owl

* nullability fixes

* Buckle cleanup

* cleanup, address PR comments

* ExecutionSystem: one popup method

* correct my filthy lies

* Apply most of ajcm's suggestions

* return user to SharedItemRecallSystem.cs

* Fix lingering Ensnarable broadcast popups

* targeted drain popups

* fix lingering untargeted Guardian popups

I read the comment on GuardianHostRecall.  Oops.

* target stethoscope popups

* fix the PDA vibration popup

* Fix target for encryption key removal popup

* anomaly scanner: args.User, not uid

* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00
psykana
880536d1b6
Predict stunbatons and add an integration test for them (#43117)
* predict stunbatons and add a test

* update

* formatting

* move explosion to riggable

* cleanup

* fix mousetrap

* fix test

* IOC readonly

* fix obsolete

* refactor test a bit

* fix riggable, add test

* moar tests

* fix proto

* EnterMultipleScope

* owner cleanup

* early return

* onActivate

* Fix GetVerb detonating rigged baton, add docs

* test updates

* docs

* improve riggable test

* TestOf

* predicted popup

* Update Content.IntegrationTests/Tests/Chemistry/RiggableTest.cs

* review

* review 2

* the end times

* review

* nesting

* nesting 2

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-13 18:24:31 +00:00
Princess Cheeseballs
bea946d516
Solutions Refactor Care Package - Service Department (#44087)
* draf

* slime time

* ddsaasdgatagsde

* fix that shit

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-10 19:29:33 +00:00
Whatstone
0c7d9cd2ba
Bugfix: Only raise ToolRefineAttemptEvent if used item has needed tool qualities (#44441)
ToolRefinableSystem: check used tool before evt
2026-07-02 19:55:59 +00:00
TemporalOroboros
84b2f07157
The IMapManager is dead (#44002)
* Axes the easy IMapManager references

* Axes the references to unported (obsolete) IMapManager methods

* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem

* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line

* submodule update(?)

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 20:44:54 -07:00
themias
ff98bb0fdd
Fix lighter refuel popup message (#44121)
Fix lighter popup message

Co-authored-by: jessicamaybe <jessica@jessicamaybe.com>
2026-06-30 20:29:39 +00:00
Whatstone
a8453723d8
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386)
* Remove Shared System IPrototypeManager instances

* Remove RecipeManager IPrototypeManager instance

* Fix ItemSystem IPrototypeManager refs, use TryComp

* SharedItemSystem changes, EntWhitelist CompName

* HasComponent->HasComp
2026-06-29 10:18:44 +00:00
korczoczek
1022d120a6
[FIX] Make slices of food fill out the space where the whole food used to be instead of dropping onto the floor (#160) 2026-06-22 22:53:25 +00:00
Whatstone
f339f58945
Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32)
* Remove all uses of System.Random

* Use IRobustRandom in BinomialNumberSelector.Get

* Remove remaining ToolRefinableSystem S.Random inst
2026-06-16 23:38:37 +00:00
kosticia
d9e523370a
Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
* Yay

* Do a LOT changes in yml

* and again

* Finale changes

* yml and locale

* locale tweak

* yml and charp cleanup

* fix carpets

* and some-some

* And some

* I want to believe that its last🙏🙏

* 😭

* 😭😭

* clean

* fix

* AAHHAHAHAHAHAH

* fix

* FINAL

* thisguyusa...

* LAST_ONE

* wawa

* merge2

* sdobfjibwdsjaqaksmzxsowaw2edqw84

* aoaoaooaoaao

* this hardcode took 30 minutes of my life

* fix aaaa

* fix test

* FIX BUILD

* oops

* oops

* aaooaoaoa

* fuck

* oops

* refactor: cleanup after merge + use protoId in KitchenSpikeComponent

* refactor: fix butcherable stuff again!~

* fix: now actively checks for EdibleComponent on slicing, predicted items splitting

* fix: changed knife.yaml to use Slicing tool

* fix: no more sounds spam on chop-chop

* refactor: cleanups

* refactor: default time value for slicable

* refactor: whitespaces and extract variables

* fix: slicable no longer prevents InteractUsingEvent by marking handled w/o actually handling

* feat: chopping trees now requires sawing tool, same for slicing logs

* refactor: cleanup after merge

* refactor: fix non-related PR changes

* refactor: rename locid

* refactor: remove unneeded red 'slice' verb name when slicing entities with mob-state.

* refactor: simplify test code changes

* refactor: better readability for test

* refactor: linebreak for unary op

* refactor: xml-doc for SliceableComponent corrected to be more fitting.

* refactor: cleanup SliceableSystem some more

* refactor: use HasComp instead of TryComp in AddSliceVerb

* refactor: extracted methods to improve readability

* refactor: remove unchecked operator - not needed when casting from uint

* refactor: SliceableSystem cleanups, fix logs not being chopped due to solution splitting

* fix: slice verb is now showing up even if disabled, slicing is done even if there is no solution to split, replaced direct dependency for sliceable component to food component with default solution-name

* refactor: comment about RandomPredicted + toy knife now fits into clown shoes

* refactor: remove EdibleComponent dependency from SliceableSystem

* refactor: moved SliceableSystem into ToolRefinableSystem

* refactor: basic renaming for comps

* refactor: cleanup after merge

* refactor: reorder methods, renaming, simplify polymorph related conditions on slicing

* refactor: xml-doc + reorder yaml fields

* refactor: fixing yaml + method renaming, unused usings removed

* refactor: removed unused usings

* refactor: fix typo

* refactor: remove reference for deleted meat proto

* refactor: clean up yaml after merge

* refactor: fix multiple typos from mass replace

* refactor: fix missed field renaming

* refactor: ensure all entities that had ToolRefinable got BaseSlicingRefinable (aftermerge cleanup)

* refactor: undo solution-related changes for animals.yml

* refactor: fix invalid parent set for corgi + fix amount of slices for the rest of pies

* refactor: revert Solution to SolutionContainerManager changes after merge

* refactor: revert Solution to SolutionContainerManager changes after merge

* refactor: fix invalid property name for toolMissingQualityTooltip in yml, fixed missing entity on which AttemptToolRefineEvent is raised

* refactor: remove over-indent for components of BaseSlicingRefinable and for Slicing tool quality

* refactor: remove over-indentation on MobCarpHolo

* empty collection

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-05-28 20:47:49 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Princess Cheeseballs
4d1325bccf
Fix Broken Solution Enumerators (#43789)
* burge

* bruegr

* YAML

* two misc fixes

* snoutta here

* add tests

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-01 21:20:03 +00:00
Princess Cheeseballs
ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00
ArtisticRoomba
376f16504c
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
* part 1

* second pass

* final fix

* last fix i swear

* an even bigger genius

* regex missed this

* should be all of em?

* oops

* yeah

* Revert "should be all of em?"

This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-11 21:30:36 +00:00
ScarKy0
5025e0d286
Janiborg Module Cleanup (#42330)
init
2026-01-11 04:06:06 +00:00
slarticodefast
f4056e854b tool lock 2025-08-26 20:04:10 +02:00
slarticodefast
271e271cc9
Predict passive welding fuel consumption (#38876)
* predict welding fuel consumption

* autopaused

* review

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-07-31 00:38:38 +02:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tayrtahn
d612c56aab
Forbid string literals for SharedToolSystem methods (#38250)
* Forbid string literals for ToolSystem methods

* Cleanup violations

* Sort usings
2025-06-11 03:58:21 +02:00
Krunklehorn
c2b1b81ec8
Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors

* Prevent resisting locks

* Prevent unbuckling others, early exit before doafter

* Prevent camera and camera router setup

* Prevent rotating and flipping

* Also prevent adding the unbuckle verb.

* Revert ResistLocker changes

* Prevent emitter tampering

* Also prevent lock verb

* Prevent toggling welders

* Prevent gun open/close bolt, rack and switch mode

* Prevent toggling stun batons
2025-06-02 10:06:45 -07:00
kosticia
791ce3a5cd
remove ignition functional from welder component (#37586)
* a

* webedit
2025-05-19 11:49:59 +02:00
ScarKy0
9d8cc64d48
Fix mail cutting thinking your arms are infinite length (#37019)
* init

* hand
2025-04-28 17:16:14 -04:00
ScarKy0
a16504fa42
Tearable Deliveries V2 (#36815)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* init or smth

* minor tweaks

* I KEEP MERGE CONFLICTING MYSELF

* comments

* no icon

* slight increase

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* partial review

* message

* review

* pain

* stuff

---------

Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
2025-04-24 21:47:46 +02:00
beck-thompson
186cef25ca
Put items inside cakes! (#31015)
* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:00:50 +02:00
lzk
919fdc0798
Add description of tool qualities to entity (#32436)
* Add description of tool qualities to entity

* LMAO I FORGOT FUCKING FTL FILE

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-20 23:15:40 +01:00
nikthechampiongr
a5840b925b
Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
ArchRBX
241be37185
AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
metalgearsloth
a89d4c750b
Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
beck-thompson
ad18c6e9a5
Secret stash refractor (#29396)
* First commit

* Will do this in another PR!

* maybe?

* Moved stuff to ToolOpenableSystem because its smarter and cooler
2024-08-09 09:51:58 +10:00
deltanedas
02636386b5
item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
MilenVolf
50146d4b98
Fix prying speed & log (#29210)
* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed

* Minor cleanup for tools and prying systems

Remove some obsolete methods.

* Fix doafter continues when not held & log

* Modifiy delays for floor prying

* Fix test fail
2024-06-21 00:19:22 +10:00
Pieter-Jan Briers
cf374ac905
You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-06-21 00:05:40 +10:00
Verm
31eb3ed62c
Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Pieter-Jan Briers
58f025ba80
THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-21 23:16:23 +10:00
Nemanja
a47c5561a9
add fuel costs back to finishing welding (#27030)
* add fuel costs back to welding

* ack

* meh

* eek!
2024-04-19 19:20:30 -04:00
Leon Friedrich
888a3bda51
Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
nikthechampiongr
362d56981f
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Blazeror
505e423963
Removed TilePryingDoAfterEvent (#24552) 2024-01-25 08:31:32 -05:00