roryflowers
86e491312a
increase scram implant radius to useful range ( #45029 )
...
* increase scram implant radius to useful range
* code review
---------
Co-authored-by: Rory Flowers <roryflowers@github>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-23 15:09:02 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files ( #45796 )
2026-09-17 23:23:54 +10:00
Sir Warock
ec63a41842
Cleanup of UseDelay ( #45350 )
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* Moving into Systems & Components Folders
* splitting into API file
* Make Method accept null values
* small fix
2026-09-05 17:10:50 +00:00
KeTuFaisPiKiNut
cd6d356005
Screeching & Changeling Screech ( #44432 )
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* pcmasterrace
* RMC screech port + i guess it works more
* i made a magic commit that mostly duplicates the flash system but different TM
* it just works nya
* final touchups
* Revert "pcmasterrace"
This reverts commit b75e9265610924c3a1a30761e5e050cb6ee63bc8.
* there, support for more :godo:
* Update Content.Shared/Screech/SharedScreechSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* all feedback except the big one
* i lied
* mfw code
* fix
* le shader temp
* vfx
* Revert "le shader temp"
This reverts commit 0180a8c1a6ffe82f0ae8d151c07d0794c3eb4984.
* Update Content.Client/Effects/ScreechShockWaveSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechShockWaveComponent.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Effects/ScreechShockWaveSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* rwrw
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* :godo:
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Effects/ScreechShockWaveSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Effects
* sexy
* lang
* scub
* nya
* e
* fixed shader
* entity effects
* FNAF IS THIS WHERE U WANNA BE???????
* Update Resources/Locale/en-US/screech/screech.ftl
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Screech/NoiseProtection.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* weeeee
* scar whyyyyy
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* e
* they've got allen wrenches gerbil feeders toilet seat electric heaters
* cleanup
* datafield ig
* Revert "datafield ig"
This reverts commit dd0d9421452f156b0b1ebc527ac9b142d657ae50.
* comments
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-07-22 23:16:46 +00:00
psykana
880536d1b6
Predict stunbatons and add an integration test for them ( #43117 )
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* predict stunbatons and add a test
* update
* formatting
* move explosion to riggable
* cleanup
* fix mousetrap
* fix test
* IOC readonly
* fix obsolete
* refactor test a bit
* fix riggable, add test
* moar tests
* fix proto
* EnterMultipleScope
* owner cleanup
* early return
* onActivate
* Fix GetVerb detonating rigged baton, add docs
* test updates
* docs
* improve riggable test
* TestOf
* predicted popup
* Update Content.IntegrationTests/Tests/Chemistry/RiggableTest.cs
* review
* review 2
* the end times
* review
* nesting
* nesting 2
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-13 18:24:31 +00:00
āda
5ca65503f7
StatusEffect On Trigger ( #43665 )
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commit
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-24 06:12:38 +00:00
Red
1b5011152b
Weather entities ( #41427 )
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* weather status effect entities
* proto port + fixes
* Update weather.yml
* fix visuals
* Update SharedWeatherSystem.cs
* Update SharedWeatherSystem.cs
* Update WeatherSystem.cs
* Thanks Slarti, thats a much better
* Update WeatherSystem.cs
* Update StencilOverlay.Weather.cs
* Update Content.Client/Overlays/StencilOverlay.Weather.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/StencilOverlay.Weather.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Revise weather command help descriptions
Updated weather command help texts for clarity.
* Merge branch 'master' into ed-14-11-2025-weather-entities
* Tayrtahn review apply
* fixes and cleanup
---------
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-08 23:28:48 +00:00
Princess Cheeseballs
76801bd8b2
Tweak Traitor Uplink - The Rest of the Uplink ( #42582 )
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* jaws of death
* I hate YAML
* open the gate
* I forgot about this one
* I forgor
* Fix croissant
* this didn't work actually rip
* made lights look better and undo on the boxing gloves
* small change
* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
* baguette contraband, eat your evidence.
* suffix
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
2026-01-24 00:11:19 +00:00
āda
594ec9acff
All Figurines Entity Table ( #41775 )
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* ai talks
* kill cheepo
* mech figures
* finished
* touchup
* wider net
* final changes
* never final
* fix test fail
* review
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-13 19:19:42 +00:00
korczoczek
7672076b43
Let PopupOnTrigger display names of user and item ( #41157 )
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* waved away
* waves at you with my [Prime Cut Corgi Meat]
* pls dont litter the repository with unnecessary components
* forgot to remove a variable from testing
* guh
* the more things change, the more things stay the same
* and then she ternaried everywhere
* owie
2025-11-22 00:08:06 +00:00
āda
224f0fd507
AdminLogOnTrigger ( #41474 )
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* commit
* requested
* also requested
* Update Content.Shared/Trigger/Components/Effects/AdminLogOnTriggerComponent.cs
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-19 02:08:04 +00:00
āda
78101bceac
5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit ( #41472 )
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* ideas
* finish components
* systems
* one more
* requested
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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-19 02:05:13 +00:00
slarticodefast
414817e38a
AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger ( #41476 )
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* more triggers
* comment
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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-19 01:58:50 +00:00
slarticodefast
e3c0e01934
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
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* tippy on trigger and refactor
* optional parameter for command
2025-11-18 18:09:49 +00:00
āda
31ade640d0
RandomTriggerOnTriggerComponent ( #41422 )
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* commit
* rename
* prevent recusion
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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-13 23:56:17 +00:00
Princess Cheeseballs
c01ec294d0
Reduce Triggers Boilerplate. ( #41086 )
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* Push 1
* cleanup + master merge
* launchontrigger
* A crumb of cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-25 00:00:55 +00:00
Hannah Giovanna Dawson
891f5a8f6b
LaunchOnTriggerComponent ( #39871 )
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* LaunchOnTriggerComponent
Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.
* Fire stationary objects in the direction they're facing
* EVIL
* LESS EVIL
* Resolve @ScarKy0 comments
2025-10-24 21:18:08 +00:00
slarticodefast
1b7fa85733
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
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commit
2025-10-19 14:42:18 +00:00
Голубь
219aeda235
AddReagentOnTrigger ( #39875 )
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* Trigger
* Unnecessary(?) Checks
* request
* Update
Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* cleanup
* standard name
* don't use name alias
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-10-18 18:26:31 +00:00
Jessica M
2f7b73e830
Weather On Trigger ( #40505 )
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* Weather On Trigger!
* Clearing the weather
* address review, add duration option
---------
Co-authored-by: Jessica M <jessica@maybe.sh>
2025-09-23 13:36:23 -07:00
āda
eee5751a22
TriggerOnPlayerSpawnComplete and ExplosionOnTrigger ( #39820 )
2025-09-23 22:24:45 +02:00
āda
b86094eb45
PopupOnTrigger ( #39913 )
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* commit
* comment
* changes
* Update Content.Shared/Trigger/Systems/PopupOnTriggerSystem.cs
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-10 20:01:03 +03:00
āda
f7e3a2f881
SpawnEntityTableOnTrigger ( #39909 )
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* commit
* comment
* empty
* better xform
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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-10 19:59:42 +03:00
āda
ab681dbcbb
GameRuleOnTrigger ( #39845 )
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* Gaming
* commit
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-08-24 01:10:55 +02:00
slarticodefast
d737e39a98
cleanup LockOnTriggerComponent ( #39720 )
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* cleanup LockOnTriggerComponent
* comment
* indentation
2025-08-18 13:21:33 -07:00
slarticodefast
d939b4dec7
RemoveComponentsOnTrigger, ToggleComponentsOnTrigger ( #39639 )
2025-08-14 16:18:56 +02:00
Hannah Giovanna Dawson
2cb4e01019
StaminaDamageOnTriggerComponent ( #39607 )
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* InflictStaminaOnTriggerSystem
Surprised this wasn't done alongside the damage one.
* Correct docstring
* Moar docstring changes!!!
* Resolve PR comment
* a
* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-13 18:50:34 +02:00
āda
a5351b8c77
ExtinguishOnTrigger and TriggerOnInteractHand ( #39537 )
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* simplely one commit
* simplelly two commit
* requested changes
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-08-11 21:21:11 +02:00
āda
7825d30562
Fire stacks trigger ( #39530 )
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* Simple as
* whoops
* not gonna work
* chopped
* missed something
* Better name
* formatting
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-10 21:59:32 +02:00
beck-thompson
80375370f8
Add voice locks to various hidden syndicate items ( #39310 )
2025-08-10 11:10:13 -07:00
slarticodefast
534553dddf
Turn some implants into triggers ( #39364 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-06 12:52:11 -07:00
slarticodefast
2c40a950f7
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00