* Initial commit
* RMC? I 'ardly know 'er
* Sprout
* Rework it to use job icons
* Revert the one change
* Always the one yaml
* Easy review changes
* We do a little salami
* Review changes
* NIGHTMARE NIGHTMARE NIGHTMARE
* Update to use StatusIconPrototype only
* Remove async
* Aaaand remove the comment, bah
* Review fixes
* Update master
* Add the ability for ghosts to see
* Byte backing
* Review fix + comment
* Update to 90 min
* Add todo message
* Split ERT/CBURN/DeathSquad off into their own department
* Rename CentComm Quarantine Officer to CBURN Officer
* rename 'Death Squad' (the job title) to 'Death Squad Officer'
* EmergencyResponse -> Specialist
* Specialist -> Task Force
* Death Squad Officer -> Death Squad Commando
* rename it here too
* fixing weird merge-conflict bug
* fixing weird merge-conflict bug
* minor desc change
* Fix deathsquad description typo
* Whoops, merge squashed departments a bit
* Organized icons in the Agent ID UI
* SeniorOfficer in wrong spot
* Added tram driver to ServiceIconGroup
* Fixed tram driver locale string
* minor locale resort
* Properly split 'Service' and 'Civilian' into separate departments
* Fixed Service department color
* minor highlight sorting
* minor highlight sorting
* Renamed assistant.yml to passenger.yml
* tram-stub
* tram driving away
* spriting hell
* it will be our year took a long time to come
* polish
* more
* fixes
* onceagainmorefixed
* e
* fix real
* Update Resources/Prototypes/Loadouts/RoleLoadouts/role_loadouts.yml
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Update play_time_trackers.yml
* resprite
* additional spriting things
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Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Add custom sus icon in cham outfit change implanter
* update sprites to request
* sus
* add it to the agent card threats job icon
* may as well fix docs
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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* icon group prototype
* prototype v2
* agent id uses groups
* working UI using groups
* UI work, new header
* formatting and misc work
* fix some texture scaling
* aesthetics
* tabs, scrollbar, MinSize
* commit
* commit
* commit
* commit
* Revert "commit"
This reverts commit 8f29ae30c69670c6dc8d5fba3dd6bd98f574830d.
* we're back
* well enough
* Final visuals for the Id (for now)
* code cleaning
* minor cleanup
* self review
* id card system changes
* try index -> resolve
* DisposeAllChildren -> RemoveAllChildren
* fix the id cards
* all pretty
* unneeded
* merge
* Review by Fildrance
* Review by Pok
* fix
* cleanup
* refactor: revert icon setsize changes back to good old '32', made container button be resizable for localization reasons
* jobIconGroup
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* Initial commit
* Include uncertain crew and make it work for AI
* Add new definition to Silicon Rules 8
* Update based on review
* Remove Cluwne from job list
* ProtoIdify
* Update and also make monkey/corgi show IDs
* Remove unnecessary property
* Remove redundant code
* Carrrrd
* cleanup
* Nicer code
* Update to fix the spawn bug + agent ID
* Fix new icons
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* innit bruv, but also done!
* added comment to signify why it's like that
* init, but done
* init commit
* you think you got everythin, until you didn't
* credits and one last touch up
* i fucking hate git
* KILL OLD COMMITS
This reverts commit 6f834a51de611f215ede02f291a9d834777884a5.
* KILLING OLD COMMITS
This reverts commit 36e1f4a476b873f2326723740eccf455060520d8.
* I am going to become the joker
* one day i'll learn how to delete old commits properly
* god fucking damn it
* capitalization!
* Add Weh-pet
* Add Weh-pet (again)
* Change weh-pet size to Medium
* Change weh-pet size to Medium (again)
Probably should've looked into what "medium" meant in yaml
* I may be stupid and misread how MIDIs worked.
* Finish weh-pet sprites
Weh!
* Add weh-pet to rare maints loot table
* Give cluwne sechud icon
* Remove weh-pet related content from cluwne-id
Why was it still THERE?
* Revert "Add Weh-pet (again)"
This reverts commit 8e135e520859ef94e693e27a86af1eed9576f9ab.
* Fix whitespace issues in residual files
* Update Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* More whitespace fixing and credit adding
* Resolve conflict in job_icons.rsi/meta.json
* Fixing whitespace *again*
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review
Phone Webedit Ops
Original PR author forgot about mindshields for making status icons shaded.
This can be done with other antag icons as well, I remember people mentioning revs being able to see each other in the dark was lame.
SS13 Criminal Record Icon Location REAL
Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.
* Add animation support to status icons
Animated like any other entity. Change the png to have all frames, add delays in meta.json, and you're good to go.
* Dirty "fix" for the crashing.
Still have no idea why files cannot be read without changing their path in the yaml.
* Sloth review ig
I still have no idea why it wont work with /Textures/ missing as a prefix.