Commit graph

374 commits

Author SHA1 Message Date
Morb0
0eba25c0eb Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
2024-10-15 17:04:40 +03:00
Leon Friedrich
4e0018697f
Add role prototype validation tests (#32801)
* Add role prototype validation test

* Rejig GetPrototypesWithComponent

* More tests n stuff
2024-10-14 14:05:25 +11:00
Errant
93c7bdc134
Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
SlamBamActionman
ddaa0e83c6
Add admin log for codewords (#32531)
* initial commit

* Delta review
2024-10-09 13:55:48 +02:00
Morb0
d9bfc5cdcb Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Maps/cog.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
#	Resources/Textures/Structures/Walls/solid.rsi/meta.json
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
#	Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid0.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid1.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid2.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid3.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid4.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid5.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid6.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
qwerltaz
7c99b5c10b
fix dragon spawn location and round end summary (#31890)
* spawn dragon rule at station edge

* 2

* stuff

* fix round end summary not showing

* no invalid euid
2024-09-09 13:22:41 -06:00
Morb0
2b35b9922f Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Objects/Misc/books.yml
#	Resources/Prototypes/Maps/cog.yml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-09-07 08:35:45 +03:00
Fildrance
a58252f45e
feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00
Morb0
a312df977d Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
#	Resources/Textures/Objects/Specific/Chemistry/chem_bag.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/Equipment/plant_bag.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mining/ore_bag.rsi/meta.json
2024-08-29 08:24:44 +03:00
themias
bea72106b7
Fix nuke disk erroneously being marked 'left behind' (#31602)
Fix erroneous 'disk left behind' objective
2024-08-28 14:05:04 -06:00
Morb0
721f7bfecf Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	SpaceStation14.sln
2024-08-28 16:40:36 +03:00
SlamBamActionman
61a1e89339
Add codeword highlighting (#30092)
* Added codeword highlighting

* Updated to support more codeword roles, color is set serverside

* Review feedback

* Change to a Component-based system using SessionSpecific

* Tidied up CanGetState, set Access restrictions on component

* Clean-up

* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-23 11:14:38 +02:00
Morb0
a0bce916fb Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Guidebook/rules.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
Brandon Hu
0a9535e67c
remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
2024-08-16 00:52:36 -04:00
Morb0
acf1ff4ec0 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/StatusIcon/faction.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
2024-08-12 13:18:43 +03:00
deltanedas
489efeb717
remove GenericAntag completely (#28218)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-08 18:16:02 +10:00
Morb0
7990ca8f46 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/meta.json
2024-08-08 01:38:43 +03:00
SlamBamActionman
bf06d0e869
Change Thief Syndie & Chameleon kit contents, add Syndie codeword paper (#30446)
* Initial commit

* more like bYE

* Fix exception during test
2024-08-05 11:03:24 +03:00
Errant
6264a557a6
Restore the longer traitor briefing message (#30404)
* Restore the long traitor briefing

* highlights
2024-08-05 00:41:34 -04:00
Morb0
e853272357 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
2024-07-21 12:48:56 +03:00
IProduceWidgets
c7ff647cb3
Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Morb0
a5980baa7d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/magboots-science.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/speedboots.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/court.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/deathsposal.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/doors.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/examroom.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro3.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/janitor.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/law.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/psychology.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/science1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/science2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/security.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/space.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio2.png
#	Resources/migration.yml
2024-07-21 07:20:43 +03:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Morb0
8ffde2eea4 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	.github/workflows/test-packaging.yml
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
#	Tools/gen_build_info.py
2024-07-14 12:15:16 +03:00
deltanedas
02636386b5
item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
Morb0
076783b977 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Locale/en-US/chemistry/components/mixing-component.ftl
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/ServerInfo/Guidebook/Mobs/Diona.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Science/Technologies.xml
#	Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
#	Resources/Textures/Tiles/attributions.yml
2024-07-08 13:41:28 +03:00
Jezithyr
8adcb37964
Re-enabling nukie species(except vox), added antag species blacklisting
* Revert "Make all Nukies humans (#29693)"

This reverts commit 3e3e050aaf.

* Implemented species blacklist

* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.
2024-07-05 00:59:16 -07:00
Nemanja
3e3e050aaf
Make all nukies humans (#29693) 2024-07-04 12:29:26 +10:00
Tayrtahn
340332cf5b
Fix nukeops ending early if an operative dies at base (#29642)
Fix nukeops ending early if an operative died at base
2024-07-01 18:23:36 -04:00
Morb0
bffaecf157 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00
slarticodefast
d62dddcfcb
fix initial infected icons and add a briefing to the character menu (#29259) 2024-06-21 15:42:17 +10:00
Morb0
ce4a90a054 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/base.png
#	Resources/Textures/Structures/Power/apc.rsi/broken.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/display-charging.png
#	Resources/Textures/Structures/Power/apc.rsi/display-full.png
#	Resources/Textures/Structures/Power/apc.rsi/display-lack.png
#	Resources/Textures/Structures/Power/apc.rsi/display-remote.png
#	Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
#	Resources/Textures/Structures/Power/apc.rsi/frame.png
#	Resources/Textures/Structures/Power/apc.rsi/lock0-locked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock0-unlocked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock1-locked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock1-unlocked.png
#	Resources/Textures/Structures/Power/apc.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/panel.png
#	Resources/Textures/Structures/Power/apc.rsi/static.png
2024-06-17 23:51:01 +03:00
Nemanja
5e50bd83d6
Missing meteor presets (#29044)
* add meteors into missing game presets

* changes for real

* implement code

* this too
2024-06-16 21:37:43 +02:00
Morb0
9888f8fa57 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/ServerInfo/Guidebook/Controls/Controls.xml
#	Resources/ServerInfo/Guidebook/Controls/Radio.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Medical/Chemist.xml
#	Resources/ServerInfo/Guidebook/Medical/Medical.xml
#	Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Security/Security.xml
#	Resources/ServerInfo/Guidebook/Service/Bartender.xml
#	Resources/ServerInfo/Guidebook/Service/Chef.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
deltanedas
a3a1538d32
move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
deltanedas
16b3fb1204
LoadMapRule grid storage rework (#28210)
*
2024-06-03 20:04:19 -04:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
AJCM-git
509e3aedf7
RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
Morb0
6a6bf86856 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/GameRules/events.yml
2024-06-02 19:57:53 +03:00
Leon Friedrich
6235fa1ac6
Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
Morb0
28edee0fe2 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PlayTimeCommands.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 23:06:19 +03:00
Nemanja
be6f55a090
Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
Morb0
ac51af0830 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Resources/Textures/Objects/Weapons/Grenades/modular.rsi/meta.json
2024-05-26 13:10:11 +03:00
Repo
90d3699c1d
Fix gamerule display issues (#28178)
* A comprehensive rule list for joining admins and mid round command to get rule list added

* Fix up for when a rule is added vs started and some logging

* fix command help localization, fix admin flags and spam anouncement.

* Send admin message only to the joining player not all admins.

* Bit better formatting in chat box
2024-05-25 16:18:05 -04:00
deltanedas
739c81c230
move nukie profile loading into its own rule (#28208)
* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:15:56 -04:00
deltanedas
a06ea58249
antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00
Morb0
d97a09543d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00
Kara
855234aa30
Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-12 10:31:54 -04:00
Morb0
d6403daf00 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json
2024-05-11 01:41:28 +03:00
Ed
e522bbf90d
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00