Commit graph

196 commits

Author SHA1 Message Date
Morb0
34d3cf6293 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Security/Defusal.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
Ed
92be69a5ab
Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Morb0
721f7bfecf Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	SpaceStation14.sln
2024-08-28 16:40:36 +03:00
metalgearsloth
afd0618a60
Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
Morb0
9888f8fa57 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/ServerInfo/Guidebook/Controls/Controls.xml
#	Resources/ServerInfo/Guidebook/Controls/Radio.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Medical/Chemist.xml
#	Resources/ServerInfo/Guidebook/Medical/Medical.xml
#	Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Security/Security.xml
#	Resources/ServerInfo/Guidebook/Service/Bartender.xml
#	Resources/ServerInfo/Guidebook/Service/Chef.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
DrSmugleaf
513023a9f0
Fix Smoke-grenade.ogg not being mono (#28593) 2024-06-05 17:06:24 -04:00
RenQ
3e2eb6cc7a
"Death gasp" for a moth (#28409) 2024-06-03 14:48:01 -04:00
Morb0
093af65e17 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync 2024-05-30 00:38:15 +03:00
lzk
a2f4540cb5
Remake gasp popup to emote (#27736) 2024-05-28 19:56:41 -04:00
Morb0
d6403daf00 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json
2024-05-11 01:41:28 +03:00
MilenVolf
c0c3b89a6a
Fix borgwalk volume (#27846) 2024-05-09 17:16:56 -04:00
Morb0
3fcd731834 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/criminal_records.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
2024-05-09 13:47:39 +03:00
Rio
372807673b
Drinking from spray bottles (#27815)
Added drinking from spray bottles
2024-05-08 22:56:13 -07:00
Morb0
d9142b3553 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/conflict-labeler.yml
#	.github/workflows/labeler-pr.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/inhand-right.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-0.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
2024-04-30 21:12:31 +03:00
MilenVolf
7ee18433c8
New borg sounds (#27205)
* New borg sounds

* Add manic laughter of an assault borg

Never wanted, but needed

* Fix wrong attribution

* Some requested changes

* Change borgwalk sounds

* Forgor
2024-04-28 21:38:31 -07:00
Mangohydra
8afae8a1f1
Martyr Cyborg Module, borg law 2 explode (#25815)
* borg law 2 explode

* attributions fix + CL fix

* please dear god work i beg you

* maybe this will work :godo:

* 50% off deal + disc change

* absolving merge conflict

* merge conflict fix

* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml

* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml

* Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml

* Apply suggestions from code review

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:16:04 -07:00
Morb0
38506f90df Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Hands/specific.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
2024-04-27 13:24:36 +03:00
Redfire1331
080b1b1e0c
Added Chopsticks (#27298)
* added chopstick sprites

* Create chopsticks.yml

* added chopstick yml

* hopfully it acts like a forke

* added chopsticks to dinnerware vendor

* uncapitalized the name

* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* made the chopsticks icon a reasonable size

* added chopsticks to chang vendor

* made paired chopsticks you can break apart

* added them to vendors

---------

Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-04-26 22:39:32 +10:00
Arthur Asimov
0b621a7b7e Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
Ko4ergaPunk
279e01c3d2
Strobes added (#26083)
* Done

* Adds new

* empty

* attributions

* empty

* strobe admin deleted
2024-04-12 11:02:06 +03:00
Morb0
860f045b08 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Audio/Machines/attributions.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-inhand-right.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/bookfireball.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/bookforcewall.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/bookknock.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/meta.json
#	Resources/Textures/Objects/Magic/spellbooks.rsi/spellbook.png
#	Resources/Textures/Objects/Misc/books.rsi/book0.png
#	Resources/Textures/Objects/Misc/books.rsi/book1.png
#	Resources/Textures/Objects/Misc/books.rsi/book2.png
#	Resources/Textures/Objects/Misc/books.rsi/book3.png
#	Resources/Textures/Objects/Misc/books.rsi/book4.png
#	Resources/Textures/Objects/Misc/books.rsi/book5.png
#	Resources/Textures/Objects/Misc/books.rsi/book6.png
#	Resources/Textures/Objects/Misc/books.rsi/book7.png
#	Resources/Textures/Objects/Misc/books.rsi/book8.png
#	Resources/Textures/Objects/Misc/books.rsi/book_bar.png
#	Resources/Textures/Objects/Misc/books.rsi/book_boneworking.png
#	Resources/Textures/Objects/Misc/books.rsi/book_borg.png
#	Resources/Textures/Objects/Misc/books.rsi/book_chemistry.png
#	Resources/Textures/Objects/Misc/books.rsi/book_cooking.png
#	Resources/Textures/Objects/Misc/books.rsi/book_demonomicon.png
#	Resources/Textures/Objects/Misc/books.rsi/book_detective.png
#	Resources/Textures/Objects/Misc/books.rsi/book_engineering.png
#	Resources/Textures/Objects/Misc/books.rsi/book_engineering2.png
#	Resources/Textures/Objects/Misc/books.rsi/book_fish.png
#	Resources/Textures/Objects/Misc/books.rsi/book_hacking.png
#	Resources/Textures/Objects/Misc/books.rsi/book_hydroponics_pod_people.png
#	Resources/Textures/Objects/Misc/books.rsi/book_infections.png
#	Resources/Textures/Objects/Misc/books.rsi/book_nuclear.png
#	Resources/Textures/Objects/Misc/books.rsi/book_origami.png
#	Resources/Textures/Objects/Misc/books.rsi/book_particle_accelerator.png
#	Resources/Textures/Objects/Misc/books.rsi/book_space_law.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
2024-04-02 11:32:48 +03:00
brainfood1183
5f063d2d6d
Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
2024-03-31 14:21:18 +11:00
Morb0
6fc8c1cd54 Merge remote-tracking branch 'upstream/master' into master-syndicate
# Conflicts:
#	Content.Packaging/ServerPackaging.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
#	Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Holo/holofan.rsi/meta.json
#	Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Sphiral
a0cc87c267
Church Bells (#26030)
* Adds Church Bells

* I'm dumb.

* The bell is no longer haunted.

* forgot attributions

* change sounds so scary law no hunt

* One day I'll stop needing to make an immediate micro-commit. One day.

* God damn it.
2024-03-26 00:24:00 +11:00
KISS
54dd273f66
Landmine stepoff (#22962)
* make landmine work on stepping off

* update methods naming

* made both step modes possible

* updated stepoff event raise to not interfere with game physics internals

* added comments

* figuring out how audiosystem works

* added beep sound effect, updated how stepoff trigger works to make it more consistent

* updated source in attributions.yml

* made stepoff working every time

* introduced suggested changes

* updated janitor's WetSignMine to have audio

* made cleaner events and bashing my head at OnEndCollide event raise

* inverted conditional where applicable

* review

---------

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-24 16:33:45 +11:00
DEATHB4DEFEAT
b9db06ebb1
Admin New Player Notification Sound (#24327)
play a sound to active admins when a new player joins
2024-03-24 13:46:45 +11:00
Morb0
b70efe1fa8 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Audio/ContentAudioSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/herringbone.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
#	Resources/Textures/Objects/Materials/Sheets/glass.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-03-08 16:05:59 +03:00
metalgearsloth
c5486873db
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Morb0
ec5d3e98b6 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/gemini.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/detective.yml
#	Tools/actions_changelogs_since_last_run.py
2024-01-31 00:23:19 +03:00
Kara
f2aaf6b753
Make various sounds quieter (#24690) 2024-01-29 01:51:31 -08:00
themias
5c75117749
Add cowboy hats and boots (#24299)
* Add cowboy hats and boots

* oops

* audio fix and attribution
2024-01-28 14:23:16 +11:00
Morb0
5aa1642ba2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Resources/Prototypes/SoundCollections/lobby.yml
#	Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Structures/Walls/solidrust.rsi/full.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/meta.json
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust0.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust1.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust2.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust3.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust4.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust5.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust6.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust7.png
2024-01-26 01:14:50 +03:00
themias
557e5eb476
Add reagent specific footstep sounds (#24406)
* Add sticky footsteps

* Update Resources/Audio/Effects/Footsteps/attributions.yml

Co-authored-by: ike709 <ike709@users.noreply.github.com>

---------

Co-authored-by: ike709 <ike709@users.noreply.github.com>
2024-01-22 23:18:33 -05:00
Morb0
d8367b411c Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
2024-01-21 04:05:37 +03:00
Kara
818b07ecf8
Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
Morb0
8a0a435965 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/jester.rsi/meta.json
2024-01-05 00:55:19 +03:00
brainfood1183
b06d9cb64a
Adds Hellspawn (Nar'Sie demon mob) (#20291)
* HellSpawn Mob

* added spawner

* summary for the namespace

* larger collider, cannot enter single tile corridors.

* fix

* remove duplicate from yml, fix attributions.

* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions

* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).

* Update attributions.yml

fix attributions

* fix

* fix
2024-01-04 05:53:15 -07:00
deathride58
f2da99790e
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound (#23476)
* smoke grenade license compliance

* source link

* lets bring the pin sound down a peg
2024-01-03 17:36:13 -07:00
Morb0
fd12440582 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/Prototypes/Species/slime.yml
#	Resources/Textures/Interface/Actions/meta.json
#	Resources/Textures/Interface/Alerts/human_alive.rsi/health4.png
#	Resources/Textures/Interface/Alerts/human_alive.rsi/meta.json
#	Resources/Textures/Structures/Piping/disposal.rsi/conmailing.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailing-charging.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailing-flush.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailing.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailover-handle.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
2024-01-03 13:37:55 +03:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)
2024-01-03 01:07:02 -08:00
Morb0
8ba54ec466 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Audio/ContentAudioSystem.cs
#	Content.Client/Options/UI/Tabs/AudioTab.xaml
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/basic.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/cargo.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/command.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/engineering.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/maint.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/medical.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/science.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/security.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/virology.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/basic.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/command.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/engineering.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/freezer.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/maint.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/medical.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/science.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/security.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/virology.rsi/assembly.png
2023-12-29 16:58:52 +03:00
Ed
88d7cfb4c0
Tesla (#21124)
* upload all textures
finished easiest part - TeslaGenerator

* Added Tesla energy logic

* add lightning pulse priority

* work

* optimise lightning arc system

* now tesla moving to LightningTarget entity and consume it

* some audio work
add airlock and computers to the LightningTarget

* add nice visual and explosions
add crashing to game

* rsi meta fix

* disabling explosions (crashing server)
I'll get back to that problem later.

* adding important admin logging

* a little bit of cleaning and documentation

* Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see.

* now the tesla incinerates everything it touches except the containment field.

* colliders work

* fix falling tesla on ground after being exploded

* add consume sound, add spawn and collapses sound

* added TeslaGenerator to cargo trading console

* add all tesla part to cargo trading console

* Tesla coils: Turn on and off, get energy from lightning, give energy to the grid.

* tesla coil is ready

* tesla grounding rod is ready

* clean up

* clean up 2

* grounding rods now working without power

* add LightningResistance parameter for LightningTarget Component

* add chaotic teleport

* eletrocution remove?

* deltanedas fix pack

* more fixes

* FIXES

* FIIIXEEES

* The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed.

* ops

* fix

* nah, is escaped anyway

* increase tesla collider size

* keron bb

* try fix test?

* fix

* bruh

* check turn off sus comp

* prototype cleaning

* FIIX

* return and fix sus component

* fix tesla eating lightnings, now mini tesla is electrocuted

* commented some issues

* remove linq sorting
fix jumping system
minor fixes

* fix second Linq

* fix tesla colliders! Yeah, it works

* fix componentregistration

* Just retests

* not fix

* FIX TESLA

* fixes

* store targets

* back

* make dictionary of hashsets

* some sloth fixes

* stump

* playtest balance energy generation, return to unpotimized (but working) lightning shoot

* parity

* work on

* some new fix, some new bug (chasingComponent not chasing)

* comment

* fix ChasingWalkSystem

* fix collider tesla problem

* revert old unoptimized shoot lightning

* new fix pack

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-28 13:11:50 +00:00
Morb0
c333fc2b20 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Structures/Machines/fax_machine.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Textures/Clothing/Back/Backpacks/cargo.rsi/inhand-right.png
#	Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/meta.json
2023-12-24 20:02:16 +03:00
Hmeister-fake
bd398a6a9a
Adds sound to Smoke Grenades (#22866)
* New smoke grenade sound

Very new to PR's and stuff, sorry

* Adds sound to smoke grenades and tear gas grenades on trigger

* Update attributions.yml

Deltanadas asked for it

* Update grenades.yml

* Change sound to an unlicenced sound

* Update attributions.yml
2023-12-24 10:20:08 -05:00
Morb0
8363a22e11 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Tools/actions_changelogs_since_last_run.py
2023-12-18 01:51:30 +03:00
Júlio César Ueti
7ca4f07567
Replaces the broken hallelujah.ogg file with a new one (#22670) 2023-12-17 10:31:58 -05:00
Morb0
7d4b894002 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
2023-12-16 03:05:40 +03:00
Kara
e4a227ff0d
Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
Morb0
f22b645ff6 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml
2023-12-12 11:00:46 +03:00
Nemanja
6e91346ff3
artifact crusher (#22301) 2023-12-12 10:15:47 +11:00