Morb0
34d3cf6293
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Security/Defusal.xml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
Ed
92be69a5ab
Anomalous infections ( #31876 )
...
* inner anomaly
* anomaly pulse action
* test anom mine
* Update anomalies.yml
* fix action cooldown
* pyro_eyes
* clientsystem
* experiments
* blya
* some telegraphy
* shock eyes!
* shadow eyes
* separate files
* frosty eyes
* fix
* flora eyes
* bluespace eyes
* flesh eyes
* redoing injction
* auto add layers
* пипяу
* new injector component
* stupid me
* nice marker injectors
* anomaly spawn on shutdown
* gravity anom
* dead anomaly spawning
* add VOX states
* sprite specific layers support
* technology anom infection
* auto detach anomalies that have moved away
* Update anomaly_injections.yml
* anomalyspawner integration
* rock anomaly!
* Update anomaly_injections.yml
* fix crash bug
* tag filter
* fix anom dublication spawns
* Update anomaly.yml
* Update InnerBodyAnomalyComponent.cs
* Update anomaly_injections.yml
* dont spawn anomalies after decay
* fix morb sprite, add end message
* gravity resprite
* admin logging, double injection fix
* make flesh and living light mobs friendly to anomaly hosts
* popups
* severity feedback
* sloth review
* A
* keep organs after gib
* punpun host
* sloth synchronization
* Update arachnid.yml
* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Morb0
721f7bfecf
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# SpaceStation14.sln
2024-08-28 16:40:36 +03:00
metalgearsloth
afd0618a60
Station AI ( #30944 )
...
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
2024-08-28 10:57:12 +10:00
Morb0
9888f8fa57
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
# Content.Client/Lobby/LobbyUIController.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Controls/Controls.xml
# Resources/ServerInfo/Guidebook/Controls/Radio.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Medical.xml
# Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Security/Security.xml
# Resources/ServerInfo/Guidebook/Service/Bartender.xml
# Resources/ServerInfo/Guidebook/Service/Chef.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
DrSmugleaf
513023a9f0
Fix Smoke-grenade.ogg not being mono ( #28593 )
2024-06-05 17:06:24 -04:00
RenQ
3e2eb6cc7a
"Death gasp" for a moth ( #28409 )
2024-06-03 14:48:01 -04:00
Morb0
093af65e17
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
2024-05-30 00:38:15 +03:00
lzk
a2f4540cb5
Remake gasp popup to emote ( #27736 )
2024-05-28 19:56:41 -04:00
Morb0
d6403daf00
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json
2024-05-11 01:41:28 +03:00
MilenVolf
c0c3b89a6a
Fix borgwalk volume ( #27846 )
2024-05-09 17:16:56 -04:00
Morb0
3fcd731834
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/criminal_records.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
2024-05-09 13:47:39 +03:00
Rio
372807673b
Drinking from spray bottles ( #27815 )
...
Added drinking from spray bottles
2024-05-08 22:56:13 -07:00
Morb0
d9142b3553
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/conflict-labeler.yml
# .github/workflows/labeler-pr.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/Prototypes/Voice/disease_emotes.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/inhand-right.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-0.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
2024-04-30 21:12:31 +03:00
MilenVolf
7ee18433c8
New borg sounds ( #27205 )
...
* New borg sounds
* Add manic laughter of an assault borg
Never wanted, but needed
* Fix wrong attribution
* Some requested changes
* Change borgwalk sounds
* Forgor
2024-04-28 21:38:31 -07:00
Mangohydra
8afae8a1f1
Martyr Cyborg Module, borg law 2 explode ( #25815 )
...
* borg law 2 explode
* attributions fix + CL fix
* please dear god work i beg you
* maybe this will work :godo:
* 50% off deal + disc change
* absolving merge conflict
* merge conflict fix
* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
* Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml
* Apply suggestions from code review
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:16:04 -07:00
Morb0
38506f90df
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Entities/Clothing/Hands/specific.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
# Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
2024-04-27 13:24:36 +03:00
Redfire1331
080b1b1e0c
Added Chopsticks ( #27298 )
...
* added chopstick sprites
* Create chopsticks.yml
* added chopstick yml
* hopfully it acts like a forke
* added chopsticks to dinnerware vendor
* uncapitalized the name
* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* made the chopsticks icon a reasonable size
* added chopsticks to chang vendor
* made paired chopsticks you can break apart
* added them to vendors
---------
Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-04-26 22:39:32 +10:00
Arthur Asimov
0b621a7b7e
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
Ko4ergaPunk
279e01c3d2
Strobes added ( #26083 )
...
* Done
* Adds new
* empty
* attributions
* empty
* strobe admin deleted
2024-04-12 11:02:06 +03:00
Morb0
860f045b08
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Audio/Machines/attributions.yml
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-inhand-right.png
# Resources/Textures/Objects/Magic/spellbooks.rsi/bookfireball.png
# Resources/Textures/Objects/Magic/spellbooks.rsi/bookforcewall.png
# Resources/Textures/Objects/Magic/spellbooks.rsi/bookknock.png
# Resources/Textures/Objects/Magic/spellbooks.rsi/meta.json
# Resources/Textures/Objects/Magic/spellbooks.rsi/spellbook.png
# Resources/Textures/Objects/Misc/books.rsi/book0.png
# Resources/Textures/Objects/Misc/books.rsi/book1.png
# Resources/Textures/Objects/Misc/books.rsi/book2.png
# Resources/Textures/Objects/Misc/books.rsi/book3.png
# Resources/Textures/Objects/Misc/books.rsi/book4.png
# Resources/Textures/Objects/Misc/books.rsi/book5.png
# Resources/Textures/Objects/Misc/books.rsi/book6.png
# Resources/Textures/Objects/Misc/books.rsi/book7.png
# Resources/Textures/Objects/Misc/books.rsi/book8.png
# Resources/Textures/Objects/Misc/books.rsi/book_bar.png
# Resources/Textures/Objects/Misc/books.rsi/book_boneworking.png
# Resources/Textures/Objects/Misc/books.rsi/book_borg.png
# Resources/Textures/Objects/Misc/books.rsi/book_chemistry.png
# Resources/Textures/Objects/Misc/books.rsi/book_cooking.png
# Resources/Textures/Objects/Misc/books.rsi/book_demonomicon.png
# Resources/Textures/Objects/Misc/books.rsi/book_detective.png
# Resources/Textures/Objects/Misc/books.rsi/book_engineering.png
# Resources/Textures/Objects/Misc/books.rsi/book_engineering2.png
# Resources/Textures/Objects/Misc/books.rsi/book_fish.png
# Resources/Textures/Objects/Misc/books.rsi/book_hacking.png
# Resources/Textures/Objects/Misc/books.rsi/book_hydroponics_pod_people.png
# Resources/Textures/Objects/Misc/books.rsi/book_infections.png
# Resources/Textures/Objects/Misc/books.rsi/book_nuclear.png
# Resources/Textures/Objects/Misc/books.rsi/book_origami.png
# Resources/Textures/Objects/Misc/books.rsi/book_particle_accelerator.png
# Resources/Textures/Objects/Misc/books.rsi/book_space_law.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
2024-04-02 11:32:48 +03:00
brainfood1183
5f063d2d6d
Toilet Upgrade (needs review) ( #22133 )
...
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
2024-03-31 14:21:18 +11:00
Morb0
6fc8c1cd54
Merge remote-tracking branch 'upstream/master' into master-syndicate
...
# Conflicts:
# Content.Packaging/ServerPackaging.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Holo/holofan.rsi/meta.json
# Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Sphiral
a0cc87c267
Church Bells ( #26030 )
...
* Adds Church Bells
* I'm dumb.
* The bell is no longer haunted.
* forgot attributions
* change sounds so scary law no hunt
* One day I'll stop needing to make an immediate micro-commit. One day.
* God damn it.
2024-03-26 00:24:00 +11:00
KISS
54dd273f66
Landmine stepoff ( #22962 )
...
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-24 16:33:45 +11:00
DEATHB4DEFEAT
b9db06ebb1
Admin New Player Notification Sound ( #24327 )
...
play a sound to active admins when a new player joins
2024-03-24 13:46:45 +11:00
Morb0
b70efe1fa8
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Audio/ContentAudioSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/herringbone.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Objects/Materials/Sheets/glass.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
# Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-03-08 16:05:59 +03:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
...
* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
Morb0
ec5d3e98b6
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/gemini.yml
# Resources/Prototypes/Roles/Jobs/Civilian/detective.yml
# Tools/actions_changelogs_since_last_run.py
2024-01-31 00:23:19 +03:00
Kara
f2aaf6b753
Make various sounds quieter ( #24690 )
2024-01-29 01:51:31 -08:00
themias
5c75117749
Add cowboy hats and boots ( #24299 )
...
* Add cowboy hats and boots
* oops
* audio fix and attribution
2024-01-28 14:23:16 +11:00
Morb0
5aa1642ba2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Resources/Prototypes/SoundCollections/lobby.yml
# Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon-flash.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Structures/Walls/solidrust.rsi/full.png
# Resources/Textures/Structures/Walls/solidrust.rsi/meta.json
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust0.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust1.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust2.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust3.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust4.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust5.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust6.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust7.png
2024-01-26 01:14:50 +03:00
themias
557e5eb476
Add reagent specific footstep sounds ( #24406 )
...
* Add sticky footsteps
* Update Resources/Audio/Effects/Footsteps/attributions.yml
Co-authored-by: ike709 <ike709@users.noreply.github.com>
---------
Co-authored-by: ike709 <ike709@users.noreply.github.com>
2024-01-22 23:18:33 -05:00
Morb0
d8367b411c
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
2024-01-21 04:05:37 +03:00
Kara
818b07ecf8
Destruction & impact sound rework pass 1 ( #24282 )
...
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
Morb0
8a0a435965
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/jester.rsi/meta.json
2024-01-05 00:55:19 +03:00
brainfood1183
b06d9cb64a
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
...
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
2024-01-04 05:53:15 -07:00
deathride58
f2da99790e
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound ( #23476 )
...
* smoke grenade license compliance
* source link
* lets bring the pin sound down a peg
2024-01-03 17:36:13 -07:00
Morb0
fd12440582
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
# Resources/Prototypes/Species/slime.yml
# Resources/Textures/Interface/Actions/meta.json
# Resources/Textures/Interface/Alerts/human_alive.rsi/health4.png
# Resources/Textures/Interface/Alerts/human_alive.rsi/meta.json
# Resources/Textures/Structures/Piping/disposal.rsi/conmailing.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailing-charging.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailing-flush.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailing.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailover-handle.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
2024-01-03 13:37:55 +03:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
Morb0
8ba54ec466
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Audio/ContentAudioSystem.cs
# Content.Client/Options/UI/Tabs/AudioTab.xaml
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/basic.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/cargo.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/command.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/engineering.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/maint.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/medical.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/science.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/security.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/virology.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/basic.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/command.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/engineering.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/freezer.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/maint.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/medical.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/science.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/security.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/virology.rsi/assembly.png
2023-12-29 16:58:52 +03:00
Ed
88d7cfb4c0
Tesla ( #21124 )
...
* upload all textures
finished easiest part - TeslaGenerator
* Added Tesla energy logic
* add lightning pulse priority
* work
* optimise lightning arc system
* now tesla moving to LightningTarget entity and consume it
* some audio work
add airlock and computers to the LightningTarget
* add nice visual and explosions
add crashing to game
* rsi meta fix
* disabling explosions (crashing server)
I'll get back to that problem later.
* adding important admin logging
* a little bit of cleaning and documentation
* Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see.
* now the tesla incinerates everything it touches except the containment field.
* colliders work
* fix falling tesla on ground after being exploded
* add consume sound, add spawn and collapses sound
* added TeslaGenerator to cargo trading console
* add all tesla part to cargo trading console
* Tesla coils: Turn on and off, get energy from lightning, give energy to the grid.
* tesla coil is ready
* tesla grounding rod is ready
* clean up
* clean up 2
* grounding rods now working without power
* add LightningResistance parameter for LightningTarget Component
* add chaotic teleport
* eletrocution remove?
* deltanedas fix pack
* more fixes
* FIXES
* FIIIXEEES
* The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed.
* ops
* fix
* nah, is escaped anyway
* increase tesla collider size
* keron bb
* try fix test?
* fix
* bruh
* check turn off sus comp
* prototype cleaning
* FIIX
* return and fix sus component
* fix tesla eating lightnings, now mini tesla is electrocuted
* commented some issues
* remove linq sorting
fix jumping system
minor fixes
* fix second Linq
* fix tesla colliders! Yeah, it works
* fix componentregistration
* Just retests
* not fix
* FIX TESLA
* fixes
* store targets
* back
* make dictionary of hashsets
* some sloth fixes
* stump
* playtest balance energy generation, return to unpotimized (but working) lightning shoot
* parity
* work on
* some new fix, some new bug (chasingComponent not chasing)
* comment
* fix ChasingWalkSystem
* fix collider tesla problem
* revert old unoptimized shoot lightning
* new fix pack
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-28 13:11:50 +00:00
Morb0
c333fc2b20
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Structures/Machines/fax_machine.yml
# Resources/Prototypes/Maps/omega.yml
# Resources/Textures/Clothing/Back/Backpacks/cargo.rsi/inhand-right.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/meta.json
2023-12-24 20:02:16 +03:00
Hmeister-fake
bd398a6a9a
Adds sound to Smoke Grenades ( #22866 )
...
* New smoke grenade sound
Very new to PR's and stuff, sorry
* Adds sound to smoke grenades and tear gas grenades on trigger
* Update attributions.yml
Deltanadas asked for it
* Update grenades.yml
* Change sound to an unlicenced sound
* Update attributions.yml
2023-12-24 10:20:08 -05:00
Morb0
8363a22e11
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Tools/actions_changelogs_since_last_run.py
2023-12-18 01:51:30 +03:00
Júlio César Ueti
7ca4f07567
Replaces the broken hallelujah.ogg file with a new one ( #22670 )
2023-12-17 10:31:58 -05:00
Morb0
7d4b894002
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
2023-12-16 03:05:40 +03:00
Kara
e4a227ff0d
Explosion SFX juicing + higher persistence ( #22544 )
2023-12-16 03:57:46 +11:00
Morb0
f22b645ff6
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/omega.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml
2023-12-12 11:00:46 +03:00
Nemanja
6e91346ff3
artifact crusher ( #22301 )
2023-12-12 10:15:47 +11:00