Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
SlamBamActionman
3200ba88a5
Add ability for +VVEDIT users to scale damage/healing in the game ( #35255 )
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* Initial commit
* Add universal modifier for all damage/heals, make guidebooks work.
* help text
2025-02-18 08:28:42 +01:00
Zachary Higgs
cfb23174ed
Make indestructible tiles not breakable by explosions ( #34339 )
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* No more Ai Spacing
* Move guard into earlier guard statement
2025-01-11 18:27:08 +01:00
Saphire Lattice
88f060d51a
Make the explosions throw the container/item they originated from ( #32428 )
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Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
MilenVolf
1b9d77a760
Replace obsolete Tile Access methods ( #32508 )
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* Replace obsolete SetTile
* Remove obsolete GetTileRef & GetAllTiles
* Forgor
* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
deltanedas
1c839da604
move TriggerExplosion to shared ( #30227 )
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* move component to shared
* add fake systems
* update server explosion system and remove duplicate transform query
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
TsjipTsjip
736325a31f
Log enrichment: Explosion damage to players ( #29762 )
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* Log enrichment: Explosion damage to players
* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Revert to total damage variant only, currently serialised as string.
* Make this its own log type.
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 16:24:05 +10:00
beck-thompson
490de1de4e
Explosion resistance is now predicted! ( #30654 )
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* First commit
* Added Network and access
2024-08-05 13:15:07 +10:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
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Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Leon Friedrich
54337911d3
Only auto-enable internals when necessary ( #28248 )
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* Only auto-enable internals when necessary
* Add toxic gas check
* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
DrSmugleaf
5548d90f0d
Add explosion.can_create_vacuum cvar ( #27548 )
2024-05-01 13:11:27 +10:00
deltanedas
355d00a0f2
combine same-tile explosions in the same tick ( #25664 )
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* combine same-tile explosions in the same tick
* !
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-30 10:46:05 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Leon Friedrich
18a35e7e83
Partial atmos refactor ( #22521 )
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* Reduce atmos component queries
* Remove method events
* Cache airtight data
* Make MolesArchived nullable
* Fix airtight cache
* only get tile def once
* Immutable mixtures
* firelock queries
* misc
* misc cleanup
* Trim disconnected tiles
* Fix merge issues and bugs
* Why does the PR keep increasing in scope
* debug overlay
* Fix bugs
* Fix test, remove unused events
* Add setmapatmos command
* Fix overlays
* Add map check
* A
* Resolve conflicts with #26102
* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Mr. 27
3cb1c585c5
Pipebombs and IED rework ( #25705 )
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* inital
* 2-9
* add crafting function, rename ied to fire bomb
* add firebomb ignition
* fikss
* change damage values
* add note
* fix tests i think
* ok
* good
* Review
* warning
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-14 15:27:08 +11:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
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* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
Aexxie
467e983ba9
Move grenade components to shared ( #22691 )
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* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Delete .run/Content Server+Client.run.xml
HOW DID THIS GET IN HERE ITS NOT AHHHH
* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update ExplodeOnTriggerComponent.cs
* Revert "Delete .run/Content Server+Client.run.xml"
This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.
* Fix?
* cannot figure out how to get this to go back please forgive
* Fixes a network issue
* leftovers
* Fixes
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:29:01 +11:00
deltanedas
e85ca6a4f6
make syndie bag and rigs explosion resistant ( #22088 )
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* remove empty file real
* support explosion resistance for non-worn things
* remove redundant entitystorage resistance
* port entitystorage optimisation to apply for everything with 100% resistance
* add explosion resistance for bag contents
* make thing reusable
* add resistance to chest rig too
* medical chest rig too
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-11 02:43:00 -07:00
Leon Friedrich
f9e4f5e68f
Reduce ChunkingSystem allocations ( #21795 )
2023-11-29 12:02:24 +11:00
deltanedas
f25773ffec
explosion minor rework + fix ( #21718 )
2023-11-20 04:44:42 +11:00
Leon Friedrich
268791abc5
Reduce explosion allocations ( #21769 )
2023-11-19 15:06:00 +11:00
deltanedas
c9f2bf6fb7
make explosions affect containers ( #21625 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-13 15:57:52 -07:00
Leon Friedrich
ce76a03d5e
Small ExplosionSystem Cleanup ( #20817 )
2023-10-15 03:48:25 +11:00
metalgearsloth
3a196a1d09
Move TimedDespawn to engine ( #20515 )
2023-09-30 14:35:32 +10:00
metalgearsloth
e5d6d7f1eb
Make GetExplosionResistance event a struct ( #20274 )
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Also fixed a typo.
2023-09-17 04:04:04 -05:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
metalgearsloth
321f337572
Add spear embedding ( #18578 )
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* Add spear embedding
* fuck this copy-paste
* Juicier
* the river
2023-08-04 02:56:39 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
20kdc
ea64b86331
Remove plural BaseTurfs as a thing in favour of BaseTurf ( #16560 )
2023-05-19 17:10:56 +10:00
Leon Friedrich
2bd5fb3736
Remove obsolete Fixture.Body references ( #16259 )
2023-05-09 17:21:26 +10:00
Leon Friedrich
8e05e26e6e
Prevent projectiles from being affected by TryThrow() ( #16185 )
2023-05-07 12:57:23 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
Chief-Engineer
0d6f64e6d0
Fix error during DB insert for explosion damage logs ( #14265 )
2023-02-26 04:27:22 +11:00
Chief-Engineer
95e35b94b5
Improve explosion logs ( #13351 )
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* add types to explosion logs
* make explosions logged by default
* add cause parameter to IThresholdBehavior
* add cause to ExplodeBehaviors
* add cause to power cell explosions
* remove useless log
* add triggerer to triggers
* add logs for damage from explosions
* sneaky power cell update
2023-02-10 23:45:38 +00:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Leon Friedrich
2dc7663d1a
Remove explosion networking jank ( #12733 )
2022-11-27 21:24:35 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
Leon Friedrich
86ef8c5473
Make PathfindingSystem take a nap during large explosions ( #12309 )
2022-11-04 12:24:41 +11:00
Leon Friedrich
23768e34e8
Update explosion lookups ( #12250 )
2022-10-28 12:57:00 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
Paul Ritter
79854e59a4
adds a source uid to most damage & mobstate events ( #11559 )
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Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-10-08 12:15:27 +02:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Leon Friedrich
6b94db0336
Preserve explosion error stack trace ( #10379 )
2022-08-07 14:01:21 +10:00
Leon Friedrich
3bfb1f0264
Fix & speed up explosion lookup ( #9526 )
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* Speed up explosion lookup
* Ah. Fuck.
2022-07-08 13:29:43 +10:00
Nemanja
3bedfb1cbf
Make explosive armor multiplicative and not additive ( #9498 )
2022-07-07 13:15:20 +10:00
Leon Friedrich
fcba784379
Fix another explosion error ( #9325 )
2022-07-02 01:33:02 +10:00
Leon Friedrich
3bbc6fcb74
Add exception tolerance to explosion processing ( #9309 )
2022-06-30 11:42:10 -07:00