Morbo
228c19c52c
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Resources/Prototypes/Entities/Markers/Spawners/Random/posters.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Tiles/dark.png
# Resources/Textures/Tiles/white.png
2022-10-28 17:19:32 +03:00
Taran
e59bf8acd9
Increases VoiceRange To 10 From 7 ( #12254 )
2022-10-28 14:25:47 +11:00
Leon Friedrich
23768e34e8
Update explosion lookups ( #12250 )
2022-10-28 12:57:00 +11:00
Leon Friedrich
5cd111d210
Fix lag compensation exception ( #12243 )
2022-10-28 08:00:30 +11:00
Jacob Tong
52382aa7a6
Delete ghost when player is detached ( #12221 )
2022-10-28 01:09:35 +11:00
metalgearsloth
0e9213f523
Fix lookup flags ( #12235 )
2022-10-28 01:09:16 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
Justin Trotter
f2d05aa20a
allow syringes to set transfer amount ( #12173 )
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* allow syringes to set transfer amount
* stripped custom transfer logic, and added delay per additional 5u transfered
* touch up
* another touch
2022-10-25 23:40:06 -07:00
0x6273
dfdad0ffe5
Refactor ReagentGrinder ( #11751 )
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* Refactor ReagentGrinder
- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.
* Use a timer on component instead of SpawnTimer
* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
Leon Friedrich
c0b657ca18
Remove InteractedWithEvent and friends. ( #11939 )
2022-10-26 12:15:48 +11:00
Rane
05e9f6acaa
[1 line] fix bad check in beam system ( #12206 )
2022-10-25 01:53:32 -07:00
metalgearsloth
70cf361caa
Don't predict body init ( #12163 )
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* Don't predict body init
Client doesn't handle predicted entity spawning so the organs hang around.
* Just use init
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-24 17:08:41 -07:00
Leon Friedrich
92e92dceb0
Unrevert #10934
2022-10-25 11:06:00 +11:00
Emisse
80fd37041f
Revert "Fix unintentional inventory relayed event handling " ( #12182 )
2022-10-24 17:06:04 +02:00
Leon Friedrich
145471be2d
Fix unintentional inventory relayed event handling ( #10934 )
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* Add InventoryRelayedEvent<TEvent>
* implement relays
* typos
* a
2022-10-24 01:04:49 -07:00
Leon Friedrich
0b8622e9e7
Misc content xform changes ( #12166 )
2022-10-24 00:19:51 -07:00
Morbo
a93a3fb752
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/bar.png
# Resources/Textures/Tiles/clown.png
# Resources/Textures/Tiles/dark.png
# Resources/Textures/Tiles/hydro.png
# Resources/Textures/Tiles/kitchen.png
# Resources/Textures/Tiles/laundry.png
# Resources/Textures/Tiles/steel.png
# Resources/Textures/Tiles/steel_dirty.png
# Resources/Textures/Tiles/white.png
2022-10-23 17:55:21 +03:00
Nemanja
24a3c8aef6
portable scrubber machine upgrading ( #12037 )
2022-10-22 15:49:30 -07:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Kevin Zheng
b798924f12
Disable shadow casting for bioluminescent plants ( #11986 )
2022-10-22 15:40:57 -07:00
Willhelm53
1a1e72063a
Skeleton Accents ( #11805 )
2022-10-22 15:40:28 -07:00
Nemanja
cfab87b3d7
generator machine upgrading ( #12145 )
2022-10-22 15:38:57 -07:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
metalgearsloth
4a3df4f85a
Maybe fix pathfinding nullref ( #12085 )
2022-10-22 15:29:01 -07:00
0x6273
8718df5622
Seed extractor construction + upgrading ( #11972 )
2022-10-22 15:26:02 -07:00
Rane
916c4f9522
Unhardcode species age ranges ( #11979 )
2022-10-22 15:13:46 -07:00
Mervill
637d53222a
PowerGridCheck now disables APCs instead of individual machines ( #12004 )
2022-10-22 15:06:16 -07:00
Interrobang01
9904eae75c
Cognizine, a chemical that makes an entity sentient and a ghost role ( #11992 )
2022-10-22 15:05:06 -07:00
Kevin Zheng
2366089300
Remove debug message ( #12061 )
2022-10-22 14:57:06 -07:00
metalgearsloth
fae8b0173b
Fix cargo order amounts ( #12070 )
2022-10-22 14:55:13 -07:00
Jackrost
330d6bfb67
Biomass reclaimer now respond if power change ( #11984 )
2022-10-22 14:54:19 -07:00
Mervill
9c27f8417b
Show the station name on spawn ( #12128 )
2022-10-22 14:51:51 -07:00
metalgearsloth
ff2fbda804
Use priority queue for power networks ( #12134 )
2022-10-22 14:51:02 -07:00
Leon Friedrich
b73d188e67
Fix misc cuffing issues ( #12127 )
2022-10-22 16:54:28 +11:00
Leon Friedrich
19586ea46c
Reset movement on player (de)attach ( #12073 )
2022-10-22 10:50:14 +11:00
Morbo
8ffba84896
Merge remote-tracking branch 'upstream/master' into upstream-sync
2022-10-21 19:51:57 +03:00
Kara
169ba3106b
Fix #12075 ( #12118 )
2022-10-21 01:54:18 -07:00
Flipp Syder
0fe9f38968
Actual randomized humanoids ( #11574 )
2022-10-21 00:46:05 +11:00
Nemanja
7cc1eba181
Mining Tweaks ( #11468 )
2022-10-21 00:16:29 +11:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
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* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Morb
c6b5cead6e
Hotfix sponsor OOC messages ( #474 )
2022-10-19 04:22:54 -07:00
Kara
3fd226d9f0
Extended rework & ramping event scheduler ( #11362 )
2022-10-18 19:51:47 -07:00
Kara
7ad867fa0f
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
metalgearsloth
4db3b30dc1
Sleep NPCs on attach ( #12014 )
2022-10-19 10:07:44 +11:00
Paul Ritter
78a139edb5
Predicts pulling ( #12029 )
2022-10-19 10:06:44 +11:00
Nemanja
661a569732
Fix big boxes not holding in air ( #12031 )
2022-10-19 10:04:47 +11:00
Morbo
4513b14d32
Fix sponsor chat message update var
2022-10-18 21:32:44 +03:00
Morbo
3af5b83703
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Resources/Prototypes/Maps/cluster.yml
2022-10-18 21:23:46 +03:00
Leon Friedrich
3aeba9a63e
Fix chat sanitization and entity name escaping ( #12015 )
2022-10-17 23:59:09 -07:00
router
2bd3a6c673
add more to chat sanitization ( #11988 )
2022-10-17 15:54:51 +11:00