Dmitry
7461f7e638
codefix
2025-10-05 04:14:59 +07:00
Dmitry
76e987c7b3
merge mini-upstream
2025-10-05 03:20:56 +07:00
Leon Friedrich
de9593c0e7
Remove static IoC from client & server EntryPoint ( #40562 )
...
* Remove static IoC from client & server EntryPoint
* Fix missing log manager initialization
* file namespace
2025-10-02 14:32:56 +00:00
Fildrance
60ea135fd3
Revert "Added button and manager for in game bug reports (Part 1)" ( #39872 )
...
Revert "Added button and manager for in game bug reports (Part 1) (#35350 )"
This reverts commit a8d6dbc324 .
2025-08-28 01:46:24 -07:00
beck-thompson
a8d6dbc324
Added button and manager for in game bug reports (Part 1) ( #35350 )
...
* Added the button and manager
* Minor cleanup
* Reigstered to the wrong thing!
* Unload UI
* Address the review
* First commit :)
* Some cleanup
* Added some comments and now the placehoder text goes away once you start typing
* Some cleanup and better test command
* Basic rate limiter class (Not finished)
* Cleanup
* Removed forgotten comment xD
* Whitespace removal
* Minor cleanup, cvar hours -> minutes
* More minor tweaks
* Don't cache timer and add examples to fields
* Added CCvar for time between bug reports
* Minor crash when restarting rounds fixed
* It compiled on my computer!
* Fix comment indents
* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject
* Make struct private
* Simplfiy TryGetLongHeader
* Changed list to enumerable
* URI cleanup
* Got rid of the queue, used a much better way!
* Made the comments a little better and fix some issues with them
* Added header consts
* Maximum reports per round is now an error message
* Time between reports is now in seconds
* Change ordering
* Change hotkey to O
* only update window when its open
* Split up validation
* address review
* Address a few issues
* inheritance fix
* API now doesn't keep track of requests, just uses the rate limited response from github
* Rough idea of how channels would work
* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)
* cleanup
* Add user agent so api doesn't get mad
* Better error logs
* Cleanup
* It now throws!
* refactor: renaming, moved some methods, xml-doc cleanups
* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec
* Add very basic licence info
* Fixed the issues!
* Set ccvar default to false
* make the button better
* fix test fail silly me
* Adress the review!
* refactor: cleanup of entry point code, binding server-side code with client-facing manager
* Resolve the other issues and cleanup and stuff smile :)
* not entity
* fixes
* Cleanup
* Cleanup
* forgor region
* fixes
* Split up function and more stuff
* Better unsubs yaygit add -A
* I pray...
* Revert "I pray..."
This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.
* I think I have to add it in the pr
* Revert "I think I have to add it in the pr"
This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.
* Tweaks
* Minor tweak to permissions
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-15 09:10:38 -07:00
Dmitry
0f4b1717e0
upstream
2025-06-08 00:04:48 +07:00
Simon
7867cbec00
Add basic discord client integration with ooc and admin chat support ( #33840 )
...
* Add basic discord client integration with ooc and admin chat support
* Use username instead of global name
WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS???
* stuff
* Reviews, methinks.
* Reviews
* reviews
2025-05-24 20:49:52 +02:00
Dmitry
25c5e59248
Upstream ( #3172 )
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Co-authored-by: archee1 <archee3@hotmail.co.uk>
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Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
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2025-05-24 11:00:17 +03:00
B_Kirill
b3c4c7c32b
Cleanup warnings: CS8321, CS0105, CS0168 ( #36949 )
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* Clean up
* CS0168
2025-05-07 20:01:02 -04:00
Zekins
7d6f564344
Merge remote-tracking branch 'upstream/master' into upstream
2025-03-18 02:40:46 +03:00
lzk228
0af3e04fd8
Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Doors/Systems/AirlockSystem.cs
# Content.Server/Holopad/HolopadSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/convex.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/plasma.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/RTG.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
# Resources/Textures/Interface/Actions/actions_fakemindshield.rsi/icon-on.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
# Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
# Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
# Resources/Textures/Objects/Storage/boxes.rsi/box.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/candle.png
# Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
# Resources/Textures/Objects/Storage/boxes.rsi/clown.png
# Resources/Textures/Objects/Storage/boxes.rsi/darts.png
# Resources/Textures/Objects/Storage/boxes.rsi/disk.png
# Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
# Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
# Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
# Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
# Resources/Textures/Objects/Storage/boxes.rsi/flare.png
# Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
# Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
# Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
# Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
# Resources/Textures/Objects/Storage/boxes.rsi/headset.png
# Resources/Textures/Objects/Storage/boxes.rsi/heart.png
# Resources/Textures/Objects/Storage/boxes.rsi/holo.png
# Resources/Textures/Objects/Storage/boxes.rsi/implant.png
# Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
# Resources/Textures/Objects/Storage/boxes.rsi/internals.png
# Resources/Textures/Objects/Storage/boxes.rsi/latex.png
# Resources/Textures/Objects/Storage/boxes.rsi/light.png
# Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
# Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
# Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
# Resources/Textures/Objects/Storage/boxes.rsi/meson.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
# Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
# Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
# Resources/Textures/Objects/Storage/boxes.rsi/pda.png
# Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
# Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
# Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
# Resources/Textures/Objects/Storage/boxes.rsi/swab.png
# Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
# Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/vials.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
# Resources/Textures/Objects/Tiles/tile.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/primed.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
# Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
# Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00
Simon
29029d2586
Add ability for admins to change certain cvars via command. ( #35105 )
...
* Add ability for admins to change certain cvars via command.
* Cleanup
* More cleanup.
* Even more cleanup.
* WAITER! WAITER! ONE MORE COMMIT PLEASE!
* Remove requirement for Admin AdminFlag
Not needed as the command checks for the perms.
* Add search function to CVars and help text
* Move to controller instead.
* Add another cvar for testing
* Remove unused comment
* Move to Post Server Initialize
LoC does not work at the earlier stages of server initalization
* Remove unneeded comment
We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Pieter-Jan Briers
71c9dfc9ea
Add system to kick people if they connect to multiple servers at once. ( #34563 )
2025-01-22 00:23:47 +01:00
Morb0
996b761d80
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Packaging/ClientPackaging.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_1.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_2.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_3.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_4.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_5.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_6.rsi/meta.json
2025-01-16 13:37:26 +03:00
Palladinium
87779250ee
Add Discord webhook on watchlist connection ( #33483 )
2025-01-15 01:32:24 +01:00
Morb0
f8f0dcb59e
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
2025-01-12 23:13:13 +03:00
Myra
96d913b147
Add IPIntel API support. ( #33339 )
...
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-12 20:41:26 +01:00
Morb0
d9bfc5cdcb
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Maps/cog.yml
# Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
# Resources/Textures/Structures/Walls/solid.rsi/meta.json
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
# Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
# Resources/Textures/Structures/Walls/solid.rsi/solid0.png
# Resources/Textures/Structures/Walls/solid.rsi/solid1.png
# Resources/Textures/Structures/Walls/solid.rsi/solid2.png
# Resources/Textures/Structures/Walls/solid.rsi/solid3.png
# Resources/Textures/Structures/Walls/solid.rsi/solid4.png
# Resources/Textures/Structures/Walls/solid.rsi/solid5.png
# Resources/Textures/Structures/Walls/solid.rsi/solid6.png
# Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
nikthechampiongr
4b8bedaeef
Add completions to addobjective and localize it ( #30456 )
...
* Add completions to addobjective and localise it
* Cleanup
* Fix
* Make a manager to handle subscribtion completion options
This is so we can unsubscribe to prototype reloads properly
* Convert the manager into a system
* Move the system into the systems folder
I forgor
* Merge CompletionsSystem into ObjectivesSystem
2024-09-08 17:28:43 +10:00
Morb0
721f7bfecf
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# SpaceStation14.sln
2024-08-28 16:40:36 +03:00
Simon
f92ef41538
Automated whitelists ( #23985 )
...
* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
Morb0
bffaecf157
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00
Pieter-Jan Briers
c33644532d
Rate limit ahelps ( #29219 )
...
* Make chat rate limits a general-purpose system.
Intending to use this with ahelps next.
* Rate limt ahelps
Fixes #28762
* Review comments
2024-06-21 00:13:02 +02:00
Morb0
9888f8fa57
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
# Content.Client/Lobby/LobbyUIController.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Controls/Controls.xml
# Resources/ServerInfo/Guidebook/Controls/Radio.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Medical.xml
# Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Security/Security.xml
# Resources/ServerInfo/Guidebook/Service/Bartender.xml
# Resources/ServerInfo/Guidebook/Service/Chef.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
AJCM-git
63e0ee08cb
Fixes client having authority over rules popup cvars ( #28655 )
...
* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
2024-06-07 21:53:20 +02:00
Leon Friedrich
e7f2ae52ab
Give jobs & antags prototypes a guide field ( #28614 )
...
* Give jobs & antags prototypes a guide field
* A
* space
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Add todo
* Fix merge errors
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-06 05:05:58 -07:00
Nemanja
1333b48747
Convert rules to use guidebook parsing ( #28647 )
2024-06-06 03:11:26 -04:00
Morb0
28edee0fe2
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PlayTimeCommands.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 23:06:19 +03:00
DrSmugleaf
19be94c9ea
Add job whitelist system ( #28085 )
...
* Add job whitelist system
* Address reviews
* Fix name
* Apply suggestions from code review
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* cancinium
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
KrasnoshchekovPavel
e0012a76e3
Add wiki json about reagent health/damage ( #2073 )
2024-05-03 11:03:27 +03:00
Arthur Asimov
0b621a7b7e
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
Pieter-Jan Briers
9d0dfcf2b9
Game server admin API ( #26880 )
...
* Reapply "Game server api" (#26871 )
This reverts commit 3aee197923 .
* Rewrite 75% of the code it's good now
2024-04-14 20:13:29 +10:00
Pieter-Jan Briers
3aee197923
Revert "Game server api" ( #26871 )
...
Revert "Game server api (#24015 )"
This reverts commit 297853929b .
2024-04-10 14:19:32 +02:00
Simon
297853929b
Game server api ( #24015 )
...
* Revert "Revert "Game server api (#23129 )""
* Review pt.1
* Reviews pt.2
* Reviews pt. 3
* Reviews pt. 4
2024-04-10 02:37:16 -07:00
Morb0
1e0bee212f
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/ServerInfo/Gameplay.txt
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
# Resources/Textures/Clothing/Mask/bat.rsi/meta.json
# Resources/Textures/Clothing/Mask/bear.rsi/meta.json
# Resources/Textures/Clothing/Mask/bee.rsi/meta.json
# Resources/Textures/Clothing/Mask/breath.rsi/meta.json
# Resources/Textures/Clothing/Mask/clown.rsi/meta.json
# Resources/Textures/Clothing/Mask/cluwne.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/fox.rsi/meta.json
# Resources/Textures/Clothing/Mask/gas.rsi/meta.json
# Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
# Resources/Textures/Clothing/Mask/gascentcom.rsi/meta.json
# Resources/Textures/Clothing/Mask/gasexplorer.rsi/meta.json
# Resources/Textures/Clothing/Mask/gassecurity.rsi/meta.json
# Resources/Textures/Clothing/Mask/gassyndicate.rsi/meta.json
# Resources/Textures/Clothing/Mask/jackal.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/medical.rsi/meta.json
# Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json
# Resources/Textures/Clothing/Mask/merc.rsi/meta.json
# Resources/Textures/Clothing/Mask/mime.rsi/meta.json
# Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json
# Resources/Textures/Clothing/Mask/rat.rsi/meta.json
# Resources/Textures/Clothing/Mask/raven.rsi/meta.json
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/sexyclown.rsi/meta.json
# Resources/Textures/Clothing/Mask/sexymime.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Mask/sterile.rsi/meta.json
# Resources/Textures/Clothing/Mask/swat.rsi/meta.json
2024-01-10 00:23:02 +03:00
Leon Friedrich
347655fac1
Freeze eventbus dictionaries ( #22628 )
...
* Freeze event bus
* Cleanup
2024-01-06 20:24:42 +11:00
mhamster
a47689ba43
MealsJsonGenerator typo fix ( #1628 )
2023-12-12 11:30:35 +03:00
mhamster
6702ec9832
[Wiki] MealRecipes json generator ( #1566 )
2023-11-21 17:16:03 +03:00
Morb0
75443d7fb6
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Communications/CommunicationsConsoleSystem.cs
# README.md
# Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
# Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/meta.json
2023-10-11 16:56:19 +03:00
DrSmugleaf
a0341ec53e
Add test to load all config presets ( #20705 )
2023-10-06 19:31:08 -07:00
Morb
195c402ef1
[Major] Moving out Queue, Verifications and Sponsors ( #1435 )
2023-10-01 14:59:40 +03:00
mhamster
68201fc1e8
Fix wiki json autogen + entity autogen ( #1441 )
2023-09-24 17:29:13 +03:00
Morb0
afcb4ea5f3
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-08-03 02:32:11 +03:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
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* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
faint
5828dca50b
Merge remote-tracking branch 'wizards/master' into upstream-sync
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# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Riggle
579913b617
Better notes and bans ( #14228 )
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Morb0
c124b716a3
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Content.Server/Traits/TraitSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Research/technologies.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/moose.yml
# Resources/Prototypes/Maps/omega.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png
2023-05-20 13:51:12 +03:00
Leon Friedrich
be0d22ad5e
Move upload commands to engine ( #16582 )
2023-05-20 11:53:09 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Morb0
45cde15648
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-05-07 12:51:16 +03:00