Commit graph

134 commits

Author SHA1 Message Date
Morb0
6a241fbffd Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-29 19:36:13 +03:00
metalgearsloth
789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Morb0
afcb4ea5f3 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-03 02:32:11 +03:00
Moony
e2b22a4cd8
Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Morb0
23eef7660d Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-07-28 01:02:37 +03:00
metalgearsloth
b478d5326b
Remove component.Initialize calls (#18230) 2023-07-26 22:37:52 +10:00
faint
5828dca50b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Riggle
579913b617
Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Morb0
636bea81df Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase (#17335) 2023-06-15 11:44:28 +10:00
Morb0
c124b716a3 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Traits/TraitSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Research/technologies.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/moose.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png
#	Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png
2023-05-20 13:51:12 +03:00
Leon Friedrich
be0d22ad5e
Move upload commands to engine (#16582) 2023-05-20 11:53:09 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Morb0
45cde15648 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-05-07 12:51:16 +03:00
Pieter-Jan Briers
1c4a2594ce
Database thread pool use (#14498)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 10:36:39 +10:00
Morbo
3ed1fcd6da Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Roles/Jobs/Security/brigmedic.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/meta.json
2023-04-26 14:23:40 +03:00
metalgearsloth
7360ed0a7f
Add pointlight to flashbangs (#15785) 2023-04-26 13:51:48 +10:00
Morbo
1b79af1fc2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Changelog/ChangelogManager.cs
#	Content.Client/Doors/AirlockVisualizer.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
Morbo
5a14c570aa Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Structures/Machines/fax_machine.rsi/icon.png
#	Resources/Textures/Structures/Machines/fax_machine.rsi/idle.png
#	Resources/Textures/Structures/Machines/fax_machine.rsi/inserting.png
#	Resources/Textures/Structures/Machines/fax_machine.rsi/printing.png
#	Resources/Textures/Structures/Storage/Crates/livestock.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/livestock.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/livestock.rsi/open.png
2023-04-15 19:12:31 +03:00
DrSmugleaf
98b4af8df0
Remove inventory component references (#15249) 2023-04-12 10:20:47 +10:00
Morbo
47d49bf035 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
2023-04-11 22:36:33 +03:00
metalgearsloth
317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Morb
680b8e2e03
Discord linking (#963) 2023-04-07 03:25:38 -07:00
Morbo
82a466f4ff Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Resources/Audio/Announcements/license.txt
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-03-07 18:54:29 +03:00
Pieter-Jan Briers
c5b3f62f6f
Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Morbo
064729e6fe Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-02-08 01:12:17 +03:00
Visne
11dbc2eabc
Move TabletopItemVisualizerSystem into TabletopSystem (#13921) 2023-02-05 13:02:49 -07:00
Morbo
f989de7af5 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Chat/TypingIndicator/TypingIndicatorVisualizerSystem.cs
#	Content.Server/Chat/TypingIndicator/TypingIndicatorSystem.cs
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
2023-02-05 03:01:05 +03:00
TemporalOroboros
0edbc21ce8
Resolves TabletopItemVisualizer is Obsolete (#13911) 2023-02-03 15:47:29 +01:00
Morbo
35ea494981 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Fax/FaxMachineComponent.cs
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
2023-01-17 22:57:53 +03:00
Leon Friedrich
22d72f56b5
Guidebook Revival (#13320)
* Fix some bugs in stations and do a little cleanup.

* Begin backporting the guidebook.

* wow that's a lot of work.

* More work, gives the monkey some more interactions.

* disco monkye.

* monky

* jobs entry.

* more writing.

* disco

* im being harassed

* fix spacing.

* i hate writing.

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* builds again

* a

* pilfer changes from AL

* fix and remove unused code

* pilfer actual guide changes from AL

* localization

* more error logs & safety checks

* replace controls button with command

* add test

* todos

* pidgin parsing

* remove old parser

* Move files and change tree sorting

* add localization and public methods.

* Add help component/verb

* rename ITag to IDocumentTag

* Fix yml and tweak tooltips

* autoclose tooltip

* Split container

* Fancier-tree

* Hover color

* txt to xml

* oops

* Curse you hidden merge conflicts

* Rename parsing manager

* Stricter arg parsing

tag args must now be of the form key="value"

* Change default args

* Moar tests

* nullable enable

* Even fancier tree

* extremely fancy trees

* better indent icons

* stricter xml and subheadings

* tweak embed margin

* Fix parsing bugs

* quick fixes.

* spain.

* ogh

* hn bmvdsyc

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Morb
fd9c06a458
TTS (Text-To-Speech) (#618) 2023-01-10 18:01:20 -08:00
Morbo
6343d1e1f8 Merge remote-tracking branch 'upstream/master' into master-syndie
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
2022-12-20 14:15:13 +03:00
Willhelm53
a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
Morbo
3f14ebc180 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Shared/CCVar/CCVars.cs
2022-12-19 11:00:05 +03:00
Pieter-Jan Briers
55c61b9c35
Config presets system. (#12824) 2022-12-16 23:26:24 +01:00
Morb
37451fc974
Revert "Join min playtime (#604)" (#615) 2022-12-03 05:14:08 -08:00
Morbo
612d79c8fa Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Links/UILinks.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Shared/CCVar/CCVars.cs
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Suits/fire.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi/equipped-INNERCLOTHING.png
2022-12-03 07:09:10 +03:00
Pieter-Jan Briers
a6045e4538
Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
Nemanja
64f57aceb2
genericize ui fragments (#12810) 2022-12-02 16:46:58 -06:00
Morb
2409fea950
Join min playtime (#604) 2022-11-29 20:15:56 -08:00
Morb
fb3f24652e
Revert "Revert "Server join queue (#583)"" (#602) 2022-11-29 06:41:12 -08:00
Morb
e025a5ded1
Rework sponsor markings (#593) 2022-11-27 08:13:01 -08:00
Morb
97973e2ed9 Revert "Server join queue (#583)"
This reverts commit 84605eacb8.
2022-11-27 04:09:27 -08:00
Morb
84605eacb8
Server join queue (#583) 2022-11-25 23:38:46 -08:00
Morb
9c9af7567e
Sponsors markings (#552) 2022-11-15 11:22:06 -08:00
Morbo
d7d2dd96c0 Merge remote-tracking branch 'upstream/master' into upstream-sync2
# Conflicts:
#	Content.Client/PDA/PDAMenu.xaml
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
2022-11-09 03:02:01 +03:00