Morb0
6a241fbffd
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-08-29 19:36:13 +03:00
metalgearsloth
789c5e0a2b
Add fultons ( #18958 )
2023-08-29 16:34:05 +10:00
Morb0
afcb4ea5f3
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-08-03 02:32:11 +03:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
...
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Morb0
23eef7660d
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-07-28 01:02:37 +03:00
metalgearsloth
b478d5326b
Remove component.Initialize calls ( #18230 )
2023-07-26 22:37:52 +10:00
faint
5828dca50b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Riggle
579913b617
Better notes and bans ( #14228 )
...
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Morb0
636bea81df
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
# Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00
Morb0
c124b716a3
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Traits/TraitSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Research/technologies.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/moose.yml
# Resources/Prototypes/Maps/omega.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png
2023-05-20 13:51:12 +03:00
Leon Friedrich
be0d22ad5e
Move upload commands to engine ( #16582 )
2023-05-20 11:53:09 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Morb0
45cde15648
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-05-07 12:51:16 +03:00
Pieter-Jan Briers
1c4a2594ce
Database thread pool use ( #14498 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 10:36:39 +10:00
Morbo
3ed1fcd6da
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Roles/Jobs/Security/brigmedic.yml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/meta.json
2023-04-26 14:23:40 +03:00
metalgearsloth
7360ed0a7f
Add pointlight to flashbangs ( #15785 )
2023-04-26 13:51:48 +10:00
Morbo
1b79af1fc2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Changelog/ChangelogManager.cs
# Content.Client/Doors/AirlockVisualizer.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Morbo
5a14c570aa
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml
# Resources/Prototypes/typing_indicator.yml
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Structures/Machines/fax_machine.rsi/icon.png
# Resources/Textures/Structures/Machines/fax_machine.rsi/idle.png
# Resources/Textures/Structures/Machines/fax_machine.rsi/inserting.png
# Resources/Textures/Structures/Machines/fax_machine.rsi/printing.png
# Resources/Textures/Structures/Storage/Crates/livestock.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/livestock.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/livestock.rsi/open.png
2023-04-15 19:12:31 +03:00
DrSmugleaf
98b4af8df0
Remove inventory component references ( #15249 )
2023-04-12 10:20:47 +10:00
Morbo
47d49bf035
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
2023-04-11 22:36:33 +03:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Morb
680b8e2e03
Discord linking ( #963 )
2023-04-07 03:25:38 -07:00
Morbo
82a466f4ff
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Resources/Audio/Announcements/license.txt
# Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-03-07 18:54:29 +03:00
Pieter-Jan Briers
c5b3f62f6f
Update project files for configuration changes. ( #14281 )
2023-03-06 11:38:07 -08:00
Morbo
064729e6fe
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-02-08 01:12:17 +03:00
Visne
11dbc2eabc
Move TabletopItemVisualizerSystem into TabletopSystem ( #13921 )
2023-02-05 13:02:49 -07:00
Morbo
f989de7af5
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Chat/TypingIndicator/TypingIndicatorVisualizerSystem.cs
# Content.Server/Chat/TypingIndicator/TypingIndicatorSystem.cs
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
2023-02-05 03:01:05 +03:00
TemporalOroboros
0edbc21ce8
Resolves TabletopItemVisualizer is Obsolete ( #13911 )
2023-02-03 15:47:29 +01:00
Morbo
35ea494981
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Server/Doors/Components/AirlockComponent.cs
# Content.Server/Fax/FaxMachineComponent.cs
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
2023-01-17 22:57:53 +03:00
Leon Friedrich
22d72f56b5
Guidebook Revival ( #13320 )
...
* Fix some bugs in stations and do a little cleanup.
* Begin backporting the guidebook.
* wow that's a lot of work.
* More work, gives the monkey some more interactions.
* disco monkye.
* monky
* jobs entry.
* more writing.
* disco
* im being harassed
* fix spacing.
* i hate writing.
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* builds again
* a
* pilfer changes from AL
* fix and remove unused code
* pilfer actual guide changes from AL
* localization
* more error logs & safety checks
* replace controls button with command
* add test
* todos
* pidgin parsing
* remove old parser
* Move files and change tree sorting
* add localization and public methods.
* Add help component/verb
* rename ITag to IDocumentTag
* Fix yml and tweak tooltips
* autoclose tooltip
* Split container
* Fancier-tree
* Hover color
* txt to xml
* oops
* Curse you hidden merge conflicts
* Rename parsing manager
* Stricter arg parsing
tag args must now be of the form key="value"
* Change default args
* Moar tests
* nullable enable
* Even fancier tree
* extremely fancy trees
* better indent icons
* stricter xml and subheadings
* tweak embed margin
* Fix parsing bugs
* quick fixes.
* spain.
* ogh
* hn bmvdsyc
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Morb
fd9c06a458
TTS (Text-To-Speech) ( #618 )
2023-01-10 18:01:20 -08:00
Morbo
6343d1e1f8
Merge remote-tracking branch 'upstream/master' into master-syndie
...
# Conflicts:
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
2022-12-20 14:15:13 +03:00
Willhelm53
a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes ( #11941 )
...
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)
* YEET
* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.
* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI
* Comments cleanup and removed IsSlippery. To re-add soon for this PR.
* test
* We don't actually use this PuddleGeneric anywhere
* cheeky
* Uncheeky, and tweaks based on #8203
* Recheeky
* A small price to pay for `checks passed`
* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way
* Undo Slippery Checks
* Begin smoothing. Need to fix the animation-not-playing bug again
* Cleanup
* animation bugfix
* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
Morbo
3f14ebc180
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Shared/CCVar/CCVars.cs
2022-12-19 11:00:05 +03:00
Pieter-Jan Briers
55c61b9c35
Config presets system. ( #12824 )
2022-12-16 23:26:24 +01:00
Morb
37451fc974
Revert "Join min playtime ( #604 )" ( #615 )
2022-12-03 05:14:08 -08:00
Morbo
612d79c8fa
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Links/UILinks.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Shared/CCVar/CCVars.cs
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/on-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Suits/fire.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi/equipped-INNERCLOTHING.png
2022-12-03 07:09:10 +03:00
Pieter-Jan Briers
a6045e4538
Launcher info links. ( #12781 )
2022-12-02 17:23:43 -08:00
Nemanja
64f57aceb2
genericize ui fragments ( #12810 )
2022-12-02 16:46:58 -06:00
Morb
2409fea950
Join min playtime ( #604 )
2022-11-29 20:15:56 -08:00
Morb
fb3f24652e
Revert "Revert "Server join queue ( #583 )"" ( #602 )
2022-11-29 06:41:12 -08:00
Morb
e025a5ded1
Rework sponsor markings ( #593 )
2022-11-27 08:13:01 -08:00
Morb
97973e2ed9
Revert "Server join queue ( #583 )"
...
This reverts commit 84605eacb8 .
2022-11-27 04:09:27 -08:00
Morb
84605eacb8
Server join queue ( #583 )
2022-11-25 23:38:46 -08:00
Morb
9c9af7567e
Sponsors markings ( #552 )
2022-11-15 11:22:06 -08:00
Morbo
d7d2dd96c0
Merge remote-tracking branch 'upstream/master' into upstream-sync2
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# Conflicts:
# Content.Client/PDA/PDAMenu.xaml
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
2022-11-09 03:02:01 +03:00