* Halfway commit
* Finishing commit, maybe?
* Fix test, update ringtone UI to look nicer
* Fix command, add failsafe
* Documentation
* Can we just mark ValidatePrototypeId as obsolete please
* I'm too tired and my bones hurt
* Change uplink code generation method
* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it
* Fix uplink implant changes, review changes, repair broken serialization.
* cleanup and master merge
* forgot the Linq
* Linqd
* Our store system is pretty goddamn awful wow
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* add tile gun module
* fix stacks being loaded all at once in guns
* fix tile gun module
* fixed indentation
* remove not necessary stuff
Co-authored-by: āda <ss.adasts@gmail.com>
* Use alias
Co-authored-by: āda <ss.adasts@gmail.com>
* fix OnBallisticInteractUsing
* forgot one
Co-authored-by: āda <ss.adasts@gmail.com>
* fix FillAmmo
* add another todo
* pass user instead of event args
Co-authored-by: āda <ss.adasts@gmail.com>
* fix last commit
* update todo
Co-authored-by: āda <ss.adasts@gmail.com>
* wrong place
* move gun to first slot
* custom sprite
* call a event
* important detail in the commentary
* remove recipe
* not used
* also not used anymore
* when did i remove this?
* fix sprite
* shoot faster
* move to shared
* use API method
* remove useless stuff
* Revert "remove useless stuff"
This reverts commit b198303aed7eb50aafb60e5a91b7af535219006b.
* fix code
* shot sound
* change spread
* fix attribution
* load sound
* empty sound
* commentary
* more commentary fix
* rename event
* remove duplicate
* who knew
* turn to mono
* yet another beep
* increase volume
* make it a crowbar
* make it able to self load clicking tiles
* make it able to pry tiles
* who needs a crowbar anymore
* make it networked
* no more hands
* move BeforeAmmoLoadedEvent call to TryBallisticInsert
* before now
* change sprite
* slight update to sprite
* mag visuals
* move split back to server
* get one method
* remove subscription
* use API method in the gun system
* move API call up
Co-authored-by: āda <ss.adasts@gmail.com>
* remove unused stuff
* fix get one method
* comment change
* half the firerate
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Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Create force attack component, system and add to spider
* Add check for incapacitated enemies
* minor cleanup
* Fix networking stuff, hopefully
* Add component to slimes
* Move system and component to server, add localization
* Fixed attack animation not playing for server-forced attacks, hopefully didn't break anything godo
* Add feedback popup
* pretty big optimization
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* cleanup
* fix some localizations
* fix typo
* review and test fix
* rename
* minus one
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* init
new disks are in. can be spawned or printed. no weights or correctly bound techs yet.
* tweak textures and naming
* make tech disks respect their tier and discipline
* make tech console respect tier weight
* yml fixes (forgo a million things)
* meow :3 reworked to use GenericVisualizer
* moved staticPrice comp to shared to support different pricing per tier
* unhardcoded prices; tweaked log messages
* cleanup
* a few fixes
* updated pricing to match weights
* lowering prices I forgor how many of them science can print
* what
* t3 texture, logger, factory
* move PriceCalculationEvent & EstimatedPriceCalculationEvent to shared
* remove static price comp; use EntProtoId for disk proto
* moved staticPrice comp back to server
* cleanup: price event, visualizer enums & yml
* ummove PriceCalculationEvent
* ummove PriceCalculationEvent attempt #2
* more unmoving
* fixes
* predict onExamine
* review changes
* small cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* YAMLs your ion laws
* forgot some weights
* this should be it
* comments and DAGD
* improved testing
* addressing review (part 1 out of 2)
* still part 1 :gosomnia:
* part 2
* refactor the refactor
* loc error fluffs
* address review
* weh
* cleanup
* oops
* fix
* more cleaning
* forgot to remove old thing
* prediction
* fix
* - rework a bunch of cargo orders to not send a crate with just one thing
- instead sends the item, wrapped
- add ability for cargo orders to wrap the item ordered in parcel wrap
- cargo order name and descriptions are now localization strings, but still 99.99% of the time just get that info from the entity they're spawning
- small refactor to how cargo orders move around in cargo code so that the actual order proto is kept around longer
- small rework to certain restock cargo orders to halve the cost and number of items received in one order
* oop
* Suffering
* Arbitrary containers for cargo products
* I ran the tests locally and they passed, github please rerun :)
* massage Slarti's work into this.
Mainly by taking the API wrapping ability out back with the rifle q-q
* testfail fake
* wow `_applyingState` is useful, I wonder where I should've been using that in other PRs before :^)
* pr comments
* tfw the hook doesn't update the submodule
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
Co-authored-by: āda <ss.adasts@gmail.com>
* PR comments
* fixies
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
* Update Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.WrappedParcel.cs
* fix wrapped parcel entity name + audio
* Actually read PR comments
* Apply suggestions from code review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Validate string lengths serverside
* Organize usings
* Remove clientside check
* Also remove the cvar caching in the UI
It's one dictionary call, Michael. What could it cost?
* init
* port hostiles to hordes, fakeout horde
* cleaning, docs
* i may be blind sometimes
* i may be even blinder
* remove friendly announcements
* fuck it
* i love microbalancing
* review
* review
* review p2
* Update Resources/Prototypes/GameRules/pests.yml
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* review + powercreep
* lower the times to account for the gamerule delay
* review
* review
* fuck this return actually
* fial
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Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* cleanup
* make some stuff nullable again
* Apply suggestions from code review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix and remove a dependency
---------
Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* verb category
* voltage toggle comp
* move stuff
* add simple prototype
* implement verb action
* switch expression
* fixed the node not updating
* charge the battery
* fixed battery not charging
* spawn on battery level system
* finally works
* swap commentary position
* can only anchor the extractor on the station
* popup message for trying to anchor outside of station
* default placement for unanchored version
* ops
* fix body type
* commentary
* update visuals of power consumer
* add custom sprite
* fix light layer not changing
* xenoborg circuit
* fix xenoborg circuit
* add tag
* add hand to hold xenoborg circuits
* move to material
* add xenoborg circuit material
* add recipe to mothership core
* add a hand to hold circuits to the mothership core
* to not confuse
* update
* ops
* another ops
* update mothership
* update guidebook
* update values
* more info
* fix stack
* can store xenoborg circuits
* description
* also update description
* circuit -> crytal
* not modified from anything
* update description
* Revert "update mothership"
This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.
* update empty label
* small update to sprite
* not necessary code
* remove empty line
* color
* make it explode when destroyed
* change values
* update sprite
* update sprite
* make it eletrified
* flavor text
* simplify to only use charge
* subscribe to event
* new line
* remove popup
* no need for the setter
* no longer networked
* feedback popups
* Minor tweaks
* better to understand
* better now?
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Co-authored-by: beck-thompson <beck314159@hotmail.com>