* one step forward
* the letter C
* some of D
* the letter D
* the letter E
* the letter F
* stay in scope don't stray
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Co-authored-by: iaada <iaada@users.noreply.github.com>
fix so that all default Urist entities don't spawn with the same default human skin tone (cursed skin tone Urist McSlime)
(cherry picked from commit 8d9564c23856c342bc3a35834c462e659f5ebd5b)
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Ian suit has been made STRONGERgit add Resources/Prototypes/Entities/Clothing/OuterClothing/suits.ymlgit add Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
Co-authored-by: NoreUhh <noreuhh@gmail.com>
* Added and attached tags for BorgGrenade, whitelisted borg hand, added Unremoveable to selfdestructseq.
* Added locales, fixed labels.
* Update borg_modules.yml
I fricked up, its fixed
* Update borg_modules.ftl
Removed Self Destruct label
* Update tags.yml
Removed tag: BorgGrenade
* Update borg_modules.yml
Removed hand whitelist because it hates my guts
* Update grenades.yml
Removed the BorgGrenade tag, made the explosive component repeatable and removed delete after explosion
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Co-authored-by: NoreUhh <noreuhh@gmail.com>
* Reduce meatspike logging level from Extreme to High on non gibbing interactions
* Update butchering with some more conditionals
* Update Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Update Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* refactors in material_doors.yml,
lowers destructible thresholds on most doors,
changes damageable modifiers for doors lowering their resistances,
adds partial material drops to doors being destroyed
* adds poster break sound to paper door breaking
* merge conflicts
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* add sprites for box cutter
* move box cutter to melee, add yaml
* remove unneeded soundHit yaml
* add opening sound effect to box cutter
* modify sprites to look more like actual box cutters
* add BoxCutter tag and add to belts
* rename box cutter to utility knife
* remove accidental backtick
* move utility knife to correct place in tags
* remove SECOND accidental backtick??
* Fix utility knife arbitrage by reducing steel to 50
* Reduce damage to 4
* Reduce knife bounty reward to $2000
* modify utility knife icon to be larger
* Make utility knife extendable/retractable
* move slicing out of ComponentToggler
* change utility knife extend/retract sound
* Use TiniestShark's larger inhand images for utility knife
* utilty knife is now only Slicing when activated
* Initial Commit
Added Circuit Totes, replaced Head Locker fills with Tote fills, also stamp boxes for relevant heads.
* Craftable!
Now craftable: Uses 1 cardboard and 1 cloth (gotta keep the circuits cushioned!)
* Various Fixes
Fixed indenting, added comments, fixed names, tried for 5 hours to get the table fill to work, failed.
* test fail fix
aaaaaaaa
* TEST FAIL WHYYYY
AAAAAAAAAAAAAAAAAAAAA
* test fail fix 3 feat. iaada
*mothscream.oog*
* SURPLUS BOARD USES TOTE NOW
THANK YOU IAADA
* indent fix & storage base fix
Fix for indents and also the storagebase bug
* Master Merge Fix
* Update meta.json
* forgor the important part