* refactor: adapt artifact gen to balanced artifacts
* refactor: cleanup and no-additional-allocation optimization
* refactor: revert memory allocation optimizations in favour of readability
* refactor: simplify amount of arguments to be used during generation, add xml-doc
* refactor: more cleanups
* refactor: xml-docs
* refactor: comment on missing error log + change EntityTableSystem.GetFirstOrDefault to EntityTableSystem.GetFirstOrNull
* refactor: fix typo
* fix ancient 2022 ghost test failures
* remove my logs
* update the comment to be accurate
* remove braces
* better loggeewafsafasafsafsfasfasfasafs
* What does bro even do?
* Scope creep my ass
* why was this shit not pushed????
* gone...
* fix that
* review plus buildd
* asfsafsafsafsafas
* grug
* burber
* I'll fix this later
* shrimply die
* also this
* it's snerf or snuthin
* assaads
* round snend
* aaaa
* fix this shit for real
* actually, don't start GameRules until MapInit now that I think aboot it.
* forgot u
* don't actually need this part nullable
* Deffer comp removal
* one liner
* do that too
* chungus
* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)
* deferred removal :V
* aaaaaaaaaaaaaaa
* whhop
* Whoop
* better
* landmine that I placed for myself then forgot about lmao
* cleanup
* FUCKING `!`
* gotovo
* amogus
* please don't check by metadata I beg
* waawsasfdfsasfa
* sfafsasfafsas
* fdsaasffsasfa
* code
* fix
* fasasffasfasfsad
* chungaas
* I may be stupid
* gra
* graaaaaaaaaaaaaaaaa
* comment
* gra
* clearing is not predicted and would require major refactors, so don't cache on client.
* lame shit :P
* last holes
* nukeopsfsafsasafsfafsa
* why was that shit public bruh
* bubrbgwahrghfaka
* dynamic
* revert change that did nothing lmao
* FAILURE
* oh it was that easy
* actually this is how its supposed to be yeah
* remove mobstate and satiation
* replacements
* cleaner
* discord remarks
* refactor: extract ActionRequirementsSystem.DoCancel method, fix typo in ActionRequirementsComponent
* review
---------
Co-authored-by: Fildrance <fildrance@gmail.com>
* ports chat follow function from AL and removes PJB implementation
forgor to commit earlier so it's just one chunk
* fixes accidental MiscTab.xaml restructuring
* fix name color
* remove unused function
* cvar summary
* typo
* accidental doc removal
* fix test fail
* fix test fail
* like i said first pr :|
* inject in constructor
* adds chat links to Local, Whisper, LOOC and Dead Chat respects Admin ghost privacy
* i hate chat code
* remove cvar
* single events file
* adds CanGhostWarp back
* filter for admin ghosts
* move tag
* remove ChatLinkTag.cs
* fix speechbubble rendering
* i want to bash my brain in
* kill chatcode
* formatting
* testfail
* still not working
* atleast deadchat works now
* even prettier TextLinkTag.cs
* fix speechbubble rendering for looc
* docs
* renaming and better docs
* Revert "remove cvar"
This reverts commit 1acb168f
* final changes (hopefully)
* requested changes
* can't parse -
* change TextLinkTag again
* formatting and typo
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* quickfix
* no logging for now actually
* i will work on this in the morning
* restructuring
* wip
* final restructuring and docs
* still not done btw
* review
* docfix
* actually we can filter for admin ghosts
* doc
* fix color
* fix fix color
* review
* all I care to clean up
* bold names
* doc
* admin warp
* fixed
* fsaasffsa
* GOD ONCE SAID: GOOD ENOUGH
* they call me the shuffler
* admin chat links
* forgor newline
* fix?
* actual fix
* dumb stuff
* chungus
---------
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>