* Move food/drink related spawners to entity tables
* Give RandomFoodBreakfast a different suffix
* More unrelated convention stuff because I felt like it
* Travel camera
* Adds TravelCamera as rare maintenance loot
* Prevent Travel Camera from converting people to Revolution
* Removed AoE for travel_camera
* Adds Travel Camera to Uplink
* Camera sprites
* camera working on modern code
* camera melee only
* every error fixed + camera sfx
* PoC photography
* textures
* charges, description order, fixed typo
* support for colors
* typos plus different photograph colors
* more typos
* final typos?
* oh god i dont know how to write so many typos
* fix lint warnings
* Update Resources/Audio/Misc/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Textures/Objects/Misc/photograph.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* follow convention: bases shouldn't have any sprites
* uses identity.entity system
* Picture taker component comments.
* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* spaces inserted
* 4-spaced indentation
* 4-space indent
* uses SharedChargesSystem
* canconvert component instead of convertitem tag
* removed mention of tags from head rev component
* component no longer has a constructor
* use tables + do the things on shared
* fix abstract-ness warning
* formatting + comments
* cleanup and improvements
* oops
* fix warnings
* 1 tc / disruption + recursion (also i'm pretty sure it can spawn in maints now)
* proper recursion checking (i think!)
* Added a dot for coherence.
* minor cleanup
* brought back the melee
* fixed description
* More accurate, albeit less funny camera description.
* deduplicate code with flash system
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* KILL THE AI
* cleanup and review
* fix :(
* Make it about as common as "KillRandomHead"
* me when I forget to fucking push
* remove AI dependency
* move to AI system
* whtiespace
* asfsaf
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* first commit. helpful commit messages yay!
* incredibly minor cleanup
* hoping this appeases the trailing whitespace check
* helps if you actually commit the files you change
* bring shader in line w/ what pjb's doing in that other pr
* comments about why this is bad
* this seems to magically work now somehow?
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Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
* init
TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI
* move to surv cameras, unpowered, remove leftovers
* silly
* review
* review
* I can see the light
* reverse fixtures
* review
* dependency query
* unused oops
* save station
* Revert "Merge branch 'wiz-guardian-deck'"
This reverts commit 78fa318583b6c93110c47e3b9e23f7222747f89a, reversing
changes made to 4d5dab1098.
* syntax
* remove ambuzol and ambuzol plus from pill canister random
* cleanup
* review
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>