* i shitted
* fsasfaasffasfsafsafsafsafsasfasfa
* typo
* remove TODO that I forgot about
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Part one of Vehicles
* Also we need this
* Part 1
* Part 1.1
* And we need this
* Part 2
* Part 2.1
* We REALLY need this
* Part 1 of integration
* Little fix
* Just fixes
* fixes (i'm tired)
* fix
* fix
* Apply suggestions from code review
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* update
* fixed
* just for cleaner diff
* just in case
* I think this might be cleaner
* fix
* fix
* upd
* upd
* fix update
* small fix
* upd
* fix test?
* fix?
* remove initialize
* move attack to vehicle
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Update SpanishAccentSystem.cs
Use RegEx in accordance with the phonotactics of the Spanish language.
* Allow SH
* Addressing review comments
* better comment
* conflict
---------
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* Cleanup of circuit tote / stamp box prototypes
* New BoxCardboardSmall abstract prototype, stamp box uses this as a parent now
* Removed stamp box whitelist
* Whitelist fix
* We love scope creep! Small cardboard boxes are a general thing now.
* Box description updates
* Box description updates 2!
* Prototype order cleanup
* Comment updates
* Desc touchup
* Review updates
* StorageFill -> ContainerFill
* code comment update
* decapitalized labels
* Code comment update
* Whoops! Forgot to update one ContainerFill to EntityTableContainerFill when fixing merge conflict
* Whoops! EntityTableContainerFill items were all formatted wrong
* Departmental box names
* Misc fixes
* Survival boxes are smaller and contain no food
* Whoops, forgot mimegrations
* Fixed survival boxes
* Improved descriptions + bog of hugs name fix
* Suffix tweaks
* Parenting fix
* Updated military survival boxes to match other survival box changes
* Ninjas/Wizards once again use 3x3 survival boxes with food and water
* Whoops, wrong parent name
* Update to wizard survival box prototype
* update currentLabel to localizedLabel
* Removed labels from survival boxes in favor of names
* Box of hugs cleanup
* Adjusted migration to avoid BoxHug being unmappable
* Rename TryGetMapOrGridCoordinates to make it clearer it gets grid first
* Replace AttachToGridOrMap with spawning directly to map or grid
* Fix a typo
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Remove uneccessary attachment
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Force full test refresh
---------
Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* trash bag of holding
* recipe and research
* Janicart can store trash bag of holding
* Update janicart.yml
* Update migration.yml
* TrashBagBlue tag to janicart slot whitelist
* remove unused locale
* TrashBagHolding tag
* janicart trash bag of holding sprite
* rearrange layers so mop is above bucket
* blue trash bag to holding trash bag
* rename tag
* move trash bag to hands
* #43060
This update triggers a pop-up for only the user. The pop-up tell the user if the mind shield is enable or disable. Making it clear if you were using the fake mind shield.
* Update for Fake mind shield
Makes the pop-up a function that that it can be used in two places.
The pop now works in chameleon set with the controller
* Address comment
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Convert to Entity<FakeMindShieldComponent>
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Modern subscription
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Streamline logic
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Alphabetize deps
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Simply popup
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Docs
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Allow chameleon clothing to set the pace
Also resolves ordering of set and show.
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Make mindshield popup directed (oops)
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Add exit after first action is handled
Signed-off-by: Connor Huffine <chuffine@gmail.com>
---------
Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* add wallmount cabinet lock visuals
* Different shapes to unlocked/locked lights
* scoot shotgun sprite unlocked over by one
* a little convention adherence, as a reat
* preliminary porting
* weighting
* cleaning up after myself
* literally forgot to include this. oops
* apply more defaults and fix oversight that guaranteed humans would always be bald
* skincoloration
* did not actually mean to include vox in there oops!
* bugfix & performance
* macrocosm edits
* my yaml slop
* clean up some stuff i missed
* OOPS!
* ah fuck that should be further down shouldnt it
* yo mama
* req changes
* req changes 2
* yo mama
* my joker moment
* fixes
* move shit to engine
* wtf how did you get in there!!!
* array
* my dante's hell cosplay
* schmoovin
* adding portfiend cologne
* yep
* god dammit
* oops again
* uno mas
* req changes
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* fix clamping logic
* test fix
---------
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* Changed dual-port air vent to function like a regular vent for atmos purposes, removed device link
Added sprite to show direction of flow
* Fix wrong line in yaml
* Added 'Assistive items' loadout group
* Added assistive items to new medical RoleLoadouts file
* Moved AssistiveItems to be right after glasses
* removed orphaned code comment
* More AI and Cyborg names
* Removed 'Head of Robots' from borg names
* Removed 'FINO' from regular borg names
* Misc. borg name touches
* 'Death Commando' name table is now split into first and last names
* Fixed deathcommando last names not working
* Added 'Biff' to deathcommando firstnames
* Added new dragon titles
* These don't need to be separate files
* Comment update (confused XINU for WINE)
* tweaks to AI/borg name lists
* More death commando names
* Tweaked AI/Borg names
* Added and organized borg names
* Added to and reorganized xenoborg names
* Operative Yankee has been hired
* More deathcommando names
* Few more deathcommando names
* xenoborg capitalization fixes
* I found Karl
* AINU wasn't in the right spot
* Deathcommando name updates
* Minor capitalization fix
* deathcommando names
* New deathcommando name
* icon group prototype
* prototype v2
* agent id uses groups
* working UI using groups
* UI work, new header
* formatting and misc work
* fix some texture scaling
* aesthetics
* tabs, scrollbar, MinSize
* commit
* commit
* commit
* commit
* Revert "commit"
This reverts commit 8f29ae30c69670c6dc8d5fba3dd6bd98f574830d.
* we're back
* well enough
* Final visuals for the Id (for now)
* code cleaning
* minor cleanup
* self review
* id card system changes
* try index -> resolve
* DisposeAllChildren -> RemoveAllChildren
* fix the id cards
* all pretty
* unneeded
* merge
* Review by Fildrance
* Review by Pok
* fix
* cleanup
* refactor: revert icon setsize changes back to good old '32', made container button be resizable for localization reasons
* jobIconGroup
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* Part one of Vehicles
* Also we need this
* Part 1
* Part 1.1
* And we need this
* Part 2
* Part 2.1
* We REALLY need this
* Little fix
* Just fixes
* fixes (i'm tired)
* fix
* Apply suggestions from code review
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* update
* fixed
* just for cleaner diff
* just in case
* I think this might be cleaner
* fix
* upd
* Update Content.Shared/Vehicle/VehicleSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* fix vehicle key and unstrap checks
* fix OnBuckleUpdateCanMove
* fixes
* clear vehicle operator relays
* small fix
* fix1
* fix2
* upd
* fix?
* fix??
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>