* ports chat follow function from AL and removes PJB implementation
forgor to commit earlier so it's just one chunk
* fixes accidental MiscTab.xaml restructuring
* fix name color
* remove unused function
* cvar summary
* typo
* accidental doc removal
* fix test fail
* fix test fail
* like i said first pr :|
* inject in constructor
* adds chat links to Local, Whisper, LOOC and Dead Chat respects Admin ghost privacy
* i hate chat code
* remove cvar
* single events file
* adds CanGhostWarp back
* filter for admin ghosts
* move tag
* remove ChatLinkTag.cs
* fix speechbubble rendering
* i want to bash my brain in
* kill chatcode
* formatting
* testfail
* still not working
* atleast deadchat works now
* even prettier TextLinkTag.cs
* fix speechbubble rendering for looc
* docs
* renaming and better docs
* Revert "remove cvar"
This reverts commit 1acb168f
* final changes (hopefully)
* requested changes
* can't parse -
* change TextLinkTag again
* formatting and typo
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* quickfix
* no logging for now actually
* i will work on this in the morning
* restructuring
* wip
* final restructuring and docs
* still not done btw
* review
* docfix
* actually we can filter for admin ghosts
* doc
* fix color
* fix fix color
* review
* all I care to clean up
* bold names
* doc
* admin warp
* fixed
* fsaasffsa
* GOD ONCE SAID: GOOD ENOUGH
* they call me the shuffler
* admin chat links
* forgor newline
* fix?
* actual fix
* dumb stuff
* chungus
---------
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Switched obsolete logger usages to use Sawmill
Fix the majority of obsolete logger usages outside the engine code.
* Fix injection in ChatManager and revert BuildMech changes
* Removed extra manual injection
* Reduced extra static injection and reverted changes to CommandButton as it needs engine changes.
* Removed two more cases of double injection and an extra using
* Reverted changes for Inventory Display
* Moved sawmill setup outside constructor in Table to resolve test failure
* idk no longer shrugs
* accidentally had this in here!
* this was accidentally in here too!
* fucked up the removal
* fucked it up again this should HOPEFULLY be the last one
turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?
* Restore SpaceStation14.sln to master
* Restore development.toml
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Properly cache regexes in chat sanitization/accents
Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.
* Avoid lag caused by Tippy command completions
CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.
* Add active count metrics to some high-load systems
Mover & NPCs
I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.
* Enable parallel processing on pow3r again
Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.
* Replace hashset with bitflags for AtmosMonitor alert types.
Allocating these hashsets was like 20% of the CPU of atmos, somehow.
* Cache HashSet used for space movement collider checks
Turns out this was a ton of server allocations. Huh.
* Add basic discord client integration with ooc and admin chat support
* Use username instead of global name
WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS???
* stuff
* Reviews, methinks.
* Reviews
* reviews
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager
The prior name was kind of confusing as there's a emote one and
then now there's also chat expansion happening in the accent system,
so knowing which I actually need to edit is useful.
So, I just need to keep myself not confused.
* Rename smileyToEmote and remove punctuation duplicates
The name SmileyToEmote is just... Bad.
Plus, I needed to remove the punctuation duplicates as that would
break any kind of regex parsing that I tried.
* Switch to regex from checking end of string
I also changed from System.Globalization to ILocalizationManager.
Writing that regex was definitely an experience.
* Document regex and the manager
* Rename it back
* Simplify regex
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes
* Make respawn verb available for offline players
* Make erase available for offline players
A thousand admins rejoice
* Reorder verbs in code
* Add erase command
* Fix localisation for erase command
* Address reviews and add completion to respawn command
* Complete reviews which I forgor
* A comprehensive rule list for joining admins and mid round command to get rule list added
* Fix up for when a rule is added vs started and some logging
* fix command help localization, fix admin flags and spam anouncement.
* Send admin message only to the joining player not all admins.
* Bit better formatting in chat box
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.
* Makes the button magically disappear if you arent a patron
* added more slang to the sanitization manager
* idk why this file is here
* Added new sanitization accent
* No longer is an acccent, instead is a dictionary
* Reverted back to a system similar to before, added the new netspeak from the dictionary
* Added some new words to the chat san
* Added (wdym --> what do you mean) to the chatsan
* merge conflict
* removed boolvalue
* remove space
* Upcoming
* Added MF and ETC to chatsan :))
* upcoming
* added FYI and WYD to speech-chatsan.ftl
* Made the chatsan accent string a const string with [ValidatePrototypeId<AccentPrototype>]
* forgot the ';' :(((
* fixed error throw [AccentPrototype] --> [ReplacementAccentPrototype]