Commit graph

9572 commits

Author SHA1 Message Date
Pok
51e7a39bad
Predict DrainSystem (#41711)
* DrainSystem-move-to-shared

* random

* review

* review 2

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-09 14:18:07 +00:00
mikey
ec024001e7
Increase shuttle FTL cooldown to prevent FTL spamming (#42209)
* seperate out shuttle cooldowns

* fix

* feedback

* fix spacing

* update to TimeSpan

* GOAT float

* return to TimeSpan

* add var

* clarify with seconds

* clarifying some things
2026-01-09 06:44:22 +00:00
B_Kirill
386aca70c7
Add craft for bonfire and bonfire with stake (#42211)
* Add craft for bonfire and bonfire with stake

* review

* review

* nullable MaxFireStacks

* retry

* retry

* review

* I will change it and hope that they will agree with me

* Revert "I will change it and hope that they will agree with me"

This reverts commit 83823692d0116bf9aa9eceb85a10e95c88b51fb9.

* construction

Merged the graphs
Changed the bonfire stake ID to follow the proper naming scheme

* add destroy sound

* planks Instead of logs

* of course I forgot about ftl

* Slarti review + Princess review

Yes I sneaked an admeme abuse change here

* a small fix

* clamp firestacks

* This was on purpose, leave as is

This reverts commit 7d63e38b66cb63e5e50b7fac5030013e2ef508b5.

* irrelevant

* Fixtures

* cleanup

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-09 04:00:36 +00:00
Princess Cheeseballs
8ec4669bf9
Allow items spawned in the smart fridge to show up as an entry. (#42268)
* Allow items spawned in the smart fridge to show up in the view

* AAAAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-09 00:35:39 +00:00
Tayrtahn
f8ff3a92aa
Fix broken state when attempting to escape a locker while cuffed (#42313)
Check that the DoAfter starts successfully instead of just assuming it does.
2026-01-08 21:18:23 +00:00
LevitatingTree
5d5c61fefc
Bring back shrug sanitization in a different form (#41236)
* Re-add chat-san & add o//

* changed o// to :?
2026-01-08 19:29:44 +00:00
Perry Fraser
e4ac948dec
fix: respect AllowedSlots for gogo hat (#39189) 2026-01-08 19:25:43 +00:00
Tayrtahn
28e830f8b4
Fix forced vaping checking if the user's mouth is blocked instead of the target's. (#42311)
Swap user and target arguments of IngestionSystem.HasMouthAvailable call.
2026-01-08 19:09:23 +00:00
SomegnihT
03b7788774
Vox now say they become fried chicken upon taking enough heat dmg (#42280)
* Made it so that vox now say they become fried chicken upon taking enough heat dmg

* updated a comment to be more clear

* changed the name of bodyburnvox-text-other to bodyburn-vox-text-other

* forgot that I needed to also update the text in vox.yml to go with the previous commit change

* BurnBodyBehavior now takes bodyburn-text-others as default

* fixed suggested changes

* Relized I forgot to do a suggested change, I have now done it

* Update Content.Server/Destructible/Thresholds/Behaviors/BurnBodyBehavior.cs

* Update Content.Server/Destructible/Thresholds/Behaviors/BurnBodyBehavior.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-07 19:24:19 +00:00
Samuka
41f91a9207
Xenoborg camera monitor now shows xenoborgs names (#42205)
* update camera id

* revert code changes in SharedSurveillanceCameraSystem

* why change camera id if you can just send the entity name
2026-01-07 16:24:35 +00:00
ScarKy0
a8469ca509
Predict Rotting Examine (#42254)
* init

* review

* test

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-07 15:58:28 +00:00
ScarKy0
122feda215
Msg Toolshed Command (#41936)
* init

* subfolder

* note
2026-01-05 21:00:15 +00:00
slarticodefast
71c3fa8fd7
Predict thieving beacon (#39610)
predict thieving beacon
2026-01-05 12:17:17 +00:00
TheFlyingSentry
fa7c2be164
Dragon rift no longer deletes all rifts when destroyed (#42234)
Maintaining the status quo
2026-01-05 00:28:35 +00:00
Myra
fe6a2f0708
Stable to master (#42238)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2026-01-04 18:07:51 +01:00
Vasilis The Pikachu
0ab3b1a075
Revert "feat: RnD tech research console now have reroll feature (#32931)"
This reverts commit 1f2d80297c.

Discussed during the maintainer meeting and voted to be reverted at this time.
2026-01-04 17:28:09 +01:00
Princess Cheeseballs
bbc519c523
[STAGING] Fix Disabler SMG bolts going through walls (#42195)
* RAH RAH RASPUTIN LOVER OF THE RUSSIAN QUEEN!

* delete if we do 0 damage

* actually change that

* dont get soaped into cleaning things up challenge impossible

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-03 20:33:28 +01:00
Samuka
e1b790eecd
Make xenoborg thrusters anti-easy-sabotagge (#42201)
* code

* cant be toggled

* can't unwrench

* no rotating it

* comments

* change from PreventToggle to CanToggle

* commentary

* Update Resources/Prototypes/Entities/Structures/Shuttles/thrusters.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-01 21:23:34 +00:00
mq
4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
Connor Huffine
1801f47418
Fix broken FTL references (#42181)
Add broken FTL links
2025-12-31 01:27:59 +00:00
Princess Cheeseballs
0b1e8a4bbc
Status Effects Toolshed (#41670)
* toolshed :)

* Yeah they call me the gamer

* Fix test fails

* refactor: extract method ZeroAsNull

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-12-30 21:41:57 +00:00
OnyxTheBrave
3cc79c223a
Chemmaster Pill Source (#40121)
* Buttons and basic internal data

* The buttons DO something

* it works?!!

* I hate predictions

* 5000 monkeys on typewritters

* who let the monkeys code?

* Localizations

* waiter, more commits please

* Not going insane (this is a lie)

* last one I SWEAR

* Some improvements ported from Moff

* clean it up a little

* one more cleanup

* The chemmaster is not a mime

* Fix my mistakes + address the other review

* Point to what chemmaster is broken, and why it's broken

* ChemMasterComponent changes

* Margin for packaging source

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-30 21:34:54 +00:00
EchoOfNothing
ac3a91eac1
Fix possible bug in my fix of IFF console. Add documentation to HideOnInit. (#42122)
* Refactor OnIFFShow and OnInitIFFConsole by extracting AddAllSupportedIFFFlags method. Fix possible addition of unallowed flags.

Fix posible addition of unallowed flags in OnInitIFFConsole by performing AllowedFlags check in the extracted function.

* Add documentation to HideOnInit

* Update IFFConsoleComponent.cs

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2025-12-29 08:53:18 +00:00
YoungThug
951f13fd69
Add antag control for the space ninja (#42133)
* Add antag control for the space ninja

* Remove whitespace

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-12-29 00:01:35 +00:00
Ilya246
645c2494ec
optimise shuttle collision entity throwing (#40984)
* optimise

* reconstruct

* fix

* very mild change

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-28 07:16:07 +00:00
B_Kirill
01e583f500
Fix broken vending machine UI behavior (#42110)
* Fix broken vending machine UI behavior

* begone

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-12-28 00:57:02 +00:00
ScarKy0
662d2ee964
ReagentGrinder Comp and API to shared (#41956)
* init

* API

* review

* return

* review

* I tend to be stupid
2025-12-27 17:09:33 +00:00
EchoOfNothing
ee2f1da8c2
Merge IFF controls into one control. Make syndicate IFF turned off by default. (#42104)
* Merge IFF controls into one control.

* Implement logic to hide IFF of sydicate IFF console on map load. Add hideOnInit property to IFFConsoleComponent

* DataField

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-12-27 14:18:45 +00:00
B_Kirill
cd8d5a6a9c
Cleanup warnings: CS0414, CS0618 (#42068)
Cleanup
2025-12-27 14:14:42 +00:00
alexalexmax
4ff7411fb7
Voice mask effects are toggleable and hide your accent (#41965)
* apply negate accents system

* add toggle to voice mask ui

* roll negateaccents into voice mask system, delete negate accents comp&system, update yml entries

* convert button to ToggleButton and some cleanup

* retry for heisenfail

* accent toggle

* update names and add mask active check for accent hiding
2025-12-26 02:47:05 +00:00
TVK-04
0444987d50
Fixed Voice Mask and Ripley APU interaction (#42023)
Would show player's real identity instead of assumed identity

Co-authored-by: TVK-04 <>
2025-12-24 17:19:08 +00:00
ArtisticRoomba
cdc0c35f3f
AddMolsToMixture atmos helper (#42033) 2025-12-24 00:15:10 -08:00
TemporalOroboros
6f38eed9d9
Splits temperature damage processing into its own component (#30515)
* Creates TemperatureDamageThresholdsComponent

* Obsolete TemperatureComponent fields

* Use TemperatureDamageThresholdsComponent
Moves all the uses of the relocated TemperatureComponent fields to use the TDTC versions

* Removes the obsolete TemperatureComponent fields

* Update YAML definitions

* Update doc comments

* Split TemperatureSystem
Creates TemperatureDamageSystem and moves the damage handling from TemperatureSystem

* Cull unused using statements

* Use component-based damage tick scheduling

* Fix temperature damage processing
Check was inverted resulting in things never starting to take temperature damage

* Poke tests

* Add TemperatureDamageThresholds to new prototypes

* Move TemperatureDamageThresholdsComponent to Shared
Parity with TemperatureComponent

* While I'm here
Fixes warning regarding obsolete ProtoId validator attribute

* Fix YAML errors

* Fix merge errors

* Rename TemperatureDamageThresholdsComponent -> TemperatureDamageComponent

* Use ContentHelpers.RoundToLevels for temperature alerts

* Fix YML

* A fuckton of cleanup

* working cleanup

* fix

* misc additions

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-24 06:37:11 +00:00
Pieter-Jan Briers
9511285508
Fix NanoTask and bounty print formatting (#42030)
Markup text was erroneously being appended via AddText().
2025-12-24 01:56:31 +00:00
ahandleman
dbda861cad
Change Botany Minimum Quantity For Random Chems (#41955)
* Initial change to fix minimums

* Switch to clamp for setting min
2025-12-23 22:15:51 +00:00
Nemanja
503052bca7
Fix spreaders not re-spreading on deletion (#42016)
* Fix spreaders not re-spreading on deletion

* Rename another variable for clarity
2025-12-23 21:52:42 +00:00
Princess Cheeseballs
229c08c560
Fix the Infinite Spill (#42022)
i hate solutions i hate solutions

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-23 19:47:46 +00:00
ArtisticRoomba
9f84b24733
Use cached Atmospherics AirtightData when applicable (#41390) 2025-12-23 01:44:31 -08:00
ArtisticRoomba
0ed5619e8b
Fix atmos devices not correctly reffing the changed atmos (#41585) 2025-12-23 00:12:52 -08:00
Kowlin
3a3707d2a2
Fix Setgamepreset (#41963) 2025-12-23 05:59:36 +00:00
Crude Oil
760463a67a
Port FTL arrival effect fix from https://github.com/new-frontiers-14/frontier-station-14/pull/3495 (#41951)
Port FTL arrival fix from https://github.com/new-frontiers-14/frontier-station-14/pull/3495
2025-12-22 21:01:56 +00:00
Milon
f59ef4b986
fix solution contents duplication on spill behavior (#33231)
* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING

* review

* explodes pancakes with mind

* graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* Meteors RAAAAAAAAAAH

* I'm so tired of solutions

* whhop

* revert

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-22 07:59:30 +00:00
Pieter-Jan Briers
787330f5c6
v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
Sir Warock
6932f28191
Merge Injector & Hypospray Systems & Components (#41833)
* Merge Injector & Hyposprays

* Fixes

* Requested Changes

* Preview

* Inclusion of Prototypes

* Fix

* small oversight

* Further fixes

* A few more fixes & Bluespacesyringe buff

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

* Final Commit, hopefully

* Merge conflict no more

* YML fix

* Add required changes

Co-Authored-By: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* cleanup warnings removal

* Bug fix & Maintainer Requests

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

* Adhere to requested changes

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

---------

Co-authored-by: āda <177162775+iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-20 23:58:26 +00:00
Perry Fraser
79f58a0314
Don't process paused MoverControllers (#39444)
* refactor: make MoverController use more queries

* perf: don't process paused MoverControllers

* perf: track active input movers via events

* Revert "place stored changeling identities next to each other (#39452)"

This reverts commit 9b5d2ff11b.

* perf: keep around the seen movers hashset

* fix: don't reintroduce wild wild west ordering

* style: use virtual method

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* docs: better ActiveInputMoverComponent motiviation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix: pass through known comp

* fix: properly order relay movers for real

* perf: use proxy Transform() and inline it

Actually this might be a slight performance improvement since it avoids

the dictionary lookup until the case that its body status is on ground.

* style: switch an event handler to Entity<T>

* fix: just-in-case track for relay loops

* merg conflix

* borger

* whitespace moment

* whoops

* empty

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-20 19:24:04 +00:00
chromiumboy
a9bb4921a2
Station AI ghost role (#40607)
* Initial commit

* API

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-20 14:21:54 +00:00
slarticodefast
3266c94eac
Unify BatteryComponent and PredictedBatteryComponent (#41867)
* unify

* cleanup and merge conflicts

* floating points

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-19 18:18:12 +00:00
Fildrance
1f2d80297c
feat: RnD tech research console now have reroll feature (#32931)
* feat: RnD tech research console now have reroll feature

* fix: disable Rediscover button when there is not enough currency or user have no access

* refactor: xml-doc, extract method, minor simplify xaml

* minor cleanup after review

* refactor: change sending research server points amount into BUI from state to  ResearchServerComponent (using AfterAutoHandleStateEvent)

* feat: now tech rerolls will have cooldown to ensure no one can spam-spend all dept budget instantly

* refactor: revert unneeded code

* refactor: whitespaces

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-12-18 21:06:24 +00:00
Princess Cheeseballs
c93fea42dd
[Bugfix/Optimization] Metabolize Foreign Blood (#41892)
* Metabolize foreign blood

* fix

* misc

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-18 08:48:30 +00:00
Nikovnik
0e76d4e5ed
Metabolizing bloodstream (#35071)
* merged chemical into bloodstream

* changed injectable to bloodstream

* separated bleeding and direct blood removal

* removed blood gain from protein

* reduced blood gain from saline

* rejuvenating fills to reference volume

* fixed blood regulation

* red mead requires stirring to make

* reverted accidental line deletion

* cleared the skeletons from the closet

* additional routing

* field rename for xeno

* removed mention of chemstream and field rename for asteroid mobs

* minor optimizations

* Revert "reduced blood gain from saline"

This reverts commit de26fd1c0d99f3019fe7dd1451a50230cc90f058.

* Revert "removed blood gain from protein"

This reverts commit 7a1648caf39fe26406db73c2a5afa389b82c612f.

* removed unused component fetch

* dead check mini refactor

* eventized blood exclusion

* quick fix

* Pain

* Commit of doom

* COMMIT

* renamed bloodMaxFactor to MaxVolumeFactor

* addressed floating point error

* returned vomiting chemicals

* blood reagent always skips the flush

* no need to mention blood reagent

* fixed passing blood flush

* adadsafasfasfassfasf

* whoops

* merge fixed injectors

* Revert "adadsafasfasfassfasf"

This reverts commit 0a5313a68dd6484d36d28d08930c76851b72ae38.

* simplify reagent removal

* enabled foreign blood transfusion

* Revert "COMMIT"

This reverts commit 19abd679cd7761ebd47bb242bd644176a3006a42.

* simplified reagent removal when modifying blood level

* removed misleading coment since the changes

* documented MetabolismExclusionEvent

* fixed negative negative modification of blood level

* fixed hypervolemia not normalizing

* constrainted blood modification

* returned bloodpack stop on fully healed

* forgot to stage this

* band aid for diona blood

* swapping GetReagent with GetPrototype

* optimize blood filtering

* multiplicative multi reagent blood level calculation

* removed unused stuff

* optimized blood calculation a tiny bit

* added per reagent blood regulation

* optimized (referenceVolume + bloodReagents) into referenceSolution

* polished coded to proper function

* forgot to stage rootable system change

* clean up, unnecessary GetBloodLevel call

* rename method name to TryAddToBloodstream instead of Chemicals

* placed overfill safety

* cleanup and final touches

* final touch

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-17 19:21:16 +00:00