* first commit. helpful commit messages yay!
* incredibly minor cleanup
* hoping this appeases the trailing whitespace check
* helps if you actually commit the files you change
* bring shader in line w/ what pjb's doing in that other pr
* comments about why this is bad
* this seems to magically work now somehow?
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Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
* init
TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI
* move to surv cameras, unpowered, remove leftovers
* silly
* review
* review
* I can see the light
* reverse fixtures
* review
* dependency query
* unused oops
* save station
* Revert "Merge branch 'wiz-guardian-deck'"
This reverts commit 78fa318583b6c93110c47e3b9e23f7222747f89a, reversing
changes made to 4d5dab1098.
* syntax
* remove ambuzol and ambuzol plus from pill canister random
* cleanup
* review
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Halfway commit
* Finishing commit, maybe?
* Fix test, update ringtone UI to look nicer
* Fix command, add failsafe
* Documentation
* Can we just mark ValidatePrototypeId as obsolete please
* I'm too tired and my bones hurt
* Change uplink code generation method
* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it
* Fix uplink implant changes, review changes, repair broken serialization.
* cleanup and master merge
* forgot the Linq
* Linqd
* Our store system is pretty goddamn awful wow
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Itemize and add in-hands for tabletop chargers.
* Tweak inhands to be vox friendly
* Update copyright
* Parent chargers off of BaseItem
* Unparent chargers off BaseItem since it doesn't work, for now
* Traitor Reinforcement Rebalance
As per discussion with traitor workgroup, there was consensus that the reinforcements felt extremely underwhelming to use. As a result I took a stab at reworking their kits to make them all feel more unique, specialized into their respective niche, and FUNCTIONAL in that niche.
Medic is now a dedicated medic with a flimsy but existent cover story, Spy is now a great low-investment / immediate-value pick, and Thief is now a bit better at breakins and other aggressive tactics while leaning into being a very obvious foreign invader.
* camera bug instead of operative ID card
I may have gotten too silly, so I'm drawing this back a bit.
* Backpack Space Errors
Put chameleon in hand, changed backpack to duffel to fit in the survival box,
* Remove Necrosol, Add Viper
When you think about it lead is the best medicine because your patient never gets sick again
* add tile gun module
* fix stacks being loaded all at once in guns
* fix tile gun module
* fixed indentation
* remove not necessary stuff
Co-authored-by: āda <ss.adasts@gmail.com>
* Use alias
Co-authored-by: āda <ss.adasts@gmail.com>
* fix OnBallisticInteractUsing
* forgot one
Co-authored-by: āda <ss.adasts@gmail.com>
* fix FillAmmo
* add another todo
* pass user instead of event args
Co-authored-by: āda <ss.adasts@gmail.com>
* fix last commit
* update todo
Co-authored-by: āda <ss.adasts@gmail.com>
* wrong place
* move gun to first slot
* custom sprite
* call a event
* important detail in the commentary
* remove recipe
* not used
* also not used anymore
* when did i remove this?
* fix sprite
* shoot faster
* move to shared
* use API method
* remove useless stuff
* Revert "remove useless stuff"
This reverts commit b198303aed7eb50aafb60e5a91b7af535219006b.
* fix code
* shot sound
* change spread
* fix attribution
* load sound
* empty sound
* commentary
* more commentary fix
* rename event
* remove duplicate
* who knew
* turn to mono
* yet another beep
* increase volume
* make it a crowbar
* make it able to self load clicking tiles
* make it able to pry tiles
* who needs a crowbar anymore
* make it networked
* no more hands
* move BeforeAmmoLoadedEvent call to TryBallisticInsert
* before now
* change sprite
* slight update to sprite
* mag visuals
* move split back to server
* get one method
* remove subscription
* use API method in the gun system
* move API call up
Co-authored-by: āda <ss.adasts@gmail.com>
* remove unused stuff
* fix get one method
* comment change
* half the firerate
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Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>