* Admins can now see what items are contraband and chameleon in the strip menu
* Fix the color, the default is now red
* better admin view comment
* Simplify logic, make new simple slot overlay to combine logic
* Make isadmin logic a little clearer
* Minor cleanup / spelling mistakes
* change button shape
* change to res path
* opps
* Add option to change default behavior
* Fix spacing
* Remove unused
* Rename to default
* Take away the soul of the overlay
* Add tooltip
* Fix error
Correctly scope button pseudoclass generation
I was fighting in RT for a while trying to figure out why random
controls with new PseudoClasses would turn into black, but it turns out
THESE RULES broke it all...
* fix prediction and solution duplication issues
* lock down
* wait I fogrot other systems need to read this id I'm stupid
* fix
* actually throw
* better comment and obsoletion
* master merge + fix popup text
* netowkring fix
* better debug assert
* back to basics
* dumbb
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* changeling-gain-DNA
* review
* Return IsUniqueDevour
* oops
* Update SharedChangelingIdentitySystem.cs
* Store data in ChangelingIdentityData + fixes
List of changes:
- Whether an identity granted devour is now tracked in ChangelingIdentityData
- Made devoured shutdown cleanup again
- Made server set the mind to null if it never found one, instead of being invalid
Fixes:
- Fixed name being networked as empty if original was deleted
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* working yay
* fixed the thing I had removed
* there it works
* i know my coding I hope
* Update Resources/Textures/Interface/Actions/changeling2.rsi/meta.json
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Apply suggestions from code review
oh god you can just do batches oh my god
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update changeling-catalog.ftl
new line at EOF
* Update changeling.yml
same
* Update changeling.yml
line
* Update StoreSystem.Ui.cs
* Update StoreSystem.Ui.cs
* Update StoreSystem.Ui.cs
just reverted it to master
* Apply suggestions from code review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update VoiceMaskSystem.cs
there ya go skar
* fixed the bug, yay
* clean
* GITHUB, DO YOUR THING
* [DataField] is in the air? WRONG.
* minor spelling mistake
* all is well all is well sometimes
* minor fix
* apathy
* it works
* VIVE LA RÉVOLUTION
* minor spelling mistake *dies*
* why the fuck are high-rez vest making tests fail
* stuff
* NEWLINENEWLINENEWLINE
* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* i dont know whether this works or not
* holy shit
TODO:
Devour X identities objective
* imports, API cleanup
* event
* objective
* partial review
* Update ChangelingIdentitySystem.cs
* yippee!!
* events
* fuck
* another one
* small fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* max cap more fixes and rebalances
* arbitrary
* bugefix cleanup, rebalance
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Working commit
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* fix the tests I broke
* Remove methods that the client shouldn't be calling. Hamburger.
* light cleanup for now
* review
* whoop
* Commit this shit
* More stages. Something something, hamburger.
* last of the sprites. Now it's just lights, shaking, and sounds
* move comments
* bomb
* fuck it I'm done
* whoops!
* fix test fails
* review
* actually this is better™️
* forgot about you!
* remove unused space
* make it actually build smile
* borger
* grah!!!!
* review time
* Adj powerfactor
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* port ES animation fix
* close sound too :)
* pump up the jam
* worlds most minor sloptimization
* silly
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* first commit. helpful commit messages yay!
* incredibly minor cleanup
* hoping this appeases the trailing whitespace check
* helps if you actually commit the files you change
* bring shader in line w/ what pjb's doing in that other pr
* comments about why this is bad
* this seems to magically work now somehow?
---------
Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
* Halfway commit
* Finishing commit, maybe?
* Fix test, update ringtone UI to look nicer
* Fix command, add failsafe
* Documentation
* Can we just mark ValidatePrototypeId as obsolete please
* I'm too tired and my bones hurt
* Change uplink code generation method
* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it
* Fix uplink implant changes, review changes, repair broken serialization.
* cleanup and master merge
* forgot the Linq
* Linqd
* Our store system is pretty goddamn awful wow
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* tile color vaccum and more comments
* saving yeeted
* integration test
* rename and cleanup
* fix
* cleanup
* switch
* UT fix (hopefully)
* small bug+ rename
* vaccum limit + space is now invalid
* typo
* typo
* fix
* init, works
* move method around
* renames and split
* renames
* heatblur
* cleanup
* more docs
* resource cache
* No dynamic perlin noise generation [no fun allowed] and new blur softening method
* magic numbers and rename
* misc cleanup
* removed init values because display compat mode broken
* misc cleanup
* bugfix
* fix
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* tile color vaccum and more comments
* saving yeeted
* integration test
* rename and cleanup
* fix
* cleanup
* switch
* UT fix (hopefully)
* small bug+ rename
* vaccum limit + space is now invalid
* typo
* typo
* fix
* init, works
* move method around
* renames and split
* renames
* heatblur
* cleanup
* more docs
* resource cache
* No dynamic perlin noise generation [no fun allowed] and new blur softening method
* magic numbers and rename
* misc cleanup
* removed init values because display compat mode broken
* misc cleanup
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* "Reduce motion of visual effects" now works for blood loss effect
* Improve strenght
* Make motion less strong
* Stop motion effect
* cleanup and rebalancing
* fix warning
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>