Dmitry
fb7486dcb7
merge remote wizden/master
2026-05-19 18:43:37 +07:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
...
* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
Dmitry
7e19548e2a
upstream master sync 18/08
2025-08-18 21:41:38 +07:00
slarticodefast
2743dcf67f
Move mind role components to shared ( #39606 )
2025-08-13 12:51:46 +02:00
Dmitry
60c835f02c
master 21.7 syns
2025-07-21 00:27:46 +07:00
Dmitry
4948a136f1
stable upstream syns
2025-07-17 14:36:21 +07:00
Crude Oil
9ebf6a24c4
Parroting Parrots part 1: Help maints! SQUAWK! Maints! ( #38243 )
...
* parrots have ears. add poly
* high tech parrot functionality
* adjust times
* add accent to radio message
* don't spam everything all at once probably
* learn about the existence of prob(float)
* actually use Prob(float) correctly
* newline
* add pet spawner for poly
* move chance to talk on radio to component
* missing comment
* minor edits and doc additions
* the reviewerrrrrrr
* parrot can't learn when crit or dead
* increase default memory
* rename poly to polly
* crude way to ignore whispers. chatcode please
* This is Polly. It is set to broadcast over the engineering frequency
* add missing initialize
* add displacement map for parrot ears
* review comments - Errant
* minor things
* large rework
* fix attempting to talk when entity has no channels
* use list of active radios again to track channels
* fix bad return, some comments
* fix long learn cooldown
* minor adjustments
* use FromMinutes
* the voices told me to make these changes
* remove default reassignment
* Review changes
* remove polly's accent
* decouple radio stuff from parrotsystem
* minor stuff
* split vocalization and parroting
* minor review work
* re-add missing check
* add admin verb for clearing parrot messages
* minor action icon update
* oops
* increase icon number text size
* Admin erase parrot messages associated with players
* part 1 beck review
* add whitelist and blacklist for parrots
* Downgrade missing component error to warning
* Add comment
* add some missing comments
* Remove active radio entity tracking, use all inventory slots
* Minor changes
* small review stuff
* review radio stuff
* swap ears displacement to invisible death displacement
* remove syncsprite
* vscode why do yo have to hurt my feelings
* review changes
* use checkboth
2025-07-09 12:04:57 -07:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Pieter-Jan Briers
73df3b1593
Stop network serializing prototypes ( #38602 )
...
* Stop network serializing prototypes
Send the damn proto ID instead.
* Fix sandbox violation
2025-06-26 19:27:23 -04:00
Nemanja
524725d378
HandsSystem Refactor ( #38438 )
...
* checkpoint
* pt 2
* pt... i forgot
* pt 4
* patch
* More test fixes
* optimization!!!
* the REAL hand system
* fix RetractableItemActionSystem.cs oversight
* the review
* test
* remove test usage of body prototype
* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* hellcode
* hellcode 2
* Minor cleanup
* test
* Chasing the last of the bugs
* changes
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Dmitry
25c5e59248
Upstream ( #3172 )
...
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2025-05-24 11:00:17 +03:00
Milon
3fc9bcbbbe
remove Session from MindComponent ( #34753 )
...
* yummy
* fix tests
2025-04-19 00:23:01 +02:00
Errant
fb388d2265
Role subtypes ( #35359 )
2025-04-16 19:04:48 +02:00
JerryImMouse
f76d1edf27
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/berries.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/blood_tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/blood_tomato.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/blue_tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/blue_tomato.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cabbage.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/cabbage.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/chilly.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chilly.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/corn.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/corn.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cotton.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/eggy.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/fly_amanita.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/fly_amanita.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/galaxythistle.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/garlic.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/garlic.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/golden_apple.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/golden_apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/grape.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/grape.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/lemoon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lily.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lily.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/lime.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lime.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/orange.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/orange.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/poppy.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/poppy.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/pyrotton.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/soybeans.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/soybeans.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/steelcap.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/watermelon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/watermelon.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/watermelon.rsi/slice.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/metalfoam.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/modular.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/pyrogrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/shrapnelgrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/singularitygrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/syndgrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/whiteholegrenade.rsi/meta.json
# Resources/Textures/Structures/Furniture/rollerbeds.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
2025-03-27 23:01:47 +05:00
Errant
72141abf8a
Admin playerlist antag presentation rework ( #35538 )
...
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* antag status indication rework
* the cvars are free, you can just take them
* update playerlist on cvar change
* more overlay options
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* add new option checkboxes
* passing ConfigurationManager through constructor, some format changes
* made sorting values more futureproof
* comments
* labels
* no point commenting this out when the overlay stack PR will uncomment it again anyway
* sorting prototype
* localize symbols because why not
* symmetry
* Revert "localize symbols because why not"
This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.
* layout and formatting stuff
* fix errant space
---------
Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-03-25 17:03:59 +01:00
Zekins
7d6f564344
Merge remote-tracking branch 'upstream/master' into upstream
2025-03-18 02:40:46 +03:00
Errant
6f23e10495
Players with unknown playtimes now are tagged as new players, take 2 ( #35648 )
...
* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
2025-03-05 08:25:42 -08:00
lzk228
0af3e04fd8
Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Doors/Systems/AirlockSystem.cs
# Content.Server/Holopad/HolopadSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/convex.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/plasma.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/RTG.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
# Resources/Textures/Interface/Actions/actions_fakemindshield.rsi/icon-on.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
# Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
# Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
# Resources/Textures/Objects/Storage/boxes.rsi/box.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/candle.png
# Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
# Resources/Textures/Objects/Storage/boxes.rsi/clown.png
# Resources/Textures/Objects/Storage/boxes.rsi/darts.png
# Resources/Textures/Objects/Storage/boxes.rsi/disk.png
# Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
# Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
# Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
# Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
# Resources/Textures/Objects/Storage/boxes.rsi/flare.png
# Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
# Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
# Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
# Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
# Resources/Textures/Objects/Storage/boxes.rsi/headset.png
# Resources/Textures/Objects/Storage/boxes.rsi/heart.png
# Resources/Textures/Objects/Storage/boxes.rsi/holo.png
# Resources/Textures/Objects/Storage/boxes.rsi/implant.png
# Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
# Resources/Textures/Objects/Storage/boxes.rsi/internals.png
# Resources/Textures/Objects/Storage/boxes.rsi/latex.png
# Resources/Textures/Objects/Storage/boxes.rsi/light.png
# Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
# Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
# Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
# Resources/Textures/Objects/Storage/boxes.rsi/meson.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
# Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
# Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
# Resources/Textures/Objects/Storage/boxes.rsi/pda.png
# Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
# Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
# Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
# Resources/Textures/Objects/Storage/boxes.rsi/swab.png
# Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
# Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/vials.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
# Resources/Textures/Objects/Tiles/tile.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/primed.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
# Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
# Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00
Zachary Higgs
1c8e7443ae
Move DnaComponent to shared ( #35012 )
...
* Move DnaComponent to shared
- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics
* Proper namespacing
* Revert an un-intended change
* Add Networking to DNA Component
* CR - Remove ("dna")
* CR - add back ("dna") tag
2025-02-10 04:36:01 +01:00
Errant
ae213066b1
HOTFIX Admin playerlist character update fix ( #34560 )
...
fix IdentityChangedEvent subscription
2025-01-21 23:48:07 +01:00
Morb0
996b761d80
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Packaging/ClientPackaging.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_1.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_2.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_3.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_4.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_5.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_6.rsi/meta.json
2025-01-16 13:37:26 +03:00
Myra
6041c828de
Remove baby jail ( #34443 )
...
* Remove baby jail
Closes #33893
* Test fail fix.
2025-01-15 22:08:15 +01:00
Morb0
6c09b978a3
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Telephone/TelephoneSystem.cs
# LICENSE.TXT
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Guidebook/rules.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Chemicals.xml
# Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2025-01-12 19:59:31 +03:00
Errant
46d58bf22a
Role Types ( #33420 )
...
* mindcomponent namespace
* wip MindRole stuff
* admin player tab
* mindroletype comment
* mindRolePrototype redesign
* broken param
* wip RoleType implementation
* basic role type switching for antags
* traitor fix
* fix AdminPanel update
* the renameningTM
* cleanup
* feature uncreeping
* roletypes on mind roles
* update MindComponent.RoleType when MindRoles change
* ghostrole configuration
* ghostrole config improvements
* live update of roleType on the character window
* logging stuff and notes
* remove thing no one asked for
* weh
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* move roletypeprototype to its own file, minor note stuff
* remove Roletype.Created
* log stuff
* roletype setup for ghostroles and autotraitor reinforcements
* ghostrole type configs
* adjustable admin overlay
* cleanup
* fix this in its own PR
* silicon antagonist
* borg stuff
* mmi roletype handling
* spawnable borg roletype handling
* weh
* ghost role cleanup
* weh
* RoleEvent update
* polish
* log stuff
* admin overlay config
* ghostrolecomponent cleanup
* weh
* admin overlay code cleanup
* minor cleanup
* Obsolete MindRoleAddedEvent
* comment
* minor code cleanup
* MindOnDoGreeting fix
* Role update message
* fix duplicate job greeting for cyborgs
* fix emag job message dupe
* nicer-looking role type update
* crew aligned
* syndicate assault borg role fix
* fix test fail
* fix a merge mistake
* fix LoneOp role type
* Update Content.Client/Administration/AdminNameOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Roles/SharedRoleSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* comment formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* change logging category
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix a space
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use MindAddRoles
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* get MindComponent from TryGetMind
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* move var declaration outside loop
* remove TryComp
* take RoleEnum behind the barn
* don't use ensurecomp unnecessarily
* cvar comments
* toggleableghostrolecomponent documentation
* skrek
* use EntProtoId
* mindrole config
* merge baserolecomponent into basemindrolecomponent
* ai and borg silicon role tweaks
* formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* I will end you (the color)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use LocId type for a locale id
* update RoleEvent documentation
* update RoleEvent documentation
* remove obsolete MindRoleAddedEvent
* refine MindRolesUpdate()
* use dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* inject dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* roleType.Name no longer required
* reformatted draw code logic
* GhostRoleMarkerRoleComponent comment
* minor SharedRoleSystem cleanup
* StartingMindRoleComponent, unhardcode roundstart silicon
* Update Content.Shared/Roles/SharedRoleSystem.cs
* remove a whitespace
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-11 22:17:26 +01:00
Morb0
6106783f01
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# .github/labeler.yml
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/Names/arachnid_first.yml
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Prototypes/Datasets/Names/fake_human_first.yml
# Resources/Prototypes/Datasets/Names/fake_human_last.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Datasets/Names/vox.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Mobs/Vox.xml
# Resources/ServerInfo/Guidebook/Science/APE.xml
# Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
2024-12-26 00:30:02 +03:00
slarticodefast
e7294bdf4f
Only disable panicbunker for admins with AdminFlags.Admin ( #33879 )
...
* Only disable panicbunker for admins with AdminFlags.Admin
* nicer curly braces
2024-12-18 14:15:04 +01:00
Morb0
34d3cf6293
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Security/Defusal.xml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
nikthechampiongr
ee434e397d
Rename fix ( #31654 )
...
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()
* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text
Requires engine change
* Fix localisation strings
* Make PDA search be based on a renamed entity's Uid instead of its old name
To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player
* Fix bad merge???
huh
* Use AllEntityQuery
2024-09-15 11:55:03 +10:00
Morb0
06709810c9
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
2024-08-31 14:55:55 +03:00
nikthechampiongr
9a63144636
Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command ( #30433 )
...
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes
* Make respawn verb available for offline players
* Make erase available for offline players
A thousand admins rejoice
* Reorder verbs in code
* Add erase command
* Fix localisation for erase command
* Address reviews and add completion to respawn command
* Complete reviews which I forgor
2024-08-31 21:38:03 +10:00
Morb0
a0bce916fb
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Guidebook/rules.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
Errant
40b9fd4ea3
Namespace cleanup around Mind Roles ( #30965 )
...
* namespaces
* Comment does not need a semicolon
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Morb0
8ffde2eea4
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# .github/workflows/test-packaging.yml
# Content.Server/Administration/Systems/AdminSystem.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
# Tools/gen_build_info.py
2024-07-14 12:15:16 +03:00
Chief-Engineer
6371a04621
Fix baby jail ( #29896 )
...
* Revert "Revert Baby Jail (#29891 )"
This reverts commit 24a2866747 .
* the fix
2024-07-11 15:14:01 +10:00
Morb0
6d1173b8f3
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/labeler.yml
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Shared/Chat/TypingIndicator/TypingChangedEvent.cs
2024-07-11 04:43:23 +03:00
Vasilis
24a2866747
Revert Baby Jail ( #29891 )
...
* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763 )"
This reverts commit 3ceb92a0c4 .
* Revert configs
* Oops
2024-07-11 10:33:47 +10:00
Morb0
9888f8fa57
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
# Content.Client/Lobby/LobbyUIController.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Controls/Controls.xml
# Resources/ServerInfo/Guidebook/Controls/Radio.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Medical.xml
# Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Security/Security.xml
# Resources/ServerInfo/Guidebook/Service/Bartender.xml
# Resources/ServerInfo/Guidebook/Service/Chef.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
ShadowCommander
8791f98f0b
Fix playtime on player tab getting set to Unknown ( #28876 )
...
Update play time on admin panel player tab after db loads
2024-06-12 23:38:43 -07:00
Hannah Giovanna Dawson
1bb9d9451f
Panic Bunker uses minutes not hours ( #28805 )
...
* Panic Bunker uses minutes not hours
* Fixing an instance of hours
2024-06-09 22:45:47 +02:00
Hannah Giovanna Dawson
3ceb92a0c4
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) ( #28763 )
2024-06-09 14:58:10 -04:00
Morb0
28edee0fe2
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PlayTimeCommands.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 23:06:19 +03:00
Leon Friedrich
27e63f5919
Make tests automatically reset modified cvars ( #28219 )
...
* Make tests automatically reset modified cvars
* Fix bad return
* A
* Try Fix tests
* clarify comment
* update eng
2024-05-31 12:44:35 +10:00
Arthur Asimov
d00640ec58
Fix upstream
2024-04-17 12:49:15 +03:00
Arthur Asimov
0b621a7b7e
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
Pieter-Jan Briers
9d0dfcf2b9
Game server admin API ( #26880 )
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* Reapply "Game server api" (#26871 )
This reverts commit 3aee197923 .
* Rewrite 75% of the code it's good now
2024-04-14 20:13:29 +10:00
Pieter-Jan Briers
3aee197923
Revert "Game server api" ( #26871 )
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Revert "Game server api (#24015 )"
This reverts commit 297853929b .
2024-04-10 14:19:32 +02:00
Simon
297853929b
Game server api ( #24015 )
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* Revert "Revert "Game server api (#23129 )""
* Review pt.1
* Reviews pt.2
* Reviews pt. 3
* Reviews pt. 4
2024-04-10 02:37:16 -07:00
Morb0
4f43e73d14
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
2024-03-11 08:37:54 +03:00
Arendian
60b9d89e4d
Criminal record hud icons ( #25192 )
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* Security hud shows icon based on criminal record status
* Criminal status now linked to name instead of identity
* parole loc
* Test fix
* review changes
* Check station records instead of storing names on criminal record consoles.
* cleanup
* more cleanup
* review changes
* change outdated comments
* rename
* review changes
* remove event subscription
* replaced event with trycomp
* default value
2024-03-11 14:12:52 +11:00
Morb0
92bd0148fe
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Resources/Locale/en-US/chat/sanitizer-replacements.ftl
# Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/emitter.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
2024-02-17 12:43:04 +03:00