Dmitry
fff3990b81
merge remote wizden/master
2026-03-23 20:30:00 +07:00
Kyle Tyo
116e09e1cc
Fix bug blocking character saves for species without hair. ( #43170 )
...
* Update ServerDbBase.cs
* Update ServerDbBase.cs
* Update ServerDbSqliteTests.cs
* :grumble grumble grumble:
* tests
* Update ServerDbSqliteTests.cs
* commit
* forgot this.
* relocation.
* nope, not doing that lmao
* Update ServerDbSqliteTests.cs
* test rerun
* GAAAAAA
* Update ServerDbSqliteTests.cs
* Update ServerDbSqliteTests.cs
* Update ServerDbSqliteTests.cs
* GAAAAAA
* go fish
2026-03-15 15:55:42 +00:00
Dmitry
1a975ebdbe
merge remote wizden/stable
2026-03-07 03:16:30 +07:00
Vasilis The Pikachu
8e2c01bb74
Merge remote-tracking branch 'upstream/stable' into stable-hotfix-merge-26-02-09
2026-02-09 22:16:04 +01:00
pathetic meowmeow
4abdcf7a73
Ensure profile loading only returns valid species ( #42842 )
...
* Ensure profile loading only returns valid species
* punt conversion logic outside of the database
2026-02-09 21:30:20 +01:00
pathetic meowmeow
08bbc11972
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
...
* Clean up Marking data structure, add tests for Zombie transformation
* empty
* AAAAAAAAAAAAAAAA
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-02-03 03:13:26 +00:00
Dmitry
c05780c5d3
merge remote wizden/master
2026-01-29 02:18:13 +07:00
Dmitry
7c3915f9cf
merge remote wizden/master
2026-01-29 00:01:34 +07:00
pathetic meowmeow
4e9a456591
Drop ICharacterProfile/ICharacterAppearance interfaces ( #42661 )
2026-01-26 20:15:44 +00:00
B_Kirill
2977d89f3e
Cleanup warnings: CS0168, CS0414, CS8321 ( #42623 )
2026-01-24 20:35:41 +00:00
Dmitry
d7704cb9cb
merge remote wizden/master
2026-01-24 00:55:41 +07:00
Dmitry
994f743d2c
repair TTS
...
2
2026-01-24 00:41:36 +07:00
Pieter-Jan Briers
29b7fc4463
Stable to master ( #42599 )
...
Ban database refactor (#42495 )
* Ban DB refactor seems to work at a basic level for PostgreSQL
* New ban creation API
Supports all the new functionality (multiple players/addresses/hwids/roles/rounds per ban).
* Make the migration irreversible
* Re-implement ban notifications
The server ID check is no longer done as admins may want to place bans spanning multiple rounds irrelevant of the source server.
* Fix some split query warnings
* Implement migration on SQLite
* More comments
* Remove required from ban reason
SS14.Admin changes would like this
* More missing AsSplitQuery() calls
* Fix missing ban type filter
* Fix old CreateServerBan API with permanent time
* Fix department and role ban commands with permanent time
* Re-add banhits navigation property
Dropped this on accident, SS14.Admin needs it.
* More ban API fixes.
* Don't fetch ban exemption info for role bans
Not relevant, reduces query performance
* Regenerate migrations
* Fix adminnotes command for players that never connected
Would blow up handling null player records. Not a new bug introduced by the refactor, but I ran into it.
* Great shame... I accidentally committed submodule update...
* Update GDPR scripts
* Fix sandbox violation
* Fix bans with duplicate info causing DB exceptions
Most notably happened with role bans, as multiple departments may include the same role.
2026-01-23 15:34:23 +01:00
Dmitry
17ca2dfc3e
merge remote wizden/master
2026-01-22 01:52:20 +07:00
pathetic meowmeow
8cf744ec55
Visual nubody (humanoid appearance refactor) ( #42476 )
...
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00
Dmitry
133e2e6228
remote merge upstream
2025-09-23 01:32:33 +07:00
Errant
b692b6e33e
Antag Rolebans ( #35966 )
...
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
Vasilis The Pikachu
5100068a78
Revert "Admin Log Browser Improvements ( #39130 )"
...
This reverts commit f67cebf7a4 .
Per request of @Kowlin and @southbridge-fur
Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
2025-08-31 17:50:37 +02:00
Southbridge
f67cebf7a4
Admin Log Browser Improvements ( #39130 )
2025-08-21 22:12:16 +02:00
Dmitry
a6ecbc3410
Merge remote-tracking branch 'upstream/master'
2025-05-24 22:35:13 +07:00
YotaXP
e404e45ffc
Persist construction menu favorites server-side ( #35867 )
...
* Persist construction menu favorites to player profile
* Use `ProtoId`s for construction favorites
* Validate construction favorites updates from the client
* Actually await the async database call
2025-05-17 13:37:19 -04:00
lzk228
0af3e04fd8
Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Doors/Systems/AirlockSystem.cs
# Content.Server/Holopad/HolopadSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/convex.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/plasma.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/RTG.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
# Resources/Textures/Interface/Actions/actions_fakemindshield.rsi/icon-on.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
# Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
# Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
# Resources/Textures/Objects/Storage/boxes.rsi/box.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/candle.png
# Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
# Resources/Textures/Objects/Storage/boxes.rsi/clown.png
# Resources/Textures/Objects/Storage/boxes.rsi/darts.png
# Resources/Textures/Objects/Storage/boxes.rsi/disk.png
# Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
# Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
# Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
# Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
# Resources/Textures/Objects/Storage/boxes.rsi/flare.png
# Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
# Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
# Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
# Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
# Resources/Textures/Objects/Storage/boxes.rsi/headset.png
# Resources/Textures/Objects/Storage/boxes.rsi/heart.png
# Resources/Textures/Objects/Storage/boxes.rsi/holo.png
# Resources/Textures/Objects/Storage/boxes.rsi/implant.png
# Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
# Resources/Textures/Objects/Storage/boxes.rsi/internals.png
# Resources/Textures/Objects/Storage/boxes.rsi/latex.png
# Resources/Textures/Objects/Storage/boxes.rsi/light.png
# Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
# Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
# Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
# Resources/Textures/Objects/Storage/boxes.rsi/meson.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
# Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
# Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
# Resources/Textures/Objects/Storage/boxes.rsi/pda.png
# Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
# Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
# Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
# Resources/Textures/Objects/Storage/boxes.rsi/swab.png
# Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
# Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/vials.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
# Resources/Textures/Objects/Tiles/tile.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/primed.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
# Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
# Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00
metalgearsloth
15b28936df
Add loadout names ( #31303 )
...
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-02-11 18:30:24 +01:00
beck-thompson
bc1d6420af
After getting banned, you now have to re-read the rules! ( #33270 )
...
* first commit
* opps
* Reset cooldown instead
* Added ccvar
* Not replicated!
2025-01-30 13:09:31 +01:00
Pieter-Jan Briers
71c9dfc9ea
Add system to kick people if they connect to multiple servers at once. ( #34563 )
2025-01-22 00:23:47 +01:00
Morb0
996b761d80
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Packaging/ClientPackaging.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_1.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_2.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_3.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_4.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_5.rsi/meta.json
# Resources/Textures/Structures/Power/Generation/Singularity/singularity_6.rsi/meta.json
2025-01-16 13:37:26 +03:00
Pieter-Jan Briers
c2e050ced0
Persist deadmin to database, add admin suspension system ( #34048 )
2025-01-15 00:46:45 +01:00
Myra
13edd308bf
Fix IPIntel causing frequent errors with the cleanup job. ( #34428 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-01-14 21:38:26 +01:00
Morb0
f8f0dcb59e
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
2025-01-12 23:13:13 +03:00
Myra
96d913b147
Add IPIntel API support. ( #33339 )
...
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-12 20:41:26 +01:00
Morb0
e76bb1fa57
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/Names/borer.yml
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
# Resources/Textures/Tiles/plating_burnt.png
2024-12-05 01:22:35 +03:00
Pieter-Jan Briers
75a096b6bd
Merge remote-tracking branch 'upstream/master' into 24-10-29-modern-hwid
2024-11-21 01:26:01 +01:00
Morb0
fa377d8fc6
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/labeler.yml
# Content.Client/Lobby/UI/CharacterSetupGui.xaml
# Content.Client/Lobby/UI/CharacterSetupGui.xaml.cs
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/ServerInfo/Guidebook/Science/Cyborgs.xml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b2.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_bitem.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmp.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmx.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
# Resources/Textures/Structures/Windows/mining.rsi/full.png
# Resources/Textures/Structures/Windows/mining.rsi/meta.json
# Resources/Textures/Structures/Windows/mining.rsi/mwindow0.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow1.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow2.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow3.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow4.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow5.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow6.png
# Resources/Textures/Structures/Windows/mining.rsi/mwindow7.png
# Resources/Textures/Structures/Windows/mining_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/mining_diagonal.rsi/state1.png
# Resources/Textures/Structures/Windows/plasma_diagonal.rsi/meta.json
# Resources/Textures/Structures/Windows/plasma_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/plasma_diagonal.rsi/state1.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/full.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/meta.json
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow0.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow1.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow2.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow3.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow4.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow5.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow6.png
# Resources/Textures/Structures/Windows/plasma_window.rsi/pwindow7.png
# Resources/Textures/Structures/Windows/reinforced_plasma_diagonal.rsi/meta.json
# Resources/Textures/Structures/Windows/reinforced_plasma_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/reinforced_plasma_diagonal.rsi/state1.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/full.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/meta.json
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow0.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow1.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow2.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow3.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow4.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow5.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow6.png
# Resources/Textures/Structures/Windows/reinforced_plasma_window.rsi/rpwindow7.png
# Resources/Textures/Structures/Windows/reinforced_uranium_diagonal.rsi/meta.json
# Resources/Textures/Structures/Windows/reinforced_uranium_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/reinforced_uranium_diagonal.rsi/state1.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/full.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow0.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow1.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow2.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow3.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow4.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow5.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow6.png
# Resources/Textures/Structures/Windows/reinforced_uranium_window.rsi/ruwindow7.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/full.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/meta.json
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow0.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow1.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow2.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow3.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow4.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow5.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow6.png
# Resources/Textures/Structures/Windows/reinforced_window.rsi/rwindow7.png
# Resources/Textures/Structures/Windows/reinforced_window_diagonal.rsi/meta.json
# Resources/Textures/Structures/Windows/reinforced_window_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/reinforced_window_diagonal.rsi/state1.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/full.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/meta.json
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow0.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow1.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow2.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow3.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow4.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow5.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow6.png
# Resources/Textures/Structures/Windows/tinted_window.rsi/twindow7.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/full.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow0.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow1.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow2.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow3.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow4.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow5.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow6.png
# Resources/Textures/Structures/Windows/uranium_window.rsi/uwindow7.png
# Resources/Textures/Structures/Windows/uranium_window_diagonal.rsi/meta.json
# Resources/Textures/Structures/Windows/uranium_window_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/uranium_window_diagonal.rsi/state1.png
# Resources/Textures/Structures/Windows/window.rsi/full.png
# Resources/Textures/Structures/Windows/window.rsi/meta.json
# Resources/Textures/Structures/Windows/window.rsi/window0.png
# Resources/Textures/Structures/Windows/window.rsi/window1.png
# Resources/Textures/Structures/Windows/window.rsi/window2.png
# Resources/Textures/Structures/Windows/window.rsi/window3.png
# Resources/Textures/Structures/Windows/window.rsi/window4.png
# Resources/Textures/Structures/Windows/window.rsi/window5.png
# Resources/Textures/Structures/Windows/window.rsi/window6.png
# Resources/Textures/Structures/Windows/window.rsi/window7.png
# Resources/Textures/Structures/Windows/window_diagonal.rsi/meta.json
# Resources/Textures/Structures/Windows/window_diagonal.rsi/state0.png
# Resources/Textures/Structures/Windows/window_diagonal.rsi/state1.png
# Resources/migration.yml
2024-11-19 19:20:31 +03:00
Repo
ef51700094
Fix unban/editing role bans placed in groups. ( #30659 )
...
* On editing a roleban, get all the bans with the same time.
* forgoten newline
* Update to check for player ID too.
2024-11-12 22:03:13 +01:00
Pieter-Jan Briers
4f3db43696
Integrate Modern HWID into content
...
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.
HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.
This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.
New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.
Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.
There's also some code cleanup to reduce copy pasting around the place from my changes.
Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Morb0
be480aced1
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Shared/Localizations/ContentLocalizationManager.cs
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
2024-10-30 16:38:56 +03:00
MendaxxDev
109e0bcf96
exponential backoff for admin logs db update ( #32865 )
...
* exponential backoff for admin logs db update
* Update Content.Server/Database/ServerDbBase.cs
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-10-19 12:28:49 +02:00
Morb0
3ab6d3ef71
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/blue_circuit.png
# Resources/Textures/Tiles/green_circuit.png
# Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
Pieter-Jan Briers
e36d735064
Fix cartesian explosion in pref loading ( #32434 )
...
Lol .AsSingleQuery().
Some people's preferences wouldn't load on Lizard. Turns out the entire preferences set is loaded with a morbillion joins in a single query and one person had 240,000 (!!!) rows returned for their preferences query. Yeah.
2024-09-24 22:43:02 +02:00
Morb0
721f7bfecf
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# SpaceStation14.sln
2024-08-28 16:40:36 +03:00
metalgearsloth
afd0618a60
Station AI ( #30944 )
...
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
2024-08-28 10:57:12 +10:00
Simon
f92ef41538
Automated whitelists ( #23985 )
...
* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
Morb0
07a34aaaae
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Species/human.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-08-23 09:38:36 +03:00
Julian Giebel
df95be1ce5
Kick on ban for entire server group ( #28649 )
...
* Start work on PostgresNotificationManager
Implement initial version of init and listening code
* Finish implementing PostgresNotificationManager
Implement ban insert trigger
* Implement ignoring notifications if the ban was from the same server
* Address reviews
* Fixes and refactorings
Fix typo in migration SQL
Pull new code in BanManager out into its own partial file.
Unify logic to kick somebody with that when a new ban is placed directly on the server.
New bans are now checked against all parameters (IP, HWID) instead of just user ID.
Extracted SQLite ban matching code into a new class so that it can mostly be re-used by the ban notification code. No copy-paste here.
Database notifications are now not implicitly sent to the main thread, this means basic checks will happen in the thread pool beforehand.
Bans without user ID are now sent to servers. Bans are rate limited to avoid undue work from mass ban imports, beyond the rate limit they are dropped.
Improved error handling and logging for the whole system.
Matching bans against connected players requires knowing their ban exemption flags. These are now cached when the player connects.
ServerBanDef now has exemption flags, again to allow matching full ban details for ban notifications.
Made database notifications a proper struct type to reduce copy pasting a tuple.
Remove copy pasted connection string building code by just... passing the string into the constructor.
Add lock around _notificationHandlers just in case.
Fixed postgres connection wait not being called in a loop and therefore spamming LISTEN commands for every received notification.
Added more error handling and logging to notification listener.
Removed some copy pasting from SQLite database layer too while I was at it because god forbid we expect anybody else to do all the work in this project.
Sorry Julian
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-20 23:31:33 +02:00
Morb0
bffaecf157
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00
nikthechampiongr
76a65c8e43
Implement BlacklistedRange exempt flag ( #29258 )
...
* Implement a new kind of ip range ban that only applies to new players
* Put determining whether a player record exists to its own function
* Make BlacklistedRange bans get bypassed by any ban exemption
* Stop trying to get another DbGuard while already having one
This does break with convention on the functions in that area but
considering the use of this function it's probably fine?
I could alternatively just move the place it's called from.
Also I was suppossed to wait for tests to finish locally just to be
sure, but nah. I am pushing this now
2024-06-21 14:06:07 +02:00
Morb0
9888f8fa57
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
# Content.Client/Lobby/LobbyUIController.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Controls/Controls.xml
# Resources/ServerInfo/Guidebook/Controls/Radio.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Medical.xml
# Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Security/Security.xml
# Resources/ServerInfo/Guidebook/Service/Bartender.xml
# Resources/ServerInfo/Guidebook/Service/Chef.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
AJCM-git
63e0ee08cb
Fixes client having authority over rules popup cvars ( #28655 )
...
* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
2024-06-07 21:53:20 +02:00
Nemanja
1333b48747
Convert rules to use guidebook parsing ( #28647 )
2024-06-06 03:11:26 -04:00
Leon Friedrich
adeed705e6
Add Job preference tests ( #28625 )
...
* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
2024-06-06 00:19:24 +10:00