* Format code
* Fix Changelog button having incorrect size
* Reorder Changelog to no longer be the last one
* Switch changelog and quit colors
It doesn't make sense for Quit to be uncolored, yet for Changelog to be
red. I'm not sure if positive green is the right color, but there's not
really a better option to do quickly/easily
* Shape the buttons using Open{Left,Right,Both}
I wish we got the new XAMLX already as doing the <system:String> thing
is uh... not desirable
* Add background to MainMenu and change some margins and separations
* Random parallax
* Switch from enumerate to allow list
* Use ProtoId
* Validate
It's really been too long since I've done this kind of this, and it
shows...
* Update Content.Client/MainMenu/UI/MainMenuControl.xaml.cs
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Admins can now see what items are contraband and chameleon in the strip menu
* Fix the color, the default is now red
* better admin view comment
* Simplify logic, make new simple slot overlay to combine logic
* Make isadmin logic a little clearer
* Minor cleanup / spelling mistakes
* change button shape
* change to res path
* opps
* Add option to change default behavior
* Fix spacing
* Remove unused
* Rename to default
* Take away the soul of the overlay
* Add tooltip
* Fix error
Correctly scope button pseudoclass generation
I was fighting in RT for a while trying to figure out why random
controls with new PseudoClasses would turn into black, but it turns out
THESE RULES broke it all...
* fix prediction and solution duplication issues
* lock down
* wait I fogrot other systems need to read this id I'm stupid
* fix
* actually throw
* better comment and obsoletion
* master merge + fix popup text
* netowkring fix
* better debug assert
* back to basics
* dumbb
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* changeling-gain-DNA
* review
* Return IsUniqueDevour
* oops
* Update SharedChangelingIdentitySystem.cs
* Store data in ChangelingIdentityData + fixes
List of changes:
- Whether an identity granted devour is now tracked in ChangelingIdentityData
- Made devoured shutdown cleanup again
- Made server set the mind to null if it never found one, instead of being invalid
Fixes:
- Fixed name being networked as empty if original was deleted
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* working yay
* fixed the thing I had removed
* there it works
* i know my coding I hope
* Update Resources/Textures/Interface/Actions/changeling2.rsi/meta.json
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Apply suggestions from code review
oh god you can just do batches oh my god
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update changeling-catalog.ftl
new line at EOF
* Update changeling.yml
same
* Update changeling.yml
line
* Update StoreSystem.Ui.cs
* Update StoreSystem.Ui.cs
* Update StoreSystem.Ui.cs
just reverted it to master
* Apply suggestions from code review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update VoiceMaskSystem.cs
there ya go skar
* fixed the bug, yay
* clean
* GITHUB, DO YOUR THING
* [DataField] is in the air? WRONG.
* minor spelling mistake
* all is well all is well sometimes
* minor fix
* apathy
* it works
* VIVE LA RÉVOLUTION
* minor spelling mistake *dies*
* why the fuck are high-rez vest making tests fail
* stuff
* NEWLINENEWLINENEWLINE
* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/VoiceMask/VoiceMaskSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* i dont know whether this works or not
* holy shit
TODO:
Devour X identities objective
* imports, API cleanup
* event
* objective
* partial review
* Update ChangelingIdentitySystem.cs
* yippee!!
* events
* fuck
* another one
* small fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* max cap more fixes and rebalances
* arbitrary
* bugefix cleanup, rebalance
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Working commit
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* fix the tests I broke
* Remove methods that the client shouldn't be calling. Hamburger.
* light cleanup for now
* review
* whoop
* Commit this shit
* More stages. Something something, hamburger.
* last of the sprites. Now it's just lights, shaking, and sounds
* move comments
* bomb
* fuck it I'm done
* whoops!
* fix test fails
* review
* actually this is better™️
* forgot about you!
* remove unused space
* make it actually build smile
* borger
* grah!!!!
* review time
* Adj powerfactor
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* port ES animation fix
* close sound too :)
* pump up the jam
* worlds most minor sloptimization
* silly
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* first commit. helpful commit messages yay!
* incredibly minor cleanup
* hoping this appeases the trailing whitespace check
* helps if you actually commit the files you change
* bring shader in line w/ what pjb's doing in that other pr
* comments about why this is bad
* this seems to magically work now somehow?
---------
Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
* Halfway commit
* Finishing commit, maybe?
* Fix test, update ringtone UI to look nicer
* Fix command, add failsafe
* Documentation
* Can we just mark ValidatePrototypeId as obsolete please
* I'm too tired and my bones hurt
* Change uplink code generation method
* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it
* Fix uplink implant changes, review changes, repair broken serialization.
* cleanup and master merge
* forgot the Linq
* Linqd
* Our store system is pretty goddamn awful wow
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* tile color vaccum and more comments
* saving yeeted
* integration test
* rename and cleanup
* fix
* cleanup
* switch
* UT fix (hopefully)
* small bug+ rename
* vaccum limit + space is now invalid
* typo
* typo
* fix
* init, works
* move method around
* renames and split
* renames
* heatblur
* cleanup
* more docs
* resource cache
* No dynamic perlin noise generation [no fun allowed] and new blur softening method
* magic numbers and rename
* misc cleanup
* removed init values because display compat mode broken
* misc cleanup
* bugfix
* fix
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* tile color vaccum and more comments
* saving yeeted
* integration test
* rename and cleanup
* fix
* cleanup
* switch
* UT fix (hopefully)
* small bug+ rename
* vaccum limit + space is now invalid
* typo
* typo
* fix
* init, works
* move method around
* renames and split
* renames
* heatblur
* cleanup
* more docs
* resource cache
* No dynamic perlin noise generation [no fun allowed] and new blur softening method
* magic numbers and rename
* misc cleanup
* removed init values because display compat mode broken
* misc cleanup
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* "Reduce motion of visual effects" now works for blood loss effect
* Improve strenght
* Make motion less strong
* Stop motion effect
* cleanup and rebalancing
* fix warning
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* cleanup
* fix some localizations
* fix typo
* review and test fix
* rename
* minus one
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>