Commit graph

5129 commits

Author SHA1 Message Date
Thomas
ee172f4fd2
Improve Main Menu (#43891)
* Format code

* Fix Changelog button having incorrect size

* Reorder Changelog to no longer be the last one

* Switch changelog and quit colors

It doesn't make sense for Quit to be uncolored, yet for Changelog to be
red. I'm not sure if positive green is the right color, but there's not
really a better option to do quickly/easily

* Shape the buttons using Open{Left,Right,Both}

I wish we got the new XAMLX already as doing the <system:String> thing
is uh... not desirable

* Add background to MainMenu and change some margins and separations
2026-05-16 18:56:40 +00:00
Thomas
0fc0362113
Randomize Main Menu Parallax (#43893)
* Random parallax

* Switch from enumerate to allow list

* Use ProtoId

* Validate

It's really been too long since I've done this kind of this, and it
shows...

* Update Content.Client/MainMenu/UI/MainMenuControl.xaml.cs

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-05-16 17:35:36 +00:00
Thomas
ee261e04d5
Improve Escape Menu (#43895)
* Format xaml

* Use correct styleclass for red quit button

* Use style classes to make the buttons align/connect
2026-05-16 17:09:29 +00:00
riccardi48
37f68fca61
Cargo order computer order cap is able to change (#43953)
fixed order cap
2026-05-16 16:07:33 +00:00
beck-thompson
5f37c95e9f
Admins can now see what items are contraband and chameleon in the strip menu (#43658)
* Admins can now see what items are contraband and chameleon in the strip menu

* Fix the color, the default is now red

* better admin view comment

* Simplify logic, make new simple slot overlay to combine logic

* Make isadmin logic a little clearer

* Minor cleanup / spelling mistakes

* change  button shape

* change to res path

* opps

* Add option to change default behavior

* Fix spacing

* Remove unused

* Rename to default

* Take away the soul of the overlay

* Add tooltip

* Fix error
2026-05-10 10:45:58 +00:00
Thomas
1d60194ec0
Correctly Scope Button Pseudoclass Generation (#43908)
Correctly scope button pseudoclass generation

I was fighting in RT for a while trying to figure out why random
controls with new PseudoClasses would turn into black, but it turns out
THESE RULES broke it all...
2026-05-09 16:37:49 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Thomas
4be3690632
Make Changelog Button Green (#43892)
Make changelog button color positive instead of negative
2026-05-07 20:46:19 +00:00
rumaks
52b91bac18
Change chemical dispenser and ChemMaster increments (#43829)
change increments
2026-05-06 09:44:01 +00:00
Princess Cheeseballs
1bcb6499b4
Fix some prediction and solution duplication issues with the solutions refactor. (#43728)
* fix prediction and solution duplication issues

* lock down

* wait I fogrot other systems need to read this id I'm stupid

* fix

* actually throw

* better comment and obsoletion

* master merge + fix popup text

* netowkring fix

* better debug assert

* back to basics

* dumbb

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-02 15:56:31 +00:00
āda
826adad181
Split PaperVisualsComponent (#43771)
* commit

* minor tweak

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-05-01 14:55:16 +00:00
riccardi48
4e63310264
Remove Unused UI files for Cargo Shuttle (#43819)
Removed Unused UI files
2026-05-01 09:00:58 +00:00
Pok
e8f4975f46
Changeling gaining DNA (#43759)
* changeling-gain-DNA

* review

* Return IsUniqueDevour

* oops

* Update SharedChangelingIdentitySystem.cs

* Store data in ChangelingIdentityData + fixes

List of changes:
- Whether an identity granted devour is now tracked in ChangelingIdentityData
- Made devoured shutdown cleanup again
- Made server set the mind to null if it never found one, instead of being invalid

Fixes:
- Fixed name being networked as empty if original was deleted

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-27 20:10:39 +00:00
ScarKy0
754317d013
Changeling Biodegrade (#43671)
* initial

fix ensnaring

* jesus fucking christ

* fuck

* Update changeling.yml

* oh my god

* yay

* vomit acid

* i love breaking changes + review

* BEGONE!

* restraint, remove misc balancing

* again

* null checks
2026-04-27 19:50:53 +00:00
Pok
6d811db434
Changeling disguise limit (#43779)
* Changeling-disguise-limit

* Update ChangelingIdentityComponent.cs

* review
2026-04-27 16:06:23 +00:00
Princess Cheeseballs
f1c1024c1f
Stable -> Master (#43765)
* [STAGING] Fix AI Holopads from breaking the client. (#43654)

evil

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* [STAGING] Revert #39173 (#43729)

* revert

* dependencies

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* [STAGING] Heat Distortion Shader gamma fix for compatibility mode (#43732)

fix

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-26 19:04:42 -07:00
Princess Cheeseballs
3cbd977ad6
[STAGING] Fix AI Holopads from breaking the client. (#43654)
evil

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-26 22:52:51 +02:00
KeTuFaisPiKiNut
00d4c4f8fe
Changeling voice mimicry (#43675)
* working yay

* fixed the thing I had removed

* there it works

* i know my coding I hope

* Update Resources/Textures/Interface/Actions/changeling2.rsi/meta.json

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Server/VoiceMask/VoiceMaskSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Server/VoiceMask/VoiceMaskSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Server/VoiceMask/VoiceMaskSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Server/VoiceMask/VoiceMaskSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Apply suggestions from code review

oh god you can just do batches oh my god

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update changeling-catalog.ftl

new line at EOF

* Update changeling.yml

same

* Update changeling.yml

line

* Update StoreSystem.Ui.cs

* Update StoreSystem.Ui.cs

* Update StoreSystem.Ui.cs

just reverted it to master

* Apply suggestions from code review

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update VoiceMaskSystem.cs

there ya go skar

* fixed the bug, yay

* clean

* GITHUB, DO YOUR THING

* [DataField] is in the air? WRONG.

* minor spelling mistake

* all is well all is well sometimes

* minor fix

* apathy

* it works

* VIVE LA RÉVOLUTION

* minor spelling mistake *dies*

* why the fuck are high-rez vest making tests fail

* stuff

* NEWLINENEWLINENEWLINE

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/VoiceMask/VoiceMaskSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-26 16:58:20 +00:00
ScarKy0
f6eeb88c62
Redo Changeling Identity Networking + New Objective (#43673)
* i dont know whether this works or not

* holy shit

TODO:
Devour X identities objective

* imports, API cleanup

* event

* objective

* partial review

* Update ChangelingIdentitySystem.cs

* yippee!!

* events

* fuck

* another one

* small fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-26 08:37:55 +00:00
Princess Cheeseballs
ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00
Pok
d74f891288
AllCaps accent and refactoring (#43666)
* AllCapsStatusEffects

* refactor

* review

* two minor changes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 01:59:28 +00:00
psykana
a91d5b46c7
T-ray scanner modes (#43161)
* T-ray scanner modes

* Remove dead dep

* review

* PollingItemStatusControl
2026-04-24 08:32:39 +00:00
pathetic meowmeow
39be43c60f
Start splitting out DamageableComponent (#43515)
* Start splitting out DamageableComponent

* don't change that

* fix testies

* not needed

* forgot you
2026-04-24 04:12:34 +00:00
Jessica M
ebe5d47cc6
Minor door animation tweak (#43708)
is this bad
2026-04-24 03:29:17 +00:00
Princess Cheeseballs
527735f20d
A couple more Max Cap fixes/rebalances (#43659)
* max cap more fixes and rebalances

* arbitrary

* bugefix cleanup, rebalance

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-23 03:34:29 +00:00
Princess Cheeseballs
77dd687183
The Grand Max Cap Rewrite (#43281)
* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-19 05:22:42 +00:00
Jessica M
c9375e1e95
Port door animation fix from ephemeral space (#43613)
* port ES animation fix

* close sound too :)

* pump up the jam

* worlds most minor sloptimization

* silly

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-17 10:16:05 +00:00
Perry Fraser
aee7808e96
fix: allow opening doors with open wire panels (#38733)
* fix: allow opening doors with open wire panels

* fix: set wire panel sprite state on airlock close

* fix: make airlock wire panels animate better

* removed unused dependency

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-16 22:24:20 +00:00
Princess Cheeseballs
4e91c66522
Allow Organs to have Markings Displacements again. (#43604)
* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-16 20:49:44 +00:00
Princess Cheeseballs
dc63b143aa
Stable -> Master (#43587)
* shared...

* comment and delete empty system

* fix double purchase bug

* fix a couple radiation system bugs as a treat

* logmissing false

* [STAGING] Fix blood regeneration (#43576)

fsafsaasffas

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* [STAGING] Revert "Force Vent Critters to Attack (#42399)" (#43577)

Revert "Force Vent Critters to Attack (#42399)"

This reverts commit 81be6f2571.

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* asfafasasffas

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-13 16:23:30 -07:00
Princess Cheeseballs
a22a1ff825
Fix two Radiation Bugs (#43504) 2026-04-13 15:42:02 -07:00
slarticodefast
e7807e1126
Add FleetingClothingComponent (#43444)
* fleeting clothing

* empty containers
2026-04-12 13:15:38 +00:00
ArtisticRoomba
376f16504c
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
* part 1

* second pass

* final fix

* last fix i swear

* an even bigger genius

* regex missed this

* should be all of em?

* oops

* yeah

* Revert "should be all of em?"

This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-11 21:30:36 +00:00
slarticodefast
a6ec5e7d3e
allow changelings to drop stored disguises (#43487)
* drop option

* popup and better icon
2026-04-08 13:21:53 +00:00
slarticodefast
9261dc2e9b
remove redundant IsServer and IsClient checks (#43511)
remove redundant checks
2026-04-07 22:24:54 +00:00
Princess Cheeseballs
750d11262a fix a couple radiation system bugs as a treat 2026-04-06 22:14:37 -07:00
slarticodefast
a5e9f24f5b
Use dependencies for EntityQueries in Systems (Part 1: Client) (#43478)
* cleanup

* vsc lied to me

* private readonly

* use proxies
2026-04-06 17:30:41 +00:00
ruddygreat
7c2c66571a
Add support for unshaded displacement maps (#34876)
* first commit. helpful commit messages yay!

* incredibly minor cleanup

* hoping this appeases the trailing whitespace check

* helps if you actually commit the files you change

* bring shader in line w/ what pjb's doing in that other pr

* comments about why this is bad

* this seems to magically work now somehow?

---------

Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
2026-04-05 21:23:52 +00:00
ScarKy0
fbe66e6557
Prevent changelings from repeated devourings take 2 (#43463)
* init

* review

* check on ling instead

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-05 20:16:00 +00:00
Tayrtahn
9ad745045b
Fix IdCardConsoleSystem missing prototype error (#42884)
* Fix IdCardConsoleSystem missing prototype error

* Resolve -> TryIndex

* Poke
2026-04-05 14:01:01 +00:00
SlamBamActionman
0d616cf6df
Universal uplink codes (#38712)
* Halfway commit

* Finishing commit, maybe?

* Fix test, update ringtone UI to look nicer

* Fix command, add failsafe

* Documentation

* Can we just mark ValidatePrototypeId as obsolete please

* I'm too tired and my bones hurt

* Change uplink code generation method

* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it

* Fix uplink implant changes, review changes, repair broken serialization.

* cleanup and master merge

* forgot the Linq

* Linqd

* Our store system is pretty goddamn awful wow

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 19:46:43 +00:00
Moony
be9b2fbb88
Remove unused space worldgen. (#43428)
* Remove my unmaintained feature.

* Cut world loaders.

* Cut unused pool.
2026-04-03 18:40:21 +00:00
slarticodefast
7c60ea97e4
Fix banana creampie visuals, allow station AI to be pied (#43388)
* refactor and fixes

* fix ling transformation

* small fix

* Update Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-04-03 18:16:17 +00:00
InsoPL
e27f51762b
Bugfix of Heat distortion shader (#43397)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

* bugfix

* fix

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-30 02:04:14 +00:00
Chris V.
9ee10acc99
Lathe Menu Title Enhancement (#43392)
* DefaultWindow -> FancyWindow, use SetInfoFromEntity

* code smell fix
2026-03-29 23:13:55 +00:00
InsoPL
1f24878cf6
Heat distortion shader (#42973)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-29 02:23:40 +00:00
Marchy
a87a4d3fb3
"Reduce motion of visual effects" now works for blood loss effect (#41878)
* "Reduce motion of visual effects" now works for blood loss effect

* Improve strenght

* Make motion less strong

* Stop motion effect

* cleanup and rebalancing

* fix warning

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-28 22:06:30 +00:00
Minerva
e0eae8628f
Makes singularities respect reduced motion option (#43362)
* Makes singularities respect reduced motion option

* This seems better

* Apply suggestion from @slarticodefast

* Apply suggestion from @slarticodefast

* Apply suggestion from @slarticodefast

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-28 15:49:03 +00:00
slarticodefast
b582f2e156
cleanup GasPrototype and some other atmos code (#43318)
* cleanup

* fix some localizations

* fix typo

* review and test fix

* rename

* minus one

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-28 04:15:41 +00:00
Tayrtahn
e47ce26377
Remove [Virtual] from some classes that shouldn't have it (#43347)
* Remove [Virtual] from some classes that shouldn't have it

* Back to virtual with you
2026-03-28 00:46:15 +00:00